09/03/2026
Spatial audio aims to place and move sound precisely, yet the room still shapes what we hear. This talk explores how room acoustics affect spatial reproduction, what technology can compensate for—and where acoustic design remains essential.
combine position tracking, interactive sound design and spatial audio, sharing insights into their current artistic production and custom technical setup. A live demonstration offers a hands-on glimpse into the work.
What happens when space and architecture become co-creators of sound? Patrick Kizny explores new approaches to live performance and composition using spherical beamforming arrays, from ambisonics to unconventional multichannel setups.
Immersive audio isn’t always the best solution: Martin Rieger uses real-world projects to show when a production calls for 3D sound—and when stereo is the better choice.
Felix Deufel presents Grapes 2.0, the latest version of the 3D audio control software for intuitive spatial sound creation. The talk offers insights into the new features, workflow and possibilities of the updated version.
Raum & Klang 2026