NitroModz

NitroModz Modder for American Truck Simulator. Here you can purchase available NitroModz content.

08/07/2025

I hate to be the bearer of bad news but my worst case scenario has come to life. Driving today my truck lost its brakes. I went airborne into a ravine and rolled. My body is damaged and lacerated and my truck is totaled. I might not be able to return to work for some time so I need to take a small hiatus to sort through this nightmare. I'm terribly sorry to all those still patiently waiting on updates.

IT'S HERE, AND IT'S HERE RIGHT NOW! The elusive update for the 1.54 Rackley version is NOW live! Weighin' in high and ro...
06/01/2025

IT'S HERE, AND IT'S HERE RIGHT NOW! The elusive update for the 1.54 Rackley version is NOW live! Weighin' in high and rollin' out low, your favorite cult classic heavy haul trailer is tuned up and ready to hit the streets once more!

MAJOR UPDATE: To start things off, I sincerely apologize for the lack of recent communication. My internet had been shut...
05/05/2025

MAJOR UPDATE: To start things off, I sincerely apologize for the lack of recent communication. My internet had been shut down for the last several weeks due to a water damaged utility box on a service pole that went unnoticed (thanks Spectrum). But now that my primary connection to the outside world has been restored, let's discuss once and for all where we're at. Skip to the end if you don't care.

For the longest, 1.54 had been absolutely kicking my ass. I really believed I wasn't gonna get the hang of this new cargo system or figure out it's depths. I've spent tireless days and weeks constantly importing and exporting the same model files over and over making slight adjustments hoping that THIS time was the time it would work properly, only to fail and begrudgingly have to start the process all over again. I was truly stuck, unsure what I was doing wrong despite the fact that I was copying the SCS system to a T and applying it to my own work. I was really stressing the hell out and pulling my hair over why this wasn't working. The struggle was beyond real. That mee, the community titled "DEF professor", the "SCS wizard", had somehow finally met their match. OR SO I THOUGHT. Ya wanna know what the problem was? This seemingly monumental issue that was breaking me mentally and making this such an impossible task for the last month+? 𝘐 𝘩𝘒π˜₯ 𝘒 𝘴π˜ͺ𝘯𝘨𝘭𝘦 𝘯𝘰π˜₯𝘦 𝘢𝘱𝘴π˜ͺπ˜₯𝘦 π˜₯𝘰𝘸𝘯. Yep. Turns out I had this system figured out by like, the second week of open beta. But this single overlooked node was flipped on the Y axis. And I never noticed because it's transformation settings was set to Quarternion (WXYZ) instead of the XYZ Euler setting that I normally use. All that drama, all that strife, all that hair loss, because a node I imported from another SCS trailer was oriented upside down. Everything I wanted to see was there the entire time, it was just underneath the floor. If I would've just dev cammed into the ground weeks ago, I would've realized much sooner what was actually going on. But alright alright, enough about me, here's what you're really after.

Your boy is back (for real) and now that I genuinely know what's going on, I can work on these updates significantly faster and get them out quicker. The first out of the oven is everyone's fan favorite classic, the Rackley. All of the amenities are still here. I overhauled the trailer and streamlined the selection process. The bodies are interchangeable without having the change the whole chassis. But due to accommodating the new cargo system, switching between deck and beam on the fly had been removed. However, I've been able to add both to be dynamic and adjust to cargo themselves. So now it's permanent that unloaded will show the bodies in with their "humps" and all loaded cargo will force them to flex flat. In terms of other new goodies, I finally added a small selection of wheels and tires. It's not much, so don't crucify me over it, but this is the first time I've ever created wheel and tire models. You can now have polished or grungy tires with the addition of steel, chrome, or painted wheels. Furthermore, the wheel spares have been separated into their addon accessory. You can now apply the tires and rims separately to match whatever your current setup has. The dual tone paint has also been tweaked to allow the applicable wheel accessories to be painted as well. All images included.

I'm currently in the process of getting this finalized so the first definitive 1.54 update will be going live in a few days. Work is still very busy and ramping up in the warmer months so I'll continually be in and out from time to time. I don't do dry van anymore and have picked up flatbedding with a conestoga delivering building materials. Despite this however, I'll still be dedicating whatever spare time I get to push these projects through. Thanks again for choosing NitroModz. I wouldn't say the trouble was worth the wait, but I very do appreciate y'all that still stick by me.

A to-scale comparison between a standard truck and a freight starship. Size? Way too fu***ng big. Weight? Yes. This is 1...
01/28/2025

A to-scale comparison between a standard truck and a freight starship. Size? Way too fu***ng big. Weight? Yes. This is 100% relevant in the next step. I will not elaborate further.

12/22/2024

I just tried to export all 40 something Rackley cargo at once and the results were exactly as you'd expect. Not well chat. Not well. And what did we learn here today? Blender no like that. Will I do it again? Most likely. Is everyone gonna have to sell their Rackleys because this really huge comprehensive update is gonna break every last aspect of the previous version? Absolutely. I'll have to export in sections so this is gonna take a decent while due to having to backtrack exports. A lot has been consolidated, unnecessary attributes have been removed, and the reorganization of all the files has lead to significant optimizations and better performance. It's comin' back with a fierce vengeance y'all. Just need a little more time for polish.

LONG READ, I've got some VERY bad news. I recently ran up the storage on my computer and decided I was gonna buy a highe...
05/23/2024

LONG READ, I've got some VERY bad news. I recently ran up the storage on my computer and decided I was gonna buy a higher storage capacity drive to accommodate all the files I was intending on keeping while increasing usable storage space for the foreseeable future. It was supposed to be a basic 3 step process of moving what I was keeping to an external drive, swapping the internal drives, and moving everything back. However I accidentally plugged in the wrong external drive and cancelled the storage transfer to use the correct one. But I guess I didn't do it the "right way" and closed out the tab itself while windows was still caching the files to move. And because of this, windows decided since I cancelled the move, I apparently didn't need the files AT ALL, and deleted them. Not return them to their source folder. Not place them in the recycle bin. Just straight up deleted.

Everything I have built over the last 7 years is just gone and I'm absolutely devastated about it, even the truck that's in this image no longer exists now. Data recovery isn't possible thanks to SSD TRIM. Restoring from a backup does not recover personal files. Some files did end up being saved thanks to .scs files being a non-native windows format, but only those were restored in the backup. However some of those files aren't even usable when the source truck/trailer they are designed for is deleted. So while the .scs archives remained, everything that was a .zip archive is gone, which unfortunately includes all the master copies of the mods I sell here that had all the updates on them that were slated for release over the next few weeks as well as future releases in their early alpha stages.

It honestly makes me feel sick looking in my folder now and seeing less than 15 archives when I originally had 120+ of custom content. It really does wanna make me call it quits now and just walk away, but that wouldn't be fair to those expecting so much more of me. I have to rebuild, but it sucks turbo ass that I have to do so from ground zero and that really kills my motivation to ever touch 3D modeling software again. For the time being I am closing down shop on this hiatus until I can get somewhere back up close to where I was before. I'll start from the beginning with the Trailking and work my way from there in the order each mod was released. I will not be making any more sales because I refuse to sell products that won't work. But if you want to donate small amounts, even $1 can go so far since I won't be able to release anything for an indefinite amount of time. The only thing I can genuinely ask for though, is patience while I work through this incredibly difficult time. Thank you.

12/26/2023

There hasn't been a workbench update in a while. I'm not dead, au contraire it's actually been the exact opposite. I've been working on a super elite top secret project. So secret I might add, it doesn't even have a name. Something that I have never hinted or alluded to doing. It's something that I've never talked about either. When it's complete it will be free so no price tag whatsoever. The secrecy of this project is on a need to know basis, and that said only my bets testers will be aware of what this project is once it enters alpha testing. If you ARE a beta tester and wish to spoil yourself early, I can let you know what this project is. Otherwise you must contain yourself until the alpha is ready.

SALE POST: Parcel Pup TrailersPrice: $8Prepay available: YesUpdate group eligibility: YesConvoy compatibility: YesDescri...
08/08/2023

SALE POST: Parcel Pup Trailers
Price: $8
Prepay available: Yes
Update group eligibility: Yes
Convoy compatibility: Yes
Description: Prototypical UPS style parcel wedge dryvan and FedEx style parcel dropsill trailers. Single, double, and triple configurations available. Dedicated parcel feeder cargo system with unique mail cargos. For both owned and freight market usage. Can be used with SCS dryvan cargo market with appropriate selected body. Includes open DEF example and templates for skinning.

**NOTE: These trailers are NOT compatible with standard position 6x4 tractors. It is recommended to use a 4x2 tractor or a 6x4 with an appropriately slid 5th wheel.

Use prepay to streamline the process. --> paypal.me/trainmaster163

There was a small delay on the parcel trailers from the initially planned Sunday release because of an addon not working...
08/07/2023

There was a small delay on the parcel trailers from the initially planned Sunday release because of an addon not working. I'm not sure if it has something to do with 1.48 or what but I cannot get the traffic addon to work after hashing it out for several days. Every time I tried to spawn a set (for those unaware, yes you can manually spawn traffic cars), I would get a parse error and told the trailer chain was invalid, which meant the trailers would never spawn naturally either. I won't delay it any further because the main mod is literally ready and I'm not sure how long it would take to fix the addon. So for now I'm simply choosing to leave it out and it will be simply added later on once it's working. This isn't the official sale post because I plan on doing that tomorrow after work (it's late now) and this post won't be shared with any of the public groups I'm active in. HOWEVER, if you are reading this and would like to purchase the trailer sets to use NOW, it is ready and is only $8. Same purchase process applies like with any other NitroModz purchase.

Other half of the mod is coming together quite nicely. Always shooting for accuracy but I find it just as important to h...
08/04/2023

Other half of the mod is coming together quite nicely. Always shooting for accuracy but I find it just as important to have a nice balance between detail and optimization. Smaller details become irrelevant but larger noticeable details are what stands out. Both trailer types aren't facing any issues and the standalone cargo system works as intended. Final stretch of this, just odds and ends remaining and it'll be good to go. Release pending Sunday perhaps, maybe sooner if I don't get swamped with errands on Saturday. I've settled on a release price and this trailer pack will be $8.

SERVICE ANNOUNCEMENT:[Skip this if you dont care.] 5 years ago I when I was with SRT I did holiday peak with UPS. Much t...
07/13/2023

SERVICE ANNOUNCEMENT:

[Skip this if you dont care.] 5 years ago I when I was with SRT I did holiday peak with UPS. Much to SRT's frustration with how much I kept tearing off my mudflap hangers, UPS was absolutely delighted as I was the only peak driver out of my assigned terminal that had a doubles and triples endorsement. So every night for that month and a half I picked up a set of doubles, hauled them down one way loaded, and brought back whatever empty they needed off the property.

But enough about me. As far as my main mods are concerned, I have smaller compatibility updates coming for 1.48 for things like companies and other small adjustments I can make based on feedback but that's all I can manage as every mod currently is pending updates to the models themselves. And I see that as a double edged sword as these either are MASSIVE models in their own right, or contain MANY (up to dozens) small models that need to be adjusted 1 by 1. And to be honest, I simply just got sick of staring at the same like 5 things in Blender and wanted to do something different with the stockpile of trailer models I have sitting in my storage folder. This is my small modding break away from modding, and I will be making parcel trailers available to the community soonβ„’. This will not only include UPS pups, but FedEx drop sill pups as well. For the UPS pups, youll have your standard single, double, and triple configurations available. The trailers themselves are accurate to the prototype, which includes the spray suppressant strips (the tassels) which you can remove if you dont want them, selectable aero mudflaps, and the iconic low shank bumper using the VAST-20N dolly converter. I always found these unique because these dollies do not have suspension on the axle, but rather the fifth wheel sits on a set of leaf springs which cushions the trailer directly allowing for a much smoother ride over conventional dollies. These types of dollies are explicitly made for parcel service use.

Because these will be more prototypical like most of my equipment, there won't be much customization to choose from as the trailers themselves dont come in any other natural configuration, but templates will be included so you can make your own parcel delivery service. Now remember what I said about constantly ripping off my mudflap hangers pulling these? The same thing rings true here. You WILL either require a 4x2 tractor or a 6x4 that has your fifth wheel slid hella back or you will clip through the landing gear. That being said, conventional SCS 6x4 trucks will not work with the UPS pups (they will with the FedEx drop sills). Im sorry but thats just by nature of trailer design.

Now as for cargo, I am actively setting up a semi-realistic unique feeder system. This works in 3 ways. "Inbound" parcels are picked up at companies and dropped off at sorting facilities (these will be generic freight terminals like Equos repurposed). "Outbound" parcels will go from sorting facilities to final destination companies. And lastly "transfers" will take you from one sorting facility to another. The cargo wont be the same, as there will be varying parcel types offering different payouts based on shipping urgency (flat rate, commercial ground, 2nd day air, overnight priority, final mile, etc). But if you say "screw all that jazz" then dont worry, you can change the body type to dryvan if you want to haul standard SCS cargo.

Still reading? Nice, time for the last key piece of information: price. I plan on offering a wide variety of normal trailers moving forward. Just your every day plain jane type of stuff like this, so I wont be charging an arm and a leg for stuff like this. I plan on making all my non-specialized trailers cheaper than my TK360 which I established as a baseline. So you can expect this to cost $10 or less (TBA when I get there).

[TESTERS INFORMATION:] The alpha for this trailer should go live for you in a couple days, possibly around this weekend. Ill let you know when to check your test folder.

If everyone can go report this clown, downvote, and comment, that'd be great. He originally started deleting my comments...
05/14/2023

If everyone can go report this clown, downvote, and comment, that'd be great. He originally started deleting my comments and now he took comments off of the main page so people won't see it immediately. This is my tire chain mod that he stole and uploaded to steam claiming he created it by removing my name. But as you can see, the files are mine. Everything is in the exact same directorate and the files are named the exact same. Even the bake is the exact same texture, which would be IMPOSSIBLE if this was his own model. The pack size is bigger because he reimported the models to blender and didn't clean the materials on export. The DEF files are smaller in size because he replaced my name icon with his.
https://steamcommunity.com/sharedfiles/filedetails/?id=2975603041&searchtext=chain

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