06/19/2021
Faith, Grace & Spirit: The Christian Core of Repent
Part 3: Metagaming and the Ministry of Repent
âRepent: The End Times Role-Playing Game is a work of fiction. Names, characters, governments, shadowy agencies, secret societies, global disasters, and divine judgements are the products of the authorâs imagination. Any resemblance to actual beings, living, dead, or interdimensional, or the fulfilment of prophecy by actual events, are purely coincidental.â
Yeah⌠no.
A disclaimer like that just doesnât work for Repent, does it?
Repent is a game that strives to realistically depict the state of the world according to ancient prophetic scriptures concerning future events, as written in The Holy Bibleâwhich some two billion Christians worldwide hold to be the infallible Word of the One True and Almighty God.
So, what am I saying?
In my youth I dreamt of exploring the wilds of Middle Earth, trespassing into forbidden Eldritch catacombs, or making the jump to A Galaxy Far, Far Away. All places full of adventure, of epic battles between good and evil, ancient wisdom and prophecies, where ordinary people did extraordinary things. The real world, obviously, was completely boring, and contained no such elements to pique the interest of an imaginative young man.
But one day, while researching ideas for an epic âend of the worldâ campaign idea for Dungeons & Dragons, I found myself thumbing through the Bible, remembering something about the apocalypse in the Book of Revelations.
As I read, and read, and read some more⌠I realized that the Bible wasnât just a book full of stories about the past.
It was a book about the future.
Ages ago, a handful of people were chosen by God, to be shown visions of the distant future, that they were instructed to write down, and would later be transcribed, translated, printed, published, and duplicated for centuries, eventually ending up sitting on your nightstand, on a bookshelf, or in a drawer somewhere in your house, church, or even hotel room.
Where you, can now find it, pick it up, and access the divine knowledge and wisdom contained therein.
Now most of us have read a book, watched a movie, or played a game where when it was over, we found ourselves wishing it were true, wishing it were real, or even find ourselves acting out our favorite scenes when we think no one is looking. But aside from in our imaginations, none of us expect to encounter a Nazgul, a Shoggoth, or an AT-ST while taking the trash out at night.
With Repent, things are⌠rather different.
A person unfamiliar with the Bible, or any of the things depicted in Repent, may ask if any of it could even possibly be real? While a Christian, well-versed in scripture, will very confidently be able to tell them⌠yes, itâs all real!
Whether believer or non-believer, once exposed to Repent, you may find yourself thinking⌠about the world around you in a whole new lightâŚ
If a secret occult society infiltrated your community, local government, or even your church, how would you know? If the government offered a reward for the names of any Christians in your school, or neighborhood, who would turn you in? When you see a stray cat watching from across the street as you take the trash out at night, do you tell yourself not to worry, itâs just a cat?
No other game invites itsâ players to fundamentally shatter their preconceptions of reality, in such a way, that when you stop playing the game for the night, you find you are still playing the game.
Some would call it metagaming. Actively applying elements from within the game, to your life beyond, after the game session ends.
So, what happens when you create a game like Repent, that teaches the players about what it means to be a Christian, how to bring others to Christ by spreading the Gospel, how to battle demons in Spiritual Warfare, and how to understand Biblical Prophecy regarding the events of the end times and the Return of Jesus Christ?
Well⌠it becomes a ministry of sorts.
It encourages players to verify the contents of the game against the contents of the Bible. It encourages players to learn about Christianity, and the truth about this world, and the end times, in order to understand and play the game.
And ultimately, through metagaming, it encourages the players to take what theyâve learned and apply it to what they see around them, the people, the places, the news, as well as themselves, their own thoughts, and desires.
By taking the narrow path, and weaving sound Biblical Christianity into the fabric of a game, you cannot share Repent, without sharing the Good News of Christ and his imminent return.
So, it is my dream, and indeed perhaps my calling, to bring people together, in person or via webcams, as friends, families, classmates and coworkers, believers and non-believers alike, to share in the danger, excitement, collaboration, and faith, of Repent.
And maybe share a pizza or two as well.
âAnd it shall come to pass in the last days, saith God, I will pour out of my Spirit upon all flesh: and your sons and your daughters shall prophesy, and your young men shall see visions, and your old men shall dream dreams:â Acts 2: 17
Up next, Design & History - How Repent Began...