Retroware Arcade

Retroware Arcade From the classics of the early 1980s to modern Japanese dance games, we got you covered! 🕹️

It’s move-in time! 💪💪We’re excited to get the ball rolling on Retroware Arcade’s second location — opening next month 🕹️...
06/03/2026

It’s move-in time! 💪💪

We’re excited to get the ball rolling on Retroware Arcade’s second location — opening next month 🕹️

👾 Connected to Planet Retro Video Games in Quakertown, PA

See you soon, Quakertown!!

“Hey! Why don’t you just get up and dance, man?” 🎶🕺Wacca is a 2019 Japanese arcade rhythm game developed and published b...
05/28/2026

“Hey! Why don’t you just get up and dance, man?” 🎶🕺

Wacca is a 2019 Japanese arcade rhythm game developed and published by Marvelous in collaboration with indie record label HARDCORE TANO*C. Development for Wacca commenced in 2017, and the decision to collaborate with HARDCORE TANO*C – Japan’s largest record label focused on hardcore techno music – was made during the early stages of development, as the game’s producer, Tatsuya Yokoyama, was a fan of their work. Marvelous, having prior experience in developing games of various other genres, developed Wacca as their first arcade music rhythm game; they had previously developed the handheld rhythm game IA/VT Colorful for the PlayStation Vita in 2015.

During the early stages of development, 20 different prototypes of the arcade cabinet were drafted, with various discarded proposals including DJ desk motifs as part of the control scheme. Once the final design was solidified, the game was developed under the tentative title CircuRing (サーキュリング). The final title of “WACCA” was selected due to the perceived sense of disharmony of how the name sounds, and that it would be able to differentiate the game from other rhythm game titles by intentionally omitting music-related tropes. The game features character illustrations by LAM.

While it is commonplace in other rhythm games to adjust gameplay difficulty according to the tempo of the music, Wacca utilises the 360-degree touch panel to make difficulty adjustments using elements unrelated to the tempo, such as hand positioning. The game features collaboration songs from franchises such as Touhou Project and Senran Kagura as part of its music repertoire.

Which Wacca song is your favorite? Let us know! 🎵

(sources: https://web.archive.org/web/20220408200155/https://www.4gamer.net/games/436/G043627/20181022022/, https://web.archive.org/web/20220624071847/https://www.animenewsnetwork.com/news/202[…]22/wacca-rhythm-game-ends-online-service-on-august-31/.186936)

It's official! Retroware Arcade is coming to Quakertown, PA! 🥳We're bringing 30+ arcade games with us for you to play to...
05/19/2026

It's official! Retroware Arcade is coming to Quakertown, PA! 🥳

We're bringing 30+ arcade games with us for you to play to your heart's content. If all goes well, we'll be ready for you by the middle of July 😁

We're so excited to be partnering with Planet Retro Video Games in this endeavor; we hope to see you there soon!

https://www.wfmz.com/features/eat-sip-shop/bringing-more-fun-local-video-game-store-leveling-up-with-new-retro-arcade/article_070ae4ae-1d93-4ba9-b791-2349075a478c.html

"Say hello to my masterpiece!" 🧟🔫The House of the Dead is a 1997 light gun shooter video game developed by Sega AM1 and ...
05/14/2026

"Say hello to my masterpiece!" 🧟🔫

The House of the Dead is a 1997 light gun shooter video game developed by Sega AM1 and published by Sega for arcades. Targeting an adult audience, AM1 devised a story and atmosphere inspired by Western horror films. The game was developed for over a year on the Sega Model 2 arcade hardware. AM1's plans for detailed environments, non-linear level designs, and a gory aesthetic were challenged – and often limited – by the Model 2 hardware and other factors. After its initial release in arcades, the game was ported to the Sega Saturn, Microsoft Windows, and Japanese mobile phones.

The House of the Dead has players assume the role of agents Thomas Rogan and "G" as they combat an army of undead experiments created by Dr. Curien, a mad scientist. The duo travel to Dr. Curien's estate to find Rogan's fiancee, Sophie, being carried off by a bat-like creature called "Hangedman." Utilizing the journal containing information about Curien's creations and their weaknesses from a mortally wounded scientist, the pair must rescue Sophie and defeat Dr. Curien's malicious monsters, destroying his evil work once and for all.

There are three different endings; which one players see is determined by their score rank. In what the developers called the "normal ending", achived by scoring under 62,000 points, and having a final score that is divisible by 10, Sophie is reanimated and becomes a zombie. What the developers have referred to as the "true ending" is only seen if the players get the highest rank, over 62,000 points, and have a final score divisible by 10: Sophie is alive, having survived her injuries. In the third ending, obtained by having a score that isn't divisible by 10, a far view of the mansion is shown and Sophie is absent (leaving it unknown if she survived or not).

In Japan, Game Machine listed The House of the Dead as the second most successful dedicated arcade game of April 1997. It went on to be the country's highest-grossing dedicated arcade game of 1998. The arcade game was also a major hit overseas; by 1998, it had sold 8,600 arcade cabinets worldwide, including 1,600 in Japan and 7,000 overseas. It is often credited as one of several games to restore popularity to the zombie genre that dominated the 2000s (alongside Resident Evil).

What's your highest score in House of the Dead? Have you ever seen the true ending? Let us know in the comments!

(sources:https://retrocdn.net/images/3/35/Sega_Arcade_History_JP_EnterBrain_Book-1.pdf =144, https://archive.org/details/Computer_and_Video_Games_Issue_188_1997-07_EMAP_Images_GB/page/n83/mode/2up)

“DK — DONKEY KONG! DK — DONKEY KONG IS HERE!” 🦍🛢️Donkey Kong is a 1981 platform game developed and published by Nintendo...
05/07/2026

“DK — DONKEY KONG! DK — DONKEY KONG IS HERE!” 🦍🛢️

Donkey Kong is a 1981 platform game developed and published by Nintendo for arcades. As Mario (occasionally referred to as “Jumpman” at the time), the player runs and jumps on platforms and climbs ladders to ascend a construction site in New York City and rescue Pauline (occasionally referred to as “The Lady” at the time) from the giant gorilla Donkey Kong. It is the first game in the Donkey Kong series and Mario’s first appearance in a video game.

Although Nintendo of America’s staff was initially apprehensive, Donkey Kong was a critical and commercial success, becoming the highest-grossing game of 1981 in Japan and the highest-grossing game of 1982 in the United States. Donkey Kong is regarded as one of the most important games of the golden age of arcade video games and one of the greatest video games of all time. Its success positioned Nintendo for market dominance during the 1980s and 1990s.

After the game’s initial 2,000 arcade cabinets sold out, more orders were made. By October 1981, Donkey Kong was selling 4,000 units a month, and by June 1982, Nintendo had sold 60,000 Donkey Kong machines in the United States, earning $180 million. Nintendo earned another $100 million on the game in its second year of release in America,  totaling $280 million in US cabinet sales by 1982 (equivalent to $990,000,000 in 2025). As of 2015, all versions of the original Donkey Kong are estimated to have grossed $4.4 billion in revenue. Today, Donkey Kong is the fifth most popular arcade game among collectors.

Do you have a high score in Donkey Kong? Which version — arcade or one of its various ports — do you prefer? Show off your command of Donkey Kong at the Retroware Arcade!

(sources: https://web.archive.org/web/20130401225547/http://www.arcade-museum.com/TOP100.php, https://web.archive.org/web/20171113212318/http://www.businessinsider.in/tech/the-11[…]es-of-all-time/1-Space-Invaders-Arcade/slidelist/48495665.cms)

“Hey hey hey now it’s time to make some craaaazy money! Are ya ready? Here we go!”🎵YA YA YA YA YA🎸Crazy Taxi is a series...
04/30/2026

“Hey hey hey now it’s time to make some craaaazy money! Are ya ready? Here we go!”

🎵YA YA YA YA YA🎸

Crazy Taxi is a series of racing games developed by Hitmaker and published by Sega. It was first available as an arcade video game in 1999, then released for the Dreamcast console in 2000. It is the third best-selling Dreamcast game in the United States, selling over a million copies. The arcade version of Crazy Taxi was released in February 1999, and featured only the San Francisco-inspired map (known as “Arcade” in the first console game, and later as “West Coast” in sequels).

The original arcade game was developed by Hitmaker as a variation from then-current arcade titles. Crazy Taxi producer Kenji Kanno noted that the time extension on gameplay was a breakaway of the current “100 yen for 3 minutes” that persisted at the time for arcade games, and rewarded players with longer playing times by performing well in the game. In addition to providing a game that could be played in short sessions, Kanno wanted a game to explore the “daily life and routine” of a taxi driver.

The franchise has been recognized for its innovative gameplay design which is easy to learn but difficult to master, its use of in-game advertising, and its soundtrack music provided by the bands The Offspring and Bad Religion. The core gameplay mechanic was patented by Sega, leading to at least one lawsuit over similar gameplay in The Simpsons: Road Rage, which was settled out of court.

What song do you think of when you play Crazy Taxi? Do you remember your highest score? Show us your Crazy Taxi skills at the Retroware Arcade!

(sources: https://web.archive.org/web/20070812120857/http://dreamcast.ign.com/articles/162/162006p1.html, https://web.archive.org/web/20071024174209/http://dreamcast.ign.com/articles/074/074863p1.html)

“Attack me if you dare, I will crush you!” 👊💥🕹️Street Fighter II: The World Warrior released in 1991 and quickly became ...
04/23/2026

“Attack me if you dare, I will crush you!” 👊💥🕹️

Street Fighter II: The World Warrior released in 1991 and quickly became both an arcade and home console classic. Developed and self-published by Capcom for arcades (with home console releases to follow), it is the second installment in the Street Fighter series, succeeding 1987’s Street Fighter.

Designed by Yoshiki Okamoto and Akira Yasuda, who had previously worked on Final Fight, it is the 14th game to use Capcom’s CP System arcade system board. Street Fighter II vastly improved many of the concepts introduced in the first game, including the use of special command-based moves, a combo system, a six-button configuration, and a wider selection of playable characters each with a unique fighting style.

Street Fighter II became the best-selling game since the golden age of arcade video games. By 1994, it had been played by an estimated 25 million people in the United States alone. More than 200,000 arcade cabinets and 15 million software units of every version of Street Fighter II have been sold worldwide, earning an estimated $10 billion in revenue, making it one of the top three highest-grossing video games of all time as of 2017 and the best-selling fighting game until 2019. More than 6.3 million SNES cartridges of Street Fighter II were sold, making it Capcom’s best-selling single software game for the next 20 years, its best-selling game on a single platform, and the highest-selling third-party game on the SNES.

It is consistently regarded as one of the greatest video games ever made — some might even say it’s “perfect” (get it?).

Who’s your go-to character on Street Fighter II? Which sound effects are permanently ingrained in your brain and regurgitated amongst friends? Come over to Retroware Arcade and show us what you got!!



(Source: https://en.wikipedia.org/wiki/Street_Fighter_II — it’s already perfect, why not use it?)

Did you know that if you rent an arcade for your wedding your chance at a successful marriage increases by 451%?Okay, so...
04/20/2026

Did you know that if you rent an arcade for your wedding your chance at a successful marriage increases by 451%?

Okay, so we made that up. But you gotta admit, an arcade wedding reception is pretty sweet (and a great way for guests who maybe don't all know each other to break the ice!).

Want Retroware at your wedding reception (or other event)? Reach out to us -- we're game 😎

🎼Neo Geo Neo Geo🎶Four bright buttons and two joysticks🎵Neo Geo Neo Geo🎶Cool red cab and a name that sticksReleased in 19...
04/16/2026

🎼Neo Geo Neo Geo
🎶Four bright buttons and two joysticks
🎵Neo Geo Neo Geo
🎶Cool red cab and a name that sticks

Released in 1990 by SNK, the Neo Geo has long been an arcade AND home console fan favorite for its its graphics, games, and sound.

The Neo Geo MVS was a worldwide commercial success upon release in arcades, becoming one of the highest-earning machines at various arcades across markets such as North America and Australia in 1990. In North America, three Neo Geo games were later among the ten top-grossing arcade software conversion kits in December 1992: Art of Fighting at number one, World Heroes at number two, and King of the Monsters 2 at number ten.

The Neo Geo MVS received Diamond awards from the American Amusement Machine Association two years in a row, for being among America's top four best-selling arcade machines of 1992 (with Street Fighter II: Champion Edition, Mortal Kombat and Terminator 2) and 1993. In 1994, the Neo Geo MVS was best-selling arcade printed circuit board (PCB) worldwide.

The Neo Geo was groundbreaking on many levels, featuring technological advances such as a removable memory card for saved games (on home consoles).

No arcade experience would be complete without a trip down memory lane and play some incredible games as the gaming gods themselves intended.

Which Neo Geo game is your favorite? Let us know! 🕹️

And come visit us in person to see our cool red (black) cab with a name that sticks! 🕺

(Sources: https://archive.org/details/play-meter-volume-20-number-5-april-1994/Play%20Meter%20-%20Volume%2020%2C%20Number%205%20-%20April%201994/page/n143/mode/2up, https://archive.org/details/gamest0054/page/6/mode/2up)

Special thanks to Keithapicary for the Neo Geo earworm!

Ever wondered what games the Retroware Arcade features? Check out our weekly spotlight! First up: Taiko no Tatsujin 14 🥁...
04/09/2026

Ever wondered what games the Retroware Arcade features? Check out our weekly spotlight! First up: Taiko no Tatsujin 14 🥁

Taiko no Tatsujin 14 (Japanese: 太鼓の達人14) is the 14th arcade Taiko no Tatsujin game released on September 8, 2010.

Popular songs: Saitama 2000, KAGEKIYO, Rotter Tarmination, and Hyakka Ryouran (and many more!).

Taiko no Tatsujin 14 is the first iteration to feature "Shin-uchi Mode" (true-scoring mode) which focuses on getting accurate hits over maintaining large combos. Because combos aren't taken into account in Shin-uchi (Mode), beginner players may find it easier to score as long as they are being accurate while hitting beats, and expert players will find it a fairer way to fight for scores in a competition. In fact, Shin-uchi (Mode) has been made the official scoring system in Taiko no Tatsujin National Tournament 2011 and 2013.

It is also the last Taiko no Tatsujin arcade game with 2nd generation graphics.

Which Taiko no Tatsujin song is your favorite? Let us know! 🎵

And come visit us in person to show off your Taiko skills! 🥁🥁

(Sources: https://taiko.fandom.com/wiki/Taiko_no_Tatsujin_14, https://taikotime.blogspot.com/2010/10/shinta-mode.html)

Address

311 W Main Street
Lansdale, PA
19446

Opening Hours

Monday 10am - 9pm
Tuesday 10am - 9pm
Wednesday 10am - 9pm
Thursday 10am - 9pm
Friday 10am - 10pm
Saturday 11am - 10pm
Sunday 12pm - 5pm

Telephone

+12672632616

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