08/28/2026
You can find a hundred videos showing off Gaussian Splats. You can't find many that show you how to actually use them on a job.
Clinton Jones (Pwnisher) built something different: a full production pipeline, not a tutorial. Five modules, and by the end you're not just capturing objects, you've got a custom, production-grade 3D asset library and a working pipeline you can run on your next shoot.
What you walk away with:
β Field capture techniques for anything β a gas can, a tank, an entire mountain range, using radial, stereo-pair, drone grid, and void setups
β How to process raw scans into clean radiance fields and photogrammetry meshes, and strip out floaters and artifacts
β AI de-lighting, so your scanned assets can be lit dynamically instead of looking baked-in
β Direct pipeline integration: native SplatRender nodes in Nuke 17, level sequences in Unreal Engine, compositing in After Effects
β Case study breakdowns from Niko Pueringer, Sam Gorski, and Mark Ginther on how splats and scans are already running in production
No prior scanning experience required, if you can shoot with a phone or DSLR, you're qualified to start!
Pre-Order Now: https://bit.ly/gaussiansplatting
You also get Clinton's own field datasets to practice on, on-set capture cheat sheets, and ready-to-use project templates for Unreal, Nuke, and After Effects.