06/18/2026
⭐️New legends Buffs and Nerfs for season 28 second split this Tuesday! ⭐️Axle,conduit,seer,ballistic,pathfinder,Valkyrie and Maggie (What do you guys think?!?) comment below 😄
NEW AXLE NERF 👀‼
TACTICAL:
• Nitro Gate spam reduced
• Level 2 upgrade Super Slider replaced with a cooldown reduction + restores Nitro Gates back to 3 max (from 2)
ULTIMATE:
• Launch changed from straight vertical to a curved arc
• Player movement now affects trajectory
• Reduces guaranteed follow-up kills after being launched
NEW CONDUIT NERF ‼
• Conduit Tactical cooldown increased
• Enduring Barrier perk no longer regenerates through ring damage
NEW VALKYRIE NERF ‼
Valkyrie no longer lands faster after using Skydive
NEW MAGGIE NERF ‼
TACTICAL:
• Increased cooldown
ULTIMATE:
• Puck speed boost changed to sprint boost
NEW SEER BUFF👀‼
PASSIVE:
• Heartbeat sensor now activates faster
• Heartbeat pulses more frequently
• Smoother consistency between unarmed and ADS
• The delay before the sensor begins pulsing is reduced
TACTICAL:
• Reduced delay between launch and hit
• Stronger slow on hit
• More effective against high-mobility movement abilities
ULTIMATE:
• Now scans enemies on deployment
• New enemies entering the zone are scanned
• Cloaked enemies now leave visible footsteps inside the zone
NEW PATHFINDER BUFF 🔥‼
TACTICAL:
• Grapple now has 2 charges
• Flat 20s cooldown introduced
ULTIMATE:
• Zipline deployment speed increased
• Ultimate cooldown reduced
• Faster setup and more frequent usage
PERKS:
• Field Research: Grants full Recon perks + ADS threat vision
• Ringmaster: Grants full Controller perks + ring overshield + Evac Tower on console use + Hardlight reinforcement
• Grapple God replaced with Landing Gear: improved air control + Soft Landings passive
NEW BALLISTIC BUFF 👀🔥
PASSIVE:
• Sling weapon now respawns with Ballistic in every game mode
TACTICAL:
• Overheat only affects active weapon / first slot
• Swapping weapons avoids overheat damage
• Starts with 2 charges
• 50 damage overheat
• Overheat duration increased from 12s → 15s
• Overheat debuff cannot be re-applied once triggered
• Delay between firing and projectile homing improved
ULTIMATE:
• Team speed boost replaced with sprint boost
PERKS:
• Extra Bullet: +1 Tactical charge (3 total)
• Trap Mode: +35 damage in trap state
• Quiet Time: silence on hit + brief slow
• Killing Time: unchanged, moved to Tier 3