Sol Contingency

Sol Contingency 6DoF Brutality. Sol Contingency is a 6-Degrees-of-Freedom FPS. You are in a ship. You are armed to the teeth. Kick the tires and light the fires.

08/03/2025

Sol Contingency discussion with [Sol C lead programmer] and myself , ( was interacting via messages). map ( Ray Luna ).

TY to MadMax1998 for sharing some cool news and story about the game creation. Who knows, maybe some fresh life :)

We hope to see this game flourish with fresh maps, getting regular gaming experiences! Amazing creation MadMax, , #1/2Hawk and I'm sure there are more in the team!

RH (KB + M).

Discord :
discord.gg/e5WNYdnSv4

DL (demo/freeware) : https://archive.org/details/solcontingencypg
DL #2 TY : https://drive.google.com/drive/folders/12zaEvBP9jE4nFj5WtRFPnzAOUSiTJlpJ?usp=sharing
FB : https://www.facebook.com/solcontingency/

Volition Steam GOG.com Descent Play Overload

10/23/2017

Wow, 1400 likes. Thank you to everyone who supported our game even though we were so silent. I'm going to tell you what's currently going on, and then I want to ask you a question.

Speaking for myself, I have not been making games ever since Proving Grounds came out, which was over a year ago. I also didn't feel like I wanted to continue making Sol-C, I just needed a break. The other guys went ahead and made a prototype of the next version of the game (which would have included single player modes), but from what I know that's on hold completely. Maybe they can drop a line here later and clear that up.
I know that Metalgunner and Hawk are working on their own VR title, which is about to be released soon. It's not 6DoF at all! DuderSeb, our modeller and designer, is working with them on some VR-related projects. The idea for the next version of Sol-C (the prototype) was to make it a VR game, so you see where this is going.

People have come to our forum at http://forum.sol-contingency.com and asked about the status of the game. So I'm posting this thing here to let y'all know -- there are no plans to continue Proving Grounds or Sol Contingency in general, at least for now. We all have lives and interests that leave little room to develop a game this big (yes, I know it was a small demo but it's a big thing to make on spare time at this level of quality). Again, speaking for myself here, funding the game would be impossible in my opinion since 6DoF is such a niche and we have good commercial-grade games out there, for example Overload which is pretty much what I personally wanted Sol-C to be. So I'm wondering if Sol-C is really *needed* anymore...

Since Seb and I recently talked about Sol-C's future (stuff like the forum, website and what to do with Proving Grounds) I thought I'd just ask you, the fans who are still here, miraculously. DO YOU WANT SOL-C TO CONTINUE? And if so, FOR WHAT REASON? What would you like to see in the game that does NOT exist in other 6DoF games? Remember, there are at least three other games currently out that you can play, all very good. What makes our game different? Why do you keep asking us to make more? I'd really like to hear what you want to see.

The next step could be open-sourcing Proving Grounds so others can take it over and work on it (which is not as easy as it sounds), and that could turn it into a community project (like it started) overseen by the ex-devs. Or, if we could find some way of devving that works on the limited time we all have, maybe I would try and get back on board. Not sure about the rest of the team, though... again, I'm speaking for myself completely. So let me/us know what you think.

- Max, Sol-C lead programmer

06/10/2016

we believe music is a key factor in single player campaign immersion - and as promised, here is the Main Theme performed by the Berklee BoCo Recording Orchestra as our music department has begun exploring soundscapes for the brutal single player campaign we're planning in Unreal Engine 4! Enjoy!



https://www.youtube.com/watch?v=JnA0Ep2HdRg

Some shoot and sights of how the recording session for the Sol C theme went down. composed by Cesar Suarez and orchestra...
05/31/2016

Some shoot and sights of how the recording session for the Sol C theme went down. composed by Cesar Suarez and orchestrated by Manuel Garcia Albornoz

Pilots, join Audio Lead Cesar "Metalgunner" Suarez in his first episode of Metalgunner's Pillbox where you can have a be...
05/13/2016

Pilots, join Audio Lead Cesar "Metalgunner" Suarez in his first episode of Metalgunner's Pillbox where you can have a behind-the-shoulder look at the creation process of our audio assets! Yup, this is in UE4 :)
https://youtu.be/WfnlmJomWB0

Pilots, join Audio Lead Cesar "Metalgunner" Suarez in his first episode of Metalgunner's Pillbox where you can have a behind-the-shoulder look at the creatio...

05/05/2016

We've expanded our communication venues to include our own Official Discord Server! https://discord.gg/0xOK9RmN7AVlztZK
We've also got some exciting news coming up involving SolC community events—Stay tuned!

1/2Hawk and Metalgunner drew quite a large crowd of fans with a head to head MP version of Proving Grounds on offer, as ...
04/29/2016

1/2Hawk and Metalgunner drew quite a large crowd of fans with a head to head MP version of Proving Grounds on offer, as well as a first look at our VR setup in UE4. (Thankfully nobody threw up in my Oculus).

Hi Guys/Gals, Metalgunner here with the latest update regarding our upcoming recording session for Sol Contingency's The...
04/28/2016

Hi Guys/Gals, Metalgunner here with the latest update regarding our upcoming recording session for Sol Contingency's Theme, recorded by an 50 piece orchestra and a sneak peek into the finished score! getting ready for next thursday! music fans rejoice!

Looks like our PAX showing left some impressions.
04/27/2016

Looks like our PAX showing left some impressions.

Zak Parrish from Epic Games is pwning at Sol Contingency! Pre-PAX East Made In MA Party
04/22/2016

Zak Parrish from Epic Games is pwning at Sol Contingency! Pre-PAX East Made In MA Party

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