Rocket Sound, LLC

Rocket Sound, LLC Creative Sound for Modern Media Sound production company specializing in video games and animation, with studios in North Hollywood and Marina Del Rey.

03/14/2024

Hey game dev people! I’ll be at GDC next week, Tuesday through Friday, and am really looking forward to catching up with folks and meeting more. I’ll be repping Lionbridge’s stellar Global Audio capabilities (including Rocket Sound, of course), and accompanied by my colleagues in test, localization, LQA, etc., so if you want to talk shop (or bands, swimming, cosmology, whatever) please hit me up.

Boom!  Rocket Sound has joined  .  After years as one of our key clients on some big, crazy projects, we're looking forw...
07/01/2021

Boom! Rocket Sound has joined . After years as one of our key clients on some big, crazy projects, we're looking forward to partnering with them and growing together.

Lionbridge acquires sound services company Rocket Sound to establish in-house voiceover creation capabilities and boost global audio solutions.

01/08/2021

Devastating news - Brad Venable, a deeply talented voice actor and wonderful human being, has passed away. You left us far too early, dude.

We're proud to know these people.
11/03/2020

We're proud to know these people.

Ninjala!!
10/20/2020

Ninjala!!

“I could be as strong as a hundred people!” Kappei is a young boy from Iga who practices swordsmanship under the watchful eye of his grandfather. One day, du...

Last minute update!  Sadly, Becky Allen had to step away, so Guy Whitmore will be our fourth for today's panel.  Join us...
10/14/2020

Last minute update! Sadly, Becky Allen had to step away, so Guy Whitmore will be our fourth for today's panel. Join us at noon!

JOIN US! Wednesday 10/14 at 12 PM 🙌 Past, Present and Future: Game Audio Through the Years
LINK TO REGISTRATION: https://bit.ly/TomHaysPanel

DETAILED INFO BELOW: ⁠
Decades ago, the core challenge faced by video game audio professionals was how to use a tiny set of resources to create something worth listening to. Today, they often face an updated version of that challenge. There is a greater set of resources, but an expectation that their game will have a sonic complexity and depth greater than the sum of its parts. ⁠

Join, President and Founder of Rocket Sound, Tom Hays, and an illustrious 3 panelists: Senior Audio Producer at 343 Games at Microsoft Becky Allen; Executive Audio Director at Electronic Arts (EA Studios) and Owner of Durity MediaWorks Gordon Durity; and Creative Director, Sound Designer & Mixer for Trailers, Cinematics & Commercials at Source Sound Inc. Charles Deenen, whose careers have bridged the time between the old and the new. They will be covering the gamut from Chiptunes and hand-compressed 4-bit samples to cutting-edge sports crowd systems. They'll discuss orchestral music systems, high-end cinematics, and their combined century-plus of experience that spans much of the history of video game sound.⁠

How can you stay fresh in an ever-changing industry? What things might you want to know if you're entering game audio as a newb or transferring in from a different medium? Most importantly: confirm what is it that you know that you know and figure out what you know that you don’t know. Tune in to get answers, fill in the gaps and hear their thoughts about how the field has changed and, maybe how it hasn't.⁠


Attendees may submit questions in advance at [email protected] or through the Q & A. The live Q & A is only available to registered attendees, so register today!

10/13/2020

JOIN US! Wednesday 10/14 at 12 PM 🙌 Past, Present and Future: Game Audio Through the Years
LINK TO REGISTRATION: https://bit.ly/TomHaysPanel

DETAILED INFO BELOW: ⁠
Decades ago, the core challenge faced by video game audio professionals was how to use a tiny set of resources to create something worth listening to. Today, they often face an updated version of that challenge. There is a greater set of resources, but an expectation that their game will have a sonic complexity and depth greater than the sum of its parts. ⁠

Join, President and Founder of Rocket Sound, Tom Hays, and an illustrious 3 panelists: Senior Audio Producer at 343 Games at Microsoft Becky Allen; Executive Audio Director at Electronic Arts (EA Studios) and Owner of Durity MediaWorks Gordon Durity; and Creative Director, Sound Designer & Mixer for Trailers, Cinematics & Commercials at Source Sound Inc. Charles Deenen, whose careers have bridged the time between the old and the new. They will be covering the gamut from Chiptunes and hand-compressed 4-bit samples to cutting-edge sports crowd systems. They'll discuss orchestral music systems, high-end cinematics, and their combined century-plus of experience that spans much of the history of video game sound.⁠

How can you stay fresh in an ever-changing industry? What things might you want to know if you're entering game audio as a newb or transferring in from a different medium? Most importantly: confirm what is it that you know that you know and figure out what you know that you don’t know. Tune in to get answers, fill in the gaps and hear their thoughts about how the field has changed and, maybe how it hasn't.⁠


Attendees may submit questions in advance at [email protected] or through the Q & A. The live Q & A is only available to registered attendees, so register today!

Congratulations to our friends at Square Enix for their successful release in August of Final Fantasy Crystal Chronicles...
09/04/2020

Congratulations to our friends at Square Enix for their successful release in August of Final Fantasy Crystal Chronicles Remastered! We had a great time on this project, providing full English voice production. Many thanks to our super-talented cast, and to director Jamie Mortellaro.

FINAL FANTASY CRYSTAL CHRONICLES is back, more beautiful than ever on Nintendo Switch, PlayStation 4, iOS and Android.

We're baaaack!!  Following exacting guidelines from the City of LA, and with SAG/AFTRA's official approval, we are runni...
06/22/2020

We're baaaack!! Following exacting guidelines from the City of LA, and with SAG/AFTRA's official approval, we are running sessions with actors.

We are 100% pro-mask, and are taking careful measures to keep everyone safe. Everyone who can participate remotely is remote. We're stoked to start getting actors back into our booth, and getting back to multi-mic records, facial cameras, etc.

More interesting stuff from the people at The Halp Network...
06/10/2020

More interesting stuff from the people at The Halp Network...

How do blind and low vision audiences watch TV shows and movies? Through a narrator describing the visuals. JOIN US for a THNEA class with Voice Over Artist, Roy Samuelson and get ready to dramatically improve your narrative reading techniques in this immersive online course 🎤 Event tickets on sale now → https://bit.ly/RoySamuelsonTHNEA

We miss you, E3!!  See you next year...
06/09/2020

We miss you, E3!! See you next year...

The Halp Network pushing on with more great content!  Check it out tomorrow (but register today).
05/28/2020

The Halp Network pushing on with more great content! Check it out tomorrow (but register today).

This FRIDAY 5/29 at 11 AM For Vox Sake: Episode 8: Minding Your Biz with and guest 🙌 Join us as we explore how understanding and getting excited about the business end of your VO career will keep you firing on all cylinders and save you headaches in the long run Register TODAY → https://bit.ly/ForVoxSakeEp8

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North Hollywood, CA

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