Master of Shapes

Master of Shapes Master of Shapes is a space surfing, geometry taming, buffalo riding, Future House. A design-driven interactive studio specializing in making the impossible.

Interactive | Design | VR | AR

Master of Shapes is a space surfing, geometry taming, buffalo riding, Future House. Made up of creative visionaries, gamers, directors & technologists we work together to create world class experiences.

05/21/2026

We built Las Vegas for Summit!

Well, technically a kinetic, 12-foot circular, “Adobe-fied” Las Vegas built around a LED sphere inspired by the real Sphere.

The diorama was filled with custom-fabricated Vegas details: a spinning “Welcome Adobe” sign, a working monorail, oversized flamingos, a rising hot air balloon, embedded mini LED billboards, a spinning ferris wheel, and plenty of little moments you had to look closely to catch.

The experience showcased custom-trained model for generating 360° spherical content. Guests customized their own world on a touchscreen, generated a custom 360 scene, and watched it instantly appear on the physical mini sphere. They also left with a personalized takeaway video mapped onto a 3D sphere.

Huge shoutout to for bringing the fabrication magic and an insane level of detail to this tiny world.

Nerd details: touchscreen built in web, sphere control + playback + takeaway system built in .

Crowd pleaser, centerpiece, and somehow also the place where Jensen Huang and Adobe CEO Shantanu Narayen stopped by for a talk. Pretty surreal.

For  we took over Yerba Buena Gardens with a 40’ x 40’ glass structure and turned it into a Bay Area–inspired world buil...
03/23/2026

For we took over Yerba Buena Gardens with a 40’ x 40’ glass structure and turned it into a Bay Area–inspired world built around movement. Inside, we created 4 custom games. You stretch to answer trivia using skeletal tracking, hop on a real bike that actually drives the game (and the faster you go, the more wind you feel), then try to stay centered on a vibrating balance board before winding down in a guided recovery meditation zone.

We handled concept, spatial design, overseeing fabrication with our friends , programming and game development. Was a lot for our small team but we made it happen.

Nerd details: built primarily in with some plus custom hardware + sensor integrations throughout.

Agency

This year we created Adobe’s NFL House activation at Super Bowl, we built an AI powered experience where fans designed t...
03/19/2026

This year we created Adobe’s NFL House activation at Super Bowl, we built an AI powered experience where fans designed their own team uniform, watched it come to life on a player, then dropped that player into wild football scenes shaped by their picks. Moon games, underwater stadiums, you know, normal stuff... At the end, guests walked away with a custom luggage tag featuring the helmet they created, which made it all feel a bit more real.

Nerd details:
Getting a fan’s ai design onto a 3D digital twin, rigged and posed, in real time then sending that to drive a composited final image wasn’t exactly plug-and-play. Built in , combining adobe firefly, final composites by Nano Banana and a lot of problem-solving in between. It was fun to see it all come together.

Thanks to for fabricating the physical build.

We helped bring a 12-foot animatronic fortune teller to life in the heart of Grand Central Station that actually talked ...
02/09/2026

We helped bring a 12-foot animatronic fortune teller to life in the heart of Grand Central Station that actually talked back....

Brought in by for , and working alongside the talented and team who built a strikingly lifelike animatronic. We programmed the visuals and interactive system behind the experience that let her move and talk to each person.

For this year’s SEC Championship in Atlanta we created a head-to-head end zone blitz game for  . Players mashed oversize...
12/22/2025

For this year’s SEC Championship in Atlanta we created a head-to-head end zone blitz game for . Players mashed oversized podium buttons to sprint past tackle dummies, outpace their opponent, and be the first to race into the endzone to be the ultimate winner.

MOS led the experience from concept through ex*****on, designing the physical build, directing the fabrication alongside our friends , animating reactive visuals and developing a fully custom game with

Film and edit by 🎥

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Paradise, NV

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