Worldsofchaos Plays

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06/23/2026

A Destiny 2 player finds and shares a broken build that clears endgame Raid encounters completely solo. Read more! 👇️

06/22/2026
06/19/2026

Xbox has announced Halo: Fireteam Noble, and given it a 2027 release window. Halo: Campaign Evolved is right around the corner, but it remains a mystery what is next for the series. Halo Studios — formerly known as 343 Industries — is working on the next mainline installment in the series, but it’s understood this game is years away. There are also rumors of remakes of Halo 2 and Halo 3 to follow Campaign Evolved, but right now these are just rumors. To this end, 2027 is looking like it may be a very slow year for Halo fans, but it just got a little better.

More specifically, and Halo Studios have announced a new novel in the Halo series, the aforementioned Halo: Fireteam Noble, which follows a long line of Halo novels since the series’ inception. Fittingly, it is being written by Troy Denning, a New York Times Best-Selling Author with ample experience with the sci-fi series, having written the likes of Halo: Outcasts, Halo: Divine Wind, Halo: Shadows of Reach, Halo: Oblivion, Halo: Silent Storm, Halo: Retribution, and Halo: Last Light. He has also notably written for Star Wars.

About :

For those interested in knowing more, the novel takes place in 2560, in a fractured galaxy and the devastating wake of Cortana’s rise and the Created menace. Meanwhile, the Banished war machine continues to tear through Covenant space and consolidate power.

You follow Spartan Jun-A266, a character who has appeared in a couple of Halo releases in the past, including, most notably, Halo: Reach. Jun is the last surviving member of Noble Team, and is working on forming a new generation of warriors on the hidden UNSC base Anvil Station, while dealing with the ghosts of his past.

June and his team are pulled out of this mission and back into action after a renowned xenobiologist is abducted by a Banished strike team. He will work with both new and old allies to launch a rescue mission that leads them deep into Banished territory. Of course, there is a lot more at stake than a single missing scientist, though.

Of course, Halo is in a weird spot right now. Halo Studios/343 Industries has failed to replicate the success of Bungie, and in particular, Halo Infinite really fell flat, not because it was a bad game, but because it quickly became not relevant. To this end, is it wise to be releasing supplementary media while the core of the series still isn’t where it needs to be? Perhaps not, but if it’s good, Halo fans won’t mind.

06/15/2026

12 years ago, the Destiny First Look Alpha was released.

06/14/2026
06/12/2026
06/11/2026

This Week in Destiny:

📽️ The Destiny 2 Collection Trailer
💀 The Pantheon Gauntlet opens Saturday, June 13
☀️ Trials of Osiris returns tomorrow
📖 New Player Guide updates for Monument of Triumph
⚪ New and Returning Player FAQ
📜 Update 9.7.0 Patch Notes
📋 Recent Known Issues List
🖼️ Your Monument of Triumph artwork and videos

📰 bung.ie/49MX0ks

06/11/2026

After a 'corporate mandate' demanded they help with Call of Duty, Toys for Bob studio head says it took 'many mini miracles' to buy their independence from Activision | News

June 10 — It's been a bit of a journey for Toys for Bob, the studio behind the very good Spyro: Reignited Trilogy, which is now making its own original Spyro game as an independent studio.

Despite Reignited selling over 11 million copies, in 2021 Activision turned Toys for Bob into a support studio for games like Call of Duty: Warzone and Overwatch 2.

Then, in 2024, Microsoft laid off 1,900 people after acquiring Activision Blizzard, which caught 86 staff from the studio in the crossfire. The very next month, the studio announced it'd be going indie.

"There was a corporate mandate for us to move and support larger initiatives," said studio head Paul Yan in a recent chat with IGN. "Games like Warzone and Overwatch 2. And Toys for Bob stepped up to support those initiatives and support those teams and those games, and we're very proud of the work that we did."

However, "deep down inside, we knew that it wasn't the right fit," he said. "And we were getting away from the types of games that we love to make and we're best known for doing."

The studio then made the "radical" proposal that it should buy back its independence and become a separate company to "focus on the kinds of games we love" and "to preserve the team and all the tenure that we'd built."

In a Summer Game Fest Q&A session attended by PC Gamer, Yan said that it took "many mini miracles" to achieve the buyout, and affirmed that the studio is in a much happier place.

—Harvey Randall

06/11/2026

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