04/04/2026
Mexica and Crits & Tricks (designed by the amazing ) last night. Had a great time with both. Mexica has been on my to-play list for years and it did not disappoint. Great spatial considerations, high interaction and lots of tempo considerations.
Crits & Tricks blends two things I love D&D (with theme and dice set) and trick taking. This one was felt more chaotic at first than it appeared. There’s some cool levers in here to pull yourself up. It did ultimately feel a little less like trick taking in the traditional sense, as it was difficult to grab the lead and do what you wanted. That ends up creating interesting decision points - but I can see some pure trick taking fans bounce off of it.
I’m looking forward to my next play of both of these games!