FGG Games, LLC

FGG Games, LLC RPGs and Reading, Elevated

05/27/2026

All the color maps for Quad World™ are complete, but that's not to say all the color artwork is done. We will have a special full-color surprise for those who buy copies of our campaign world when it is complete. Details to follow!

Send a message to learn more

05/23/2026

Today we are working out the celestial mechanics of this quite unusual fantasy world. We know it will add much flavor to your Quad World™ campaign.

Send a message to learn more

05/05/2026

The first 50 pages of Quad World™ is now complete in rough draft (still needs editing). The book will bulk out around 200 pages or somewhere close to that. There will be plenty of great things in it for anyone interested in tabletop RPGs either as a player or referee.

Here is a sample page from our upcoming Quad World™ campaign source book.  Please note this is a rough draft and subject...
05/01/2026

Here is a sample page from our upcoming Quad World™ campaign source book. Please note this is a rough draft and subject to change:

04/23/2026

Three of the four Quad World™ main maps are now complete; we are making great progress on this campaign accessory.

Send a message to learn more

Here's a sneak preview of art from our upcoming Quad World™ campaign book:
04/11/2026

Here's a sneak preview of art from our upcoming Quad World™ campaign book:

03/24/2026

More artwork has arrived, and writing for the book is about 30% complete. We think the public will enjoy both of them immensely.

Send a message to learn more

03/18/2026

We now have the first piece of color art from the artists contributing to Quad World™ and it's gorgeous. We may share a sample later, but for now we are very happy with the progress being made by all the talented people involved.

Send a message to learn more

03/10/2026

Another preview of a new package for the Four Play™ RPG:

Pyromaniac - Thievery (+4d6); Psionics [Psychokinesis only] (+4d6); any other two (+2d6 each)

There are many ways to commit arson, but using the power of one’s mind is preferable because it leaves no tale tell chemical traces and is hard to prevent; anyone who can break into a place can set it on fire. Of course the pyromanic doesn’t have to use their ability to commit insurance fraud; revenge or even just a desire to burn the whole world down can sometimes spark these destructive powers in a disturbed brain.

• Fire Chain: The pyromaniac can set a flammable object on fire and then cause that fire to spread over open space to another flammable object within range. By touching the first object in the chain and using a Work action, the pyromaniac ignites it. On a subsequent phase the pyromaniac can use another Work action to send a streamer of flame out to another object within 16’ of the first one, igniting it as well. The pyromaniac can continue to use Work actions as long as there is another flammable object within 16’ of one of the burning objects in the chain. The pyromaniac cannot move from their original location while this chain is being extended, and they have no immunity to any damage from these fires (though they can still invoke their Infer-No ability if they have not used it yet today, see below) if they should spread. A creature cannot be part of this chain unless it is covered in flammable material, in which case they take 4d4 Fire damage from the first instance of such burning, and they (or someone near them) can use a Work action to smother the flames. The fire chain lasts as long as the pyromaniac concentrates or until the flames consume the object in question, and anything disrupting concentration will also cancel the effect, immediately extinguishing any remaining fires. The pyromaniac can only use this ability once in a day before needing a good night’s sleep prior to being able to use it again.

• Heat Sink: The pyromaniac can drain heat from people, places and things in close proximity. By using a Work action, the pyromanic can damp flames within 24’; the fire is extinguished from a 4’ x 4’ cube in that range, regardless of its source. This can include victims of a current Head On Fire or Magmatron attack, among other things. In the case of spells or effects, the pyromaniac must chunk as many PG nuggets as the other caster or generator did and the cancellation is automatic. These chunked nuggets are freed again an hour later for the pyromaniac. For other types of fire (alchemical, natural, technological, etc.) the Big Cheese will determine how many nuggets the pyromaniac will have to chunk based on the conflagration’s size, but a good rule of thumb would be 1 nugget per 4’ cube of flame. When these latter flames are extinguished, there are no residual embers or sparks; the fuel source reverts to its normal pre-ignition state, though anything destroyed by fire stays destroyed, or scorch marked, etc. If a new heat source is applied, it could well be set alight again. The pyromaniac can also use this as a weapon by sucking body heat out of a living creature. By succeeding on an Unarmed Combat attack, the pyromaniac’s touch can deal fire damage on contact instead of the usual type. This is Super Fast damage for purposes of armor on the target. There is no limit on this offensive use of the ability, and it does not chunk nuggets; 1d8 per unchunked unembargoed PG nugget is dealt, similar to the psychic’s Waves of Arcane Force ability except that the usual hit location procedure determines where the damage is applied.

• Infer-No: The pyromaniac can temporarily protect themselves from fire or heat damage. Once a day the pyromaniac can make a Thievery roll and obtain absolute and total protection from all such threats for one cycle per success on the roll. There is no magic or psionic counter to this ability and it does not require concentration. Once the duration has expired the pyromaniac must have a good night’s sleep before it can be used again.

Send a message to learn more

03/10/2026

We are starting to see the rough drafts of some art for Quad World™ and it's beautiful so far. It will be well worth the wait!

Send a message to learn more

Address

P. O. Box 1057
El Cajon, CA
92022

Alerts

Be the first to know and let us send you an email when FGG Games, LLC posts news and promotions. Your email address will not be used for any other purpose, and you can unsubscribe at any time.

Contact The Establishment

Send a message to FGG Games, LLC:

Share

Category