Retroware Arcade

Retroware Arcade From the classics of the early 1980s to modern Japanese dance games, we got you covered! 🕹️

08/30/2026

Last day of FANEXPO Canada 😢

Are you trying to find your samurai (or Sailor Moon, or Dalek, or Cloud, or Tifa, or…)? Then come to the 800 level’s freeplay arcade; they’re probably here showing us their moves 💃🕺 see you there!

We're here at beauuuuuuuuuuutiful Otakon 🌸 where are you?If you have a little downtime before your next panel or just wa...
07/31/2026

We're here at beauuuuuuuuuuutiful Otakon 🌸 where are you?

If you have a little downtime before your next panel or just want a bit of a break, why not stop by gamer daycare... I mean, the arcade? Just look at all the games we have available!

Afraid you won't get enough time to play your faves? No worries! visit our Lansdale, PA location or our BRAND NEW Quakertown, PA locale (coming VERY soon)!

Thanks for your attention, gamers!

“I’m strong to the finish ‘cuz I eats me spinach — I’m Popeye the Sailor Man (toot toot!)” 🥫💪⚓️Popeye is a 1982 platform...
07/09/2026

“I’m strong to the finish ‘cuz I eats me spinach — I’m Popeye the Sailor Man (toot toot!)” 🥫💪⚓️

Popeye is a 1982 platform game developed and published by Nintendo for arcades. It is based on the comic strip of the same namecreated by E. C. Segar and licensed from King Features Syndicate.

Popeye was designed by Genyo Takeda and Shigeru Miyamoto. Nintendo had originally intended to make a video game based on the Popeye characters, but had trouble accurately depicting them. The characters of Mario, Donkey Kong, and Pauline were developed as replacements for use in Donkey Kong (1981). After the success of Donkey Kong, Nintendo revived plans for a Popeye game, partly as a replacement for their unreleased 1981 game Sky Skipper.

In the United States, Popeye topped the Play Meter arcade chart for street locations in April 1983, and although many critics couldn’t help but notice the similarities between Donkey Kong and Popeye, the gameplay was considered different enough to warrant investing quarters into both.

Notably, Ben Falls earned the world record score of 3,023,060 on December 20, 2011, according to the Twin Galaxies International Scoreboard.

Have you ever played this arcade classic? Think you can beat the world record score? Let us know in the comments or in person at our Lansdale location (and soon to be Quakertown counterpart)!

“Home is on They Might Be Giants’ minds, and now in their sights. But as they head north, they cannot pass up a stop in ...
07/02/2026

“Home is on They Might Be Giants’ minds, and now in their sights. But as they head north, they cannot pass up a stop in Asbury Park, New Jersey, where they play skee-ball, and eat saltwater taffy that was made in 1996...” ☄️🍬

Skee-Ball is an arcade game and one of the first redemption games (tickets/prizes). It is played by rolling a ball up an inclined lane and over a “ball-hop” hump (resembling a ski jump) that jumps the ball into bullseye rings. The object of the game is to collect as many points as possible by having the ball fall into holes in the rings which have progressively increasing point values the higher the ring is.

Skee-Ball was invented and patented in 1908 by Joseph Fourestier Simpson, a resident of Vineland, New Jersey. Simpson licensed the game to John W. Harper and William Nice Jr., who created the Skee-Ball Alley Company and began marketing the thirty-two-foot games in early 1909. The game’s first apparent mention in the press is a The Press of Atlantic City advertisement of April 17, 1908, mentioned that it had Skee-Ball available for play, and its next day’s issue noted that “this new and novel game is being exhibited on the pier.” About two months later the first alley was sold.

The game gained notice across the United States and beyond in July 1909. was soon sold to locales beyond Atlantic City and Philadelphia. Salt Lake City’s “Saltair” resort featured Skee-Ball by May 1910, and F. J. Cossey opened his “Skee-Ball Parlor” in Monterey, CA in January 1911, installing the game also in Napa, CA that March. The New York Times recorded Manhattan’s first Skee-Ball appearance in May 1915. Skee-Ball is now a social sport played in bars in North America, with leagues forming under various banners.

Did you know the history behind this arcade classic? Stop by with renewed appreciation at Retroware Arcade and play a few rounds 🙂

(Sources: skeeball.com/our-story, theatlantic.com/technology/…/509117)

I wanna take you for a ride 🎶I wanna take you for a ride!Marvel vs. Capcom 2: New Age of Heroes is a 2000 crossover figh...
06/18/2026

I wanna take you for a ride 🎶
I wanna take you for a ride!

Marvel vs. Capcom 2: New Age of Heroes is a 2000 crossover fighting game developed and published by Capcom for arcades. It is the fourth installment in the Marvel vs. Capcom series, which features characters from both Capcom’s video game franchises and comic book series published by Marvel Comics.

In Marvel vs. Capcom 2, players select a team of characters from the Marvel and Capcom universes to engage in combat and attempt to knock out their opponents. While the game uses similar tag team-based game mechanics to the series’ previous iteration, Marvel vs. Capcom: Clash of Super Heroes (1998), it features several significant changes, such as three-on-three gameplay, a new character assist system, and a more simplified control scheme. The character artwork uses traditional 2D-animated sprites, while the backgrounds and visual effects are rendered in 3D. This makes Marvel vs. Capcom 2 the first game in the franchise to feature 2.5D graphics.

Upon release, Marvel vs. Capcom 2: New Age of Heroes received critical acclaim for its frantic gameplay style, detailed backdrops and visuals, and enormous cast of playable characters. In Japan, Game Machine listed it as the most successful arcade game of April 2000. Over the years since its release, MvC2 has repeatedly been included by various critics into their lists of the best fighting games ever, including ScrewAttack at GameTrailers in 2007, where it placed second, and Virgin Media.com in 2009, where it placed third. It was declared the best 2D fighting game by Complex in 2011 and 2013. The PS3 and Xbox 360 versions of the game sold 1.4 million units worldwide before their removal on December 15, 2013.

Which character do you main? And is the song now stuck in your head (like it is in ours?) Let us know in the comments or in person at the Retroware Arcade!

(Sources: https://www.capcom.co.jp/ir/english/business/million.html, https://web.archive.org/web/20140222060028/http://www.gametrailers.com/videos/08a9zk/screwattack-s-top-ten-top-ten-fighting-games)

Déjà vu 🎶I’ve just been in this place before(Higher on the street)And I know it’s my time to go!Initial D is a Japanese ...
06/11/2026

Déjà vu 🎶
I’ve just been in this place before
(Higher on the street)
And I know it’s my time to go!

Initial D is a Japanese street racing manga series written and illustrated by Shuichi Shigeno; its original run spanned from 1995 to 2013. The series was well-received and beloved by many; as of April 2021, Initial D’s various volumes has had over 55 million copies in circulation.

In the Initial D video game franchise, players race against different opponents through various mountain passes featured in the manga. Vehicles that are featured in the game are mostly Japanese cars, such as the Nissan Skyline GT-R, Mazda RX-7, Subaru Impreza, Honda Civic, as well as the Toyota AE86.

Initial D 3, released in 2004, improves upon the winning formula in many ways. The Lan Evo Team’s home course is one of the new courses, such as Akina Snow (only night), Shomaru, which was initially an exclusive for Special Stage and Tsuchisaka. Also, new opponents in the game are Tohru Suetsugu, Atsuro Kawai, Miki, and the Tsucisaka Lan Evo team. New cars featured in the game are the Mitsubishi Lancer Evolution V, Lancer Evolution VI T.M. Edition, Mazda RX-8, and the Nissan Skyline 25GT-T. The game features original Eurobeat songs from artists including Matt Land, Powerful T., Ace Warrior, and Marco Polo.

In total, the Initial D Arcade Stage series has sold approximately 7,111 hardware units (in Japan) up until 2007, grossing approximately $24 million in hardware sales.

Which race track is your favorite? And which song gets stuck in your head the most? Let us know in the comments (or by dropping by our Retroware Arcade locations)!

It’s move-in time! 💪💪We’re excited to get the ball rolling on Retroware Arcade’s second location — opening next month 🕹️...
06/03/2026

It’s move-in time! 💪💪

We’re excited to get the ball rolling on Retroware Arcade’s second location — opening next month 🕹️

👾 Connected to Planet Retro Video Games in Quakertown, PA

See you soon, Quakertown!!

“Hey! Why don’t you just get up and dance, man?” 🎶🕺Wacca is a 2019 Japanese arcade rhythm game developed and published b...
05/28/2026

“Hey! Why don’t you just get up and dance, man?” 🎶🕺

Wacca is a 2019 Japanese arcade rhythm game developed and published by Marvelous in collaboration with indie record label HARDCORE TANO*C. Development for Wacca commenced in 2017, and the decision to collaborate with HARDCORE TANO*C – Japan’s largest record label focused on hardcore techno music – was made during the early stages of development, as the game’s producer, Tatsuya Yokoyama, was a fan of their work. Marvelous, having prior experience in developing games of various other genres, developed Wacca as their first arcade music rhythm game; they had previously developed the handheld rhythm game IA/VT Colorful for the PlayStation Vita in 2015.

During the early stages of development, 20 different prototypes of the arcade cabinet were drafted, with various discarded proposals including DJ desk motifs as part of the control scheme. Once the final design was solidified, the game was developed under the tentative title CircuRing (サーキュリング). The final title of “WACCA” was selected due to the perceived sense of disharmony of how the name sounds, and that it would be able to differentiate the game from other rhythm game titles by intentionally omitting music-related tropes. The game features character illustrations by LAM.

While it is commonplace in other rhythm games to adjust gameplay difficulty according to the tempo of the music, Wacca utilises the 360-degree touch panel to make difficulty adjustments using elements unrelated to the tempo, such as hand positioning. The game features collaboration songs from franchises such as Touhou Project and Senran Kagura as part of its music repertoire.

Which Wacca song is your favorite? Let us know! 🎵

(sources: https://web.archive.org/web/20220408200155/https://www.4gamer.net/games/436/G043627/20181022022/, https://web.archive.org/web/20220624071847/https://www.animenewsnetwork.com/news/202[…]22/wacca-rhythm-game-ends-online-service-on-august-31/.186936)

It's official! Retroware Arcade is coming to Quakertown, PA! 🥳We're bringing 30+ arcade games with us for you to play to...
05/19/2026

It's official! Retroware Arcade is coming to Quakertown, PA! 🥳

We're bringing 30+ arcade games with us for you to play to your heart's content. If all goes well, we'll be ready for you by the middle of July 😁

We're so excited to be partnering with Planet Retro Video Games in this endeavor; we hope to see you there soon!

https://www.wfmz.com/features/eat-sip-shop/bringing-more-fun-local-video-game-store-leveling-up-with-new-retro-arcade/article_070ae4ae-1d93-4ba9-b791-2349075a478c.html

"Say hello to my masterpiece!" 🧟🔫The House of the Dead is a 1997 light gun shooter video game developed by Sega AM1 and ...
05/14/2026

"Say hello to my masterpiece!" 🧟🔫

The House of the Dead is a 1997 light gun shooter video game developed by Sega AM1 and published by Sega for arcades. Targeting an adult audience, AM1 devised a story and atmosphere inspired by Western horror films. The game was developed for over a year on the Sega Model 2 arcade hardware. AM1's plans for detailed environments, non-linear level designs, and a gory aesthetic were challenged – and often limited – by the Model 2 hardware and other factors. After its initial release in arcades, the game was ported to the Sega Saturn, Microsoft Windows, and Japanese mobile phones.

The House of the Dead has players assume the role of agents Thomas Rogan and "G" as they combat an army of undead experiments created by Dr. Curien, a mad scientist. The duo travel to Dr. Curien's estate to find Rogan's fiancee, Sophie, being carried off by a bat-like creature called "Hangedman." Utilizing the journal containing information about Curien's creations and their weaknesses from a mortally wounded scientist, the pair must rescue Sophie and defeat Dr. Curien's malicious monsters, destroying his evil work once and for all.

There are three different endings; which one players see is determined by their score rank. In what the developers called the "normal ending", achived by scoring under 62,000 points, and having a final score that is divisible by 10, Sophie is reanimated and becomes a zombie. What the developers have referred to as the "true ending" is only seen if the players get the highest rank, over 62,000 points, and have a final score divisible by 10: Sophie is alive, having survived her injuries. In the third ending, obtained by having a score that isn't divisible by 10, a far view of the mansion is shown and Sophie is absent (leaving it unknown if she survived or not).

In Japan, Game Machine listed The House of the Dead as the second most successful dedicated arcade game of April 1997. It went on to be the country's highest-grossing dedicated arcade game of 1998. The arcade game was also a major hit overseas; by 1998, it had sold 8,600 arcade cabinets worldwide, including 1,600 in Japan and 7,000 overseas. It is often credited as one of several games to restore popularity to the zombie genre that dominated the 2000s (alongside Resident Evil).

What's your highest score in House of the Dead? Have you ever seen the true ending? Let us know in the comments!

(sources:https://retrocdn.net/images/3/35/Sega_Arcade_History_JP_EnterBrain_Book-1.pdf =144, https://archive.org/details/Computer_and_Video_Games_Issue_188_1997-07_EMAP_Images_GB/page/n83/mode/2up)

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311 W Main Street
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19446

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Tuesday 10am - 9pm
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