Video Game History Museum

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Video Game History Museum Contact information, map and directions, contact form, opening hours, services, ratings, photos, videos and announcements from Video Game History Museum, Draškovićeva 10, Zagreb.

Zagreb’s most interactive museum, dedicated to preserving video game history and gaming culture from the 1960s to the early 2000s
Best Interior Design Award by Zagreb Design Week

𝐇𝐨𝐫𝐫𝐨𝐫 𝐛𝐞𝐜𝐚𝐦𝐞 𝐦𝐨𝐫𝐞 𝐟𝐫𝐢𝐠𝐡𝐭𝐞𝐧𝐢𝐧𝐠 𝐰𝐡𝐞𝐧 𝐭𝐡𝐞 𝐠𝐚𝐦𝐞 𝐬𝐭𝐨𝐩𝐩𝐞𝐝 𝐥𝐞𝐭𝐭𝐢𝐧𝐠 𝐲𝐨𝐮 𝐟𝐢𝐠𝐡𝐭 𝐛𝐚𝐜𝐤.Released by Frictional Games in 2010, Amnesi...
31/10/2026

𝐇𝐨𝐫𝐫𝐨𝐫 𝐛𝐞𝐜𝐚𝐦𝐞 𝐦𝐨𝐫𝐞 𝐟𝐫𝐢𝐠𝐡𝐭𝐞𝐧𝐢𝐧𝐠 𝐰𝐡𝐞𝐧 𝐭𝐡𝐞 𝐠𝐚𝐦𝐞 𝐬𝐭𝐨𝐩𝐩𝐞𝐝 𝐥𝐞𝐭𝐭𝐢𝐧𝐠 𝐲𝐨𝐮 𝐟𝐢𝐠𝐡𝐭 𝐛𝐚𝐜𝐤.

Released by Frictional Games in 2010, Amnesia: The Dark Descent begins with Daniel waking inside Brennenburg Castle with most of his memory gone. Players explore its crumbling halls, solve environmental puzzles and gradually reconstruct what brought him there.

There is no conventional combat. When creatures appear, survival usually means running or finding somewhere to hide. Light helps keep Daniel sane, but lantern oil and tinderboxes are limited; darkness can conceal him from danger even as staying in it begins to distort his senses. The result is a constant tension between seeing where you are going and remaining unseen.

Amnesia’s success helped ignite a new wave of independent first-person horror games built around helplessness and being pursued rather than fighting back. During the 2010s, that structure became one of the genre’s most recognizable approaches, especially among smaller developers.

Its influence also spread through YouTube. Amnesia’s scares were ideal for recorded reactions, and its enormous presence in early horror Let’s Plays helped cement that format as a major form of gaming video.

𝐖𝐞𝐫𝐞 𝐲𝐨𝐮 𝐛𝐫𝐚𝐯𝐞 𝐞𝐧𝐨𝐮𝐠𝐡 𝐭𝐨 𝐩𝐥𝐚𝐲 𝐀𝐦𝐧𝐞𝐬𝐢𝐚 𝐲𝐨𝐮𝐫𝐬𝐞𝐥𝐟, 𝐨𝐫 𝐝𝐢𝐝 𝐲𝐨𝐮 𝐞𝐱𝐩𝐞𝐫𝐢𝐞𝐧𝐜𝐞 𝐢𝐭𝐬 𝐡𝐨𝐫𝐫𝐨𝐫𝐬 𝐭𝐡𝐫𝐨𝐮𝐠𝐡 𝐚 𝐋𝐞𝐭’𝐬 𝐏𝐥𝐚𝐲?

🗓 The Video Game History Museum will be closed tomorrow, 1 November.Please plan your visit accordingly, and see you soon...
31/10/2026

🗓 The Video Game History Museum will be closed tomorrow, 1 November.
Please plan your visit accordingly, and see you soon!

𝐀 𝐦𝐞𝐝𝐢𝐞𝐯𝐚𝐥 𝐰𝐚𝐫 𝐠𝐚𝐦𝐞 𝐦𝐚𝐝𝐞 𝐭𝐡𝐞 𝐀𝐦𝐢𝐠𝐚 𝐥𝐨𝐨𝐤 𝐥𝐢𝐤𝐞 𝐭𝐡𝐞 𝐟𝐮𝐭𝐮𝐫𝐞.Defender of the Crown arrived in 1986 as the first Cinemaware pr...
30/10/2026

𝐀 𝐦𝐞𝐝𝐢𝐞𝐯𝐚𝐥 𝐰𝐚𝐫 𝐠𝐚𝐦𝐞 𝐦𝐚𝐝𝐞 𝐭𝐡𝐞 𝐀𝐦𝐢𝐠𝐚 𝐥𝐨𝐨𝐤 𝐥𝐢𝐤𝐞 𝐭𝐡𝐞 𝐟𝐮𝐭𝐮𝐫𝐞.

Defender of the Crown arrived in 1986 as the first Cinemaware production. Beneath its spectacle was a compact strategy game about Saxon lords fighting to control England, filtered through the Hollywood image of Ivanhoe and Robin Hood.

The map asked you to raise armies and take territory. Then the view moved closer. Tournaments put a lance in front of you and castle attacks became catapult barrages or sword fights. In 1986, those illustrated scenes and animated set pieces looked startlingly lavish.

It did not invent the idea of an “interactive movie,” but it made cinematic presentation part of the attraction itself. Contemporary reviewers treated it as an Amiga showcase, and Cinemaware built its identity around the same film-inspired approach.

Its influence reached beyond Cinemaware, helping establish a tradition of medieval strategy games that combined territorial campaigns with dramatic presentation and action.

𝐖𝐡𝐚𝐭 𝐢𝐦𝐚𝐠𝐞 𝐟𝐫𝐨𝐦 𝐃𝐞𝐟𝐞𝐧𝐝𝐞𝐫 𝐨𝐟 𝐭𝐡𝐞 𝐂𝐫𝐨𝐰𝐧 𝐡𝐚𝐬 𝐬𝐭𝐚𝐲𝐞𝐝 𝐜𝐥𝐞𝐚𝐫𝐞𝐬𝐭 𝐢𝐧 𝐲𝐨𝐮𝐫 𝐦𝐞𝐦𝐨𝐫𝐲?

𝐓𝐡𝐞 𝐭𝐚𝐠-𝐭𝐞𝐚𝐦 𝐡𝐞𝐚𝐫𝐭 𝐨𝐟 𝐌𝐚𝐫𝐯𝐞𝐥 𝐯𝐬. 𝐂𝐚𝐩𝐜𝐨𝐦 𝐛𝐞𝐠𝐚𝐧 𝐡𝐞𝐫𝐞.Capcom brought the two casts together in arcades in 1996. Its earlier...
29/10/2026

𝐓𝐡𝐞 𝐭𝐚𝐠-𝐭𝐞𝐚𝐦 𝐡𝐞𝐚𝐫𝐭 𝐨𝐟 𝐌𝐚𝐫𝐯𝐞𝐥 𝐯𝐬. 𝐂𝐚𝐩𝐜𝐨𝐦 𝐛𝐞𝐠𝐚𝐧 𝐡𝐞𝐫𝐞.

Capcom brought the two casts together in arcades in 1996. Its earlier Marvel fighters had already embraced super jumps and aerial combos; X-Men vs. Street Fighter added two-character teams and free mid-fight switching.

A battered fighter could retreat off-screen and recover some health while a partner took over. Tags could extend combos or change the rhythm of a match, and two levels of meter unleashed a combined super attack.

That structure became the foundation for Capcom’s subsequent crossover fighters, eventually developing into the Marvel vs. Capcom series. Capcom later described X-Men vs. Street Fighter as the archetype for that series.

Later entries added assists and larger teams, but the series' central idea of building strategy around multiple fighters was established here.

𝐖𝐞𝐫𝐞 𝐲𝐨𝐮 𝐦𝐨𝐫𝐞 𝐞𝐱𝐜𝐢𝐭𝐞𝐝 𝐭𝐨 𝐩𝐥𝐚𝐲 𝐚𝐬 𝐭𝐡𝐞 𝐗-𝐌𝐞𝐧 𝐨𝐫 𝐭𝐡𝐞 𝐒𝐭𝐫𝐞𝐞𝐭 𝐅𝐢𝐠𝐡𝐭𝐞𝐫 𝐬𝐢𝐝𝐞?

29/10/2026

What are you playing this Halloween? 🎃 👻

To play some spooky retro classics, visit the Video Game History Museum in Zagreb and check out our selection of hauntingly good games!

𝐎𝐧𝐞 𝐦𝐨𝐝 𝐛𝐞𝐜𝐚𝐦𝐞 𝐚 𝐜𝐨𝐦𝐩𝐞𝐭𝐢𝐭𝐢𝐯𝐞 𝐥𝐚𝐧𝐠𝐮𝐚𝐠𝐞 𝐭𝐡𝐚𝐭 𝐬𝐡𝐨𝐨𝐭𝐞𝐫𝐬 𝐬𝐭𝐢𝐥𝐥 𝐬𝐩𝐞𝐚𝐤 𝐭𝐨𝐝𝐚𝐲.Counter-Strike began in 1999 when Minh Le and Jess...
28/10/2026

𝐎𝐧𝐞 𝐦𝐨𝐝 𝐛𝐞𝐜𝐚𝐦𝐞 𝐚 𝐜𝐨𝐦𝐩𝐞𝐭𝐢𝐭𝐢𝐯𝐞 𝐥𝐚𝐧𝐠𝐮𝐚𝐠𝐞 𝐭𝐡𝐚𝐭 𝐬𝐡𝐨𝐨𝐭𝐞𝐫𝐬 𝐬𝐭𝐢𝐥𝐥 𝐬𝐩𝐞𝐚𝐤 𝐭𝐨𝐝𝐚𝐲.

Counter-Strike began in 1999 when Minh Le and Jess Cliffe turned Half-Life into a team-based fight between terrorists and counter-terrorists. Valve acquired the project before version 1.0 arrived in 2000.

On bomb-defusal and hostage-rescue maps, each round made death final until the next began. Money earned across rounds determined what weapons and equipment players could afford. Aim mattered, but so did communication, patience and map knowledge.

Its lethal round structure, objective-based team play and persistent in-game economy became a lasting model for competitive shooters. Counter-Strike established itself as a fixture of early esports while professional team competition was taking shape, and later tactical shooters continued to draw on the structure it popularized.

Its influence also reached beyond game design. Valve later said Steam began partly as a way to solve the problem of updating Counter-Strike’s enormous player base.

More than two decades later, Counter-Strike’s basic competitive formula remains immediately recognizable.

𝐃𝐢𝐝 𝐲𝐨𝐮 𝐠𝐞𝐭 𝐭𝐨 𝐞𝐱𝐩𝐞𝐫𝐢𝐞𝐧𝐜𝐞 𝐝𝐞_𝐝𝐮𝐬𝐭𝟐 𝐛𝐚𝐜𝐤 𝐢𝐧 𝐭𝐡𝐞 𝐨𝐫𝐢𝐠𝐢𝐧𝐚𝐥 𝐂𝐨𝐮𝐧𝐭𝐞𝐫-𝐒𝐭𝐫𝐢𝐤𝐞?

28/10/2026

𝐋𝐎𝐀𝐃 ""
𝐍𝐞𝐤𝐚𝐝 𝐣𝐞 𝐢 𝐩𝐨𝐤𝐫𝐞𝐭𝐚𝐧𝐣𝐞 𝐢𝐠𝐫𝐞 𝐛𝐢𝐥𝐨 𝐚𝐯𝐚𝐧𝐭𝐮𝐫𝐚.

Neobični zvukovi, šarene linije na ekranu, iščekivanje... i nada da će se igra na kraju stvarno pokrenuti.

Sjećate li se učitavanja igara s kazeta? Ili nikada niste imali priliku doživjeti taj ritual?

Pridružite nam se u Muzeju povijesti videoigara na posebnom događanju posvećenom ZX Spectrumu i vremenu kada pokretanje igre nije bilo tako jednostavno kao danas.

A ovaj put moći ćete i sami isprobati kako je to izgledalo!

📅 Srijeda, 4. studenoga 2026.
🕖 19:00
📍Muzej povijesti videoigara, Draškovićeva 10, Zagreb
🎟 Sudjelovanje je besplatno uz redovnu muzejsku ulaznicu.

𝐓𝐡𝐞 𝐦𝐨𝐝𝐞𝐫𝐧 𝐟𝐢𝐠𝐡𝐭𝐢𝐧𝐠-𝐠𝐚𝐦𝐞 𝐝𝐮𝐞𝐥 𝐰𝐚𝐬 𝐛𝐞𝐠𝐢𝐧𝐧𝐢𝐧𝐠 𝐭𝐨 𝐞𝐦𝐞𝐫𝐠𝐞 𝐢𝐧 𝐚 𝟏𝟗𝟖𝟓 𝐚𝐫𝐜𝐚𝐝𝐞 𝐜𝐚𝐛𝐢𝐧𝐞𝐭.When Konami's arcade game appeared in 198...
27/10/2026

𝐓𝐡𝐞 𝐦𝐨𝐝𝐞𝐫𝐧 𝐟𝐢𝐠𝐡𝐭𝐢𝐧𝐠-𝐠𝐚𝐦𝐞 𝐝𝐮𝐞𝐥 𝐰𝐚𝐬 𝐛𝐞𝐠𝐢𝐧𝐧𝐢𝐧𝐠 𝐭𝐨 𝐞𝐦𝐞𝐫𝐠𝐞 𝐢𝐧 𝐚 𝟏𝟗𝟖𝟓 𝐚𝐫𝐜𝐚𝐝𝐞 𝐜𝐚𝐛𝐢𝐧𝐞𝐭.

When Konami's arcade game appeared in 1985, Karate Champ had already established one-on-one martial-arts competition. There, a clean strike stopped the action and scored a point. Yie Ar Kung-Fu kept the exchange going until one fighter's segmented health meter was empty.

Oolong could perform 16 attacks from a joystick and two buttons, with different blows available according to his direction and stance. Enormous jumps made combat faster and less grounded. The opponents were not interchangeable karate fighters either. Some fought barehanded while others used weapons that changed the distance and rhythm of the encounter.

Historians of fighting games have identified differentiated fighters and in-round health meters among the conventions Yie Ar Kung-Fu helped establish. The game helped move the genre away from scoring isolated martial-arts techniques and toward the continuous, character-driven duel later fighters would build upon.

𝐃𝐢𝐝 𝐲𝐨𝐮 𝐩𝐥𝐚𝐲 𝐘𝐢𝐞 𝐀𝐫 𝐊𝐮𝐧𝐠-𝐅𝐮 𝐢𝐧 𝐭𝐡𝐞 𝐚𝐫𝐜𝐚𝐝𝐞 𝐨𝐫 𝐝𝐢𝐬𝐜𝐨𝐯𝐞𝐫 𝐨𝐧𝐞 𝐨𝐟 𝐢𝐭𝐬 𝐡𝐨𝐦𝐞 𝐯𝐞𝐫𝐬𝐢𝐨𝐧𝐬?

Can you believe it has been thirty years since the world first met Lara Croft? 🏹 🧗‍♀️Lara made her debut as a British ar...
27/10/2026

Can you believe it has been thirty years since the world first met Lara Croft? 🏹 🧗‍♀️

Lara made her debut as a British archaeologist in Tomb Raider, first released in Europe for Sega Saturn in October 1996, followed by a PlayStation release in November that year. Players joined Lara as she explored ancient ruins, dangerous tombs and forgotten places in search of lost artifacts. 🗺️ 💎 Since then, she has become one of the most popular characters in video game history. 📸

Feeling nostalgic while waiting for Tomb Raider: Legacy of Atlantis? You can play Lara Croft's original adventure at the Video Game History Museum in Zagreb, Croatia. 🎮

𝐁𝐢𝐨𝐒𝐡𝐨𝐜𝐤 𝐛𝐫𝐨𝐮𝐠𝐡𝐭 𝐢𝐦𝐦𝐞𝐫𝐬𝐢𝐯𝐞-𝐬𝐢𝐦 𝐝𝐞𝐬𝐢𝐠𝐧 𝐭𝐫𝐚𝐝𝐢𝐭𝐢𝐨𝐧𝐬 𝐭𝐨 𝐚 𝐦𝐚𝐢𝐧𝐬𝐭𝐫𝐞𝐚𝐦 𝐬𝐡𝐨𝐨𝐭𝐞𝐫.In 2007, BioShock took ideas inherited from Sys...
26/10/2026

𝐁𝐢𝐨𝐒𝐡𝐨𝐜𝐤 𝐛𝐫𝐨𝐮𝐠𝐡𝐭 𝐢𝐦𝐦𝐞𝐫𝐬𝐢𝐯𝐞-𝐬𝐢𝐦 𝐝𝐞𝐬𝐢𝐠𝐧 𝐭𝐫𝐚𝐝𝐢𝐭𝐢𝐨𝐧𝐬 𝐭𝐨 𝐚 𝐦𝐚𝐢𝐧𝐬𝐭𝐫𝐞𝐚𝐦 𝐬𝐡𝐨𝐨𝐭𝐞𝐫.

In 2007, BioShock took ideas inherited from System Shock and reshaped them for a broader first-person shooter audience. Rapture, its ruined underwater city, was more than scenery. Its Art Deco spaces revealed what the city believed and how its promised utopia had collapsed.

Combat was built around improvisation rather than straightforward gunplay. Plasmids let players manipulate enemies and the environment, while the presence of a Big Daddy could turn into a tough encounter worth preparing for. Audio diaries threaded Rapture’s past through the quieter moments without pulling control away for cutscenes.

BioShock brought this mixture of environmental storytelling and flexible first-person combat to a huge audience. Its commercial success gave the immersive-sim tradition a new public face and influenced later games built around exploring places to uncover their stories.

It also helped popularize first-person combat built around combining weapons, special abilities and the environment rather than relying on gunplay alone.

Rapture became a model for making setting and story part of play itself.

𝐖𝐡𝐚𝐭 𝐰𝐚𝐬 𝐭𝐡𝐞 𝐦𝐨𝐦𝐞𝐧𝐭 𝐑𝐚𝐩𝐭𝐮𝐫𝐞 𝐫𝐞𝐚𝐥𝐥𝐲 𝐜𝐚𝐦𝐞 𝐚𝐥𝐢𝐯𝐞 𝐟𝐨𝐫 𝐲𝐨𝐮?

Address

Draškovićeva 10
Zagreb
10000

Opening Hours

Tuesday 10:00 - 20:00
Wednesday 10:00 - 20:00
Thursday 10:00 - 20:00
Friday 10:00 - 22:00
Saturday 10:00 - 22:00
Sunday 10:00 - 20:00

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