10/23/2017
Wow, 1400 likes. Thank you to everyone who supported our game even though we were so silent. I'm going to tell you what's currently going on, and then I want to ask you a question.
Speaking for myself, I have not been making games ever since Proving Grounds came out, which was over a year ago. I also didn't feel like I wanted to continue making Sol-C, I just needed a break. The other guys went ahead and made a prototype of the next version of the game (which would have included single player modes), but from what I know that's on hold completely. Maybe they can drop a line here later and clear that up.
I know that Metalgunner and Hawk are working on their own VR title, which is about to be released soon. It's not 6DoF at all! DuderSeb, our modeller and designer, is working with them on some VR-related projects. The idea for the next version of Sol-C (the prototype) was to make it a VR game, so you see where this is going.
People have come to our forum at http://forum.sol-contingency.com and asked about the status of the game. So I'm posting this thing here to let y'all know -- there are no plans to continue Proving Grounds or Sol Contingency in general, at least for now. We all have lives and interests that leave little room to develop a game this big (yes, I know it was a small demo but it's a big thing to make on spare time at this level of quality). Again, speaking for myself here, funding the game would be impossible in my opinion since 6DoF is such a niche and we have good commercial-grade games out there, for example Overload which is pretty much what I personally wanted Sol-C to be. So I'm wondering if Sol-C is really *needed* anymore...
Since Seb and I recently talked about Sol-C's future (stuff like the forum, website and what to do with Proving Grounds) I thought I'd just ask you, the fans who are still here, miraculously. DO YOU WANT SOL-C TO CONTINUE? And if so, FOR WHAT REASON? What would you like to see in the game that does NOT exist in other 6DoF games? Remember, there are at least three other games currently out that you can play, all very good. What makes our game different? Why do you keep asking us to make more? I'd really like to hear what you want to see.
The next step could be open-sourcing Proving Grounds so others can take it over and work on it (which is not as easy as it sounds), and that could turn it into a community project (like it started) overseen by the ex-devs. Or, if we could find some way of devving that works on the limited time we all have, maybe I would try and get back on board. Not sure about the rest of the team, though... again, I'm speaking for myself completely. So let me/us know what you think.
- Max, Sol-C lead programmer