The Last General

The Last General A massive real-time strategy game being developed by Alejandro Nunez.

 today is the 3rd year anniversary since I started developing The Last General!!Here is a pretty long video compiling so...
03/15/2026

today is the 3rd year anniversary since I started developing The Last General!!

Here is a pretty long video compiling some of the videos I captured during those 3 years (some never seen before and some new ones from yesterday and today).

What's your favorite video?

Today it's the 3rd anniversary of The Last General, since I first installed Unity and started developing it!This video compiles a lot of videos I captured du...

Hello ! Here are some of the latest things I have been working on since the last update:* Optimized projectile lights to...
03/06/2026

Hello ! Here are some of the latest things I have been working on since the last update:

* Optimized projectile lights to use my pooled companions system, saving a lot of cpu time. I got to run the game at 1440p at 110fps today.
* Improved vehicle wheels friction and centers of mass so they can travel faster and drift a bit when taking sharp turns instead of rolling over so easily.
* Optimized the camera system to run most physics calculations in the background, and ensured it stays above ground when controlling units in third person and looking up.
* I added graphics settings in the main menu and during the game, in a new pause menu.
* This allows changing resolution, graphics quality, antialiasing, upscaling, physics quality and enabling/disabling reflections.
* I added a loading screen with very useful tips while the maps are being generated.
* Improved the day/night cycle visuals so I can include it in the alpha tests.
* Made farms have actual lines of 3D crops like in real life and not just lines painted on the ground textures.
* Tuned a lot of visual settings for crispier shadows and better atmospheric effects in the distance.
* Fixed an issue with motion vectors and enabled them in many parts of the game, making bullet tracers way better.
* Made all tracers be visible in the distance.
* Improved the design of the ground attacks and build panels and switched them to UI toolkit too.
* Created the Steam playtest app and linked the game builds to it.
* Added Steam achievements (just a welcome one for now).
* Moved the project to my old 2019 Macbook to build the alpha, then fought against some issues, but now it seems to be working. Will proably sign and notarize the app tomorrow and upload it to Steam to start testing in my wife's macbook!

New vehicles in The Last General!TM-21 Volley artillery and NAFT4 fuel truck!
02/11/2026

New vehicles in The Last General!
TM-21 Volley artillery and NAFT4 fuel truck!

Now soldiers can carry multiple weapons, and they drop them when they die (so other soldiers will be able to pick them u...
02/05/2026

Now soldiers can carry multiple weapons, and they drop them when they die (so other soldiers will be able to pick them up and use them in the future).

New infantry weapons in The Last General, and first person camera too!
02/01/2026

New infantry weapons in The Last General, and first person camera too!

100.000 Youtube subscribers!! This is wild!
01/23/2026

100.000 Youtube subscribers!! This is wild!

New video about Air Defenses in The Last General!!
01/22/2026

New video about Air Defenses in The Last General!!

This week I have been working on all sorts of air defenses for The Last General.Added the buildable DSAMS surface to air missile launchers, made the Legion C...

New audio system!!This week I paused the navigation work for a little and switched the entire audio system of the game t...
01/10/2026

New audio system!!

This week I paused the navigation work for a little and switched the entire audio system of the game to Wwise (I was using a mix of Unity audio and Latios Myri audio system before).

Wwise is a AAA level audio solution that is incredibly powerful and performant and is used by a ton of big games. It allows setting up all sorts of dynamic effects triggered from code, mixing, attenuations, randomizations, voice translations to multiple languages and even spatial sound with physical obstructions.

Here is a video showing how the game sounds with the new system. Take into account this was just three days of work including switching the whole system, switching all the sounds to it, adding voices, adding comms, adding destruction sounds, adding vehicle tracks sounds, footsteps, etc. So I didn't have much time to improve the mix and a lot of volumes are way off (for example rifles and impact sounds being too loud, explosions being way too low, etc).

Some voices are going to change in the future, this was just using a few quick samples from a Discord volunteer and me.

This week I paused the navigation work for a little and switched the entire audio system of the game to Wwise (I was using a mix of Unity audio and Latios My...

The Last General just hit 100000 wishlists on Steam!!
12/30/2025

The Last General just hit 100000 wishlists on Steam!!

New interview with "Noice Guy" / "The Autistic Armchair General" is out!
11/07/2025

New interview with "Noice Guy" / "The Autistic Armchair General" is out!

The Last General is a RTS modern war game focused on high-level strategic design, economic & political decisions. Fight in deathmatch conflicts, insurrection...

11/01/2025

Now there is direct control of all vehicle types in third person in The Last General!

11/01/2025

In the official trailer I showed a little sneak peek of the third person control of units. This week I expanded it to include all types of ground and air vehicles, so here is a little showcase of the current state.

As usual, this is work in progress and not even in alpha state, so a ton of improvements are coming (better sights, better aiming, better HUDs, better audio, better models when up close, more animated parts, etc).

Remember to wishlist on Steam:
https://store.steampowered.com/app/2566700/The_Last_General

And join the discord to play the first alpha in a few months:
https://discord.gg/thelastgeneral

Address

Seattle, WA

Website

https://www.thelastgeneral.com/, http://discord.gg/thelastg

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