04/20/2026
Coachella 2026 — ÆDEN
Had the chance to collaborate with studio on two key pieces for the show: ThunderGodess and Seraphim.
On ThunderGodess, I focused on the body and suit. Packed with micro detail, layered materials, and subtle breakup to hold up under stage lighting and scale. Likeness was crafted by the insanely talented , which gave the whole piece a strong foundation to build on.
Seraphim was a different beast. First time diving deep into a feather system at this level; over 300 eyes integrated across the wings. It pushed everything, from structure to readability in motion. Challenging, but honestly a lot of fun once it started to click.
Big respect to the LightVFX team for bringing the ÆDEN show together. You guys delivered something special.
3DArt CharacterDesign CGI VFX UnrealEngine MetaHuman RealtimeGraphics VirtualProduction DigitalAvatar CreatureDesign FeatherSystem LookDev ZBrush ArnoldRender GameDev Immersive XR CreativeDirection