Stepico Games

Stepico Games Stepico Games is Lviv-based full-cycle game development company. Stepico is a Leading Game Development Partner in US & Europe. Let's talk about your project?

Working with NBC Universal, Rovio, Section, and others we built a team of experts to deliver solutions at all levels of Game Development.

- 8 Years in the interactive entertainment industry
- 160+ Professionals and growing
- 42 Titles we have worked on

We offer a full suite of Services:
- Custom Game Development
We create games of any level: from small indie projects to AAA titles. We o

ffer both a full-development cycle and individual stages.

- Unity Game Programming
Professional cross-platform development of games and applications for mobile devices, consoles, and other platforms.

- Game Art Production
Creative graphic work for your project. We can make 2D and 3D assets, illustration, location and character design, concept art.

- Dedicated team
Personal team of employees for your project. Specialists of various profiles will help you complete complex stages in game development.

- Blockchain Games & NFT
Integration of modern technologies into your projects and creation of games from scratch together with your team. Send more details to [email protected]

CORE VALUES WE BELIEVE IN: Transparency, Respect, Passion, Quality! We have been shaping our values for several years to get the value system in which we will believe and which we will follow in real-time. Our values serve as a compass for our actions and describe how we behave in the world. Are you passionate about gaming? Apply your CV now to [email protected]!

๐Ÿญ It has barely been a week since Mina the Hollower released on May 29th yet already became MetaCriticโ€™s must-play. Look...
06/05/2026

๐Ÿญ It has barely been a week since Mina the Hollower released on May 29th yet already became MetaCriticโ€™s must-play. Looks like Yacht Club Games did it again ๐Ÿ’…

The top-down action, gothic atmosphere, and digging mechanic are giving us strong Game Boy-era vibes in the best way possible.

Have you tried it yet? And what does it remind you of more: The Legend of Zelda: Link's Awakening, Oracle of Ages/Seasons, Shovel Knight, or something else entirely? ๐Ÿ‘‡

๐Ÿš€ May 2026 in Gaming โ€” What Moved the Industry๐ŸŽฎ AAA Had a Big MonthForza Horizon 6 finally landed with its Japan setting...
06/02/2026

๐Ÿš€ May 2026 in Gaming โ€” What Moved the Industry

๐ŸŽฎ AAA Had a Big Month
Forza Horizon 6 finally landed with its Japan setting, 007 First Light gave Bond a new origin story, and Subnautica 2 hit early access as one of Steam's most wishlisted titles. One of the stronger release windows of the year so far.

๐Ÿ•น๏ธ Q2 Is Not a Quiet Season Anymore
Spring used to be the industry's coffee break between holiday and summer. May's lineup killed that narrative โ€” blockbusters, early access launches, and franchise releases all competing in the same window.

๐Ÿ“ฃ Everyone Is Building for Switch 2
More publishers confirmed Switch 2 support throughout May. At this point it's less of an announcement and more of a checklist item for any multi-platform release.

๐ŸŽฏ Call of Duty Is Coming to Nintendo. Yes, Really.
Modern Warfare 4 officially confirmed for Switch 2 โ€” ending a 13-year gap for CoD on Nintendo hardware. Publishers are going wherever the players are, cost pressures or not.

๐Ÿ“‰ Games Are Getting More Expensive and Players Are Noticing
Nintendo confirmed a Switch 2 price increase later this year. Combined with rising game and subscription prices across the board, the cost conversation is getting louder โ€” and harder to ignore.

๐Ÿ’ฌ What's the May story that'll matter most โ€” the releases, Switch 2, or rising costs? ๐Ÿ‘‡

๐Ÿ‘น๐Ÿ›ป Fortnite stopped being just a game. Roblox became an ecosystem. Persistent online worlds, creator economies, virtual ...
05/26/2026

๐Ÿ‘น๐Ÿ›ป Fortnite stopped being just a game. Roblox became an ecosystem. Persistent online worlds, creator economies, virtual events, cross-platform identities, user-generated content โ€” these systems are already changing how modern multiplayer games are built and operated.

๐Ÿ‘€ And thatโ€™s probably the most important thing to understand about the Metaverse conversation today: the industry already absorbed a lot of its ideas, even if the hype around the word itself cooled off.

๐ŸŽฎโœ๏ธ In our new article, we break down where Web3 and blockchain still matter, why projects like Fortnite, Roblox, The Sandbox, and Decentraland influenced the industry so heavily, and what game studios should realistically expect when building long-term online ecosystems: https://tinyurl.com/24pe5ft4

๐Ÿค– AI wonโ€™t make your next hit game with a single prompt. But it is changing how games get prototyped, tested, iterated o...
05/22/2026

๐Ÿค– AI wonโ€™t make your next hit game with a single prompt. But it is changing how games get prototyped, tested, iterated on, and shipped ๐ŸŽฎ

In our new article, we break down:
๐Ÿ”ธ where AI genuinely helps game development today
๐Ÿ”ธ how indie studios are using AI-assisted workflows in production
๐Ÿ”ธ why prototyping and iteration are changing so quickly
๐Ÿ”ธ where AI still struggles badly
๐Ÿ”ธ and why experienced developers, artists, and production pipelines still matter more than ever

โŒ ๐Ÿ™… No โ€œmake GTA in 5 minutesโ€ nonsense. Just a realistic look at whatโ€™s actually possible with AI in game development in 2026: https://tinyurl.com/ydcnpy34

Developers: *spend years building realistic physics, detailed weather systems, advanced lighting, massive open worlds*Pl...
05/20/2026

Developers: *spend years building realistic physics, detailed weather systems, advanced lighting, massive open worlds*

Players, when Forza Horizon 6 finally comes out:
drive off cliffs ๐Ÿš—๐Ÿ’จโ›ฐ๏ธ
hit fences at full speed ๐Ÿซจ๐Ÿชต๐Ÿ’ฅ
test whether the lake has collision ๐ŸŒŠ๐Ÿคจโ“

Did you take yesterday's release for a spin already?
Howโ€™s the handling, the map, the overall vibe? ๐Ÿ‘€

๐Ÿค”๐ŸŽฎ There certainly was some point in game development history where games stopped fitting neatly into one box: shooters ...
05/14/2026

๐Ÿค”๐ŸŽฎ There certainly was some point in game development history where games stopped fitting neatly into one box: shooters picked up RPG progression, survival games turned into social sandboxes, and roguelites started showing up in everything from platformers to card games. Players got used to genre mashups fast, and honestly, many of the biggest hits succeeded precisely because they refused to play by old genre rules.

๐Ÿ“„ But while genre boundaries became blurrier, genres themselves didnโ€™t become less important. For studios, genre choice still shapes audience expectations, production scope, retention strategy, monetization, and even how a game positions itself in an overcrowded market.

๐Ÿ‘พ In this guide, we break down the most popular video game genres, explore how modern video game classifications evolved throughout the 2020s, and explain why genre blending became one of the defining characteristics of contemporary game development: stepico.com/blog/most-popular-game-genres/

Players rarely notice things like:๐ŸŽฏ responsive controlsโœจ satisfying hit effects๐ŸŽต subtle ambient soundsโšก smooth UI intera...
05/12/2026

Players rarely notice things like:
๐ŸŽฏ responsive controls
โœจ satisfying hit effects
๐ŸŽต subtle ambient sounds
โšก smooth UI interactions

But those tiny details do shape how a game feels ๐ŸคŒ

Funny enough, itโ€™s often the invisible work that creates the strongest immersion.

Whatโ€™s a โ€œsmallโ€ game detail you always appreciate as a player?

AI is so everywhere now that even AAA games are making it part of the narrative ๐Ÿค–  by Capcom definitely got us thinking....
05/08/2026

AI is so everywhere now that even AAA games are making it part of the narrative ๐Ÿค–

by Capcom definitely got us thinking.

Curious where players and developers stand these days: do you prefer AI as your work slave ๐ŸŒš, a story theme, or not at all?

๐ŸŽฎ Game design principles are one of those things every developer learns differently.There are hundreds of books about th...
05/06/2026

๐ŸŽฎ Game design principles are one of those things every developer learns differently.

There are hundreds of books about them. Thousands of videos, talks, frameworks, diagrams, โ€œgolden rules,โ€ and heated forum discussions. Every studio, designer, and generation of developers seems to reinterpret them in its own way ๐Ÿ“š

Honestly, it makes perfect sense: at least because game design is not mathematics. It changes with technology, player expectations, platforms, and even internet culture itself. What worked for arcade games in the 80s would not necessarily work for a live-service RPG in 2026 ๐Ÿ‘พ

โš™๏ธ But after years of production, developers keep rediscovering the same fundamentals. Our team crystallized top 8 game design principles we repeatedly encounter during real production, be it indie prototypes or large-scale projects. Read about them in our newest article: https://stepico.com/blog/top-8-game-design-principles-stepico-edition/

๐Ÿš€ April 2026 in Gaming โ€” What Moved the Industry๐ŸŽฎ Post-GDC Reality CheckAfter GDC, April is where ideas meet ex*****on. ...
05/01/2026

๐Ÿš€ April 2026 in Gaming โ€” What Moved the Industry

๐ŸŽฎ Post-GDC Reality Check
After GDC, April is where ideas meet ex*****on. Teams moved from talking about AI, pipelines, and live operations to actually shipping them โ€” and the friction showed fast. New tools don't slot into existing production quietly, and a lot of studios spent April paying the real cost of that.

๐ŸŽฒ Diablo IV Gets Its Biggest Expansion Yet
Blizzard dropped Lord of Hatred on April 28 โ€” the second major Diablo IV expansion, and it's a substantial one. Two new classes, a new region, and a redesigned endgame that overhauled how progression works โ€” War Plans, the Horadric Cube, set bonuses, loot filters, a new level cap. For a live game entering its third year, that's a serious content push. Worth watching how it holds player numbers into May.

๐Ÿ•น๏ธ Live Games Ran the Month
April wasn't about big new launches โ€” it was about what already exists. Major live games pushed out seasonal updates, limited-time events, and content drops, proving the same thing again: keeping players is harder โ€” and more valuable โ€” than getting new ones.

๐Ÿ“ฃ AI Runs Into Production Reality
More studios are weaving AI into daily workflows, but April made one thing clear: speed gains bring new chokepoints. Asset consistency, pipeline fit, and QA are now the hard problems โ€” not generation itself.

๐ŸŽฎ Franchise Over New IP
Established IP kept leading across announcements and updates. Studios are betting on audiences they already have, not new concepts โ€” especially with production costs still where they are.

๐ŸŽฏ Live Operations Is Now a Studio-Wide Job
Live operations stopped being just a design or product concern. More teams are building around it from day one โ€” engineering, art, and analytics in the room early. That changes how games are made, not just how they're run.

๐Ÿ’ฌ Are you seeing more pressure to optimize existing games or build new ones in 2026? Share your take ๐Ÿ‘‡

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