Zeno Bilucaglia

Zeno Bilucaglia 3D scanning, Photogrammetry, 3D printing, 3D sculpting, consulting, courses, testing, project and pro

Another incredible forensic facial reconstruction completed,  this time based on the remains of a human who lived around...
01/03/2026

Another incredible forensic facial reconstruction completed, this time based on the remains of a human who lived around 4,500 years ago.

I can’t share further details due to the NDA and out of respect for any living descendants who may still be connected to this individual.

Commissioned by Maestro Oscar Nilsson.
3D print beautifully executed by ToolSpace. 🫶




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Making plans for the future. First pic, calm and collected. Second pic is how FOMO made me in the last year and a half 🤯...
17/09/2025

Making plans for the future.
First pic, calm and collected.
Second pic is how FOMO made me in the last year and a half 🤯😂





















Just dropped a new blog post with KIRI Engine!We scanned a high-tech vegan boot by Green Laces using KIRI Engine + Reali...
10/09/2025

Just dropped a new blog post with KIRI Engine!

We scanned a high-tech vegan boot by Green Laces using KIRI Engine + RealityScan, then brought it to life in Unreal Engine 5.4. The result? A cinematic-ready CGI asset that blends sustainability with cutting-edge tech.

From photogrammetry to motion design, this workflow is fast, scalable, and perfect for product storytelling in VFX, AR/VR, and interactive media.

Tools used:





official


20/06/2025

This is not my voice

Ever wondered what it’s like to meet your digital twin? I’ve been prototyping a 3D “brother” of myself, complete with AI-driven dialogue, using Unreal Engine 5.5’s Live View Sequencer on an empty level. Everything you see here is pure WIP alpha—animations, clothes, lipsync, cinecam, audio track… the full tech playground.

How it came together:
📸 60-camera photogrammetry rig (Goodbye Kansas, 2022 internship).
🔄 RealityCapture reconstruction + ZBrush cleanup.
🛠 Blender tweaks, Mesh to MetaHuman in UE5.3 → migrated to UE5.5.
✍️ AI script by Copilot + voiceover crafted with ElevenLabs.
🎬 Lipsync, rig-retarget & FaceRig/BodyRig adjustments in UE5.5 & Blender.
👔 Clothing retarget via MetaTailor + NVIDIA capture + final edit on my phone.

This is raw alpha—just technical tests—but seeing my old DSLR snaps transform into a talking, breathing avatar has been nothing short of magical. I’d love to hear your thoughts on challenges you spot, wild use cases you imagine, or just your level of excitement!

▶️ Watch the short: https://youtube.com/shorts/bXbWRN7Tnic?feature=shared

Special thanks to
Goodbye Kansas Studios, Epic Games, NVIDIA, ElevenLabs, Maxon, Define Reality AB, Blender, MetaTailor



Feel free to like, comment or share if you’re as fascinated by digital doppelgängers as I am!

Bredgårsmannen WIP  Here's a sneak peek into my latest personal project. Blending history and technology, I've drawn on ...
16/06/2025

Bredgårsmannen WIP

Here's a sneak peek into my latest personal project. Blending history and technology, I've drawn on tools such as Photography, Photogrammetry, Reality Capture, Kiri Engine, Zbrush, Blender, Photoshop, Lightroom, Unreal Engine 5.3, Unreal Engine 5.6, the full Metahuman suite, and even my phone. This work is inspired by a man who lived 10,000 years ago in ancient Scandinavia. His life, a remarkable story etched in time, fuels this creation. Stay tuned.

This is just a preview.






Experience history reimagined at Vasamuseet!Explore Helge’s final bust, a stunning reconstruction by Oscar Nilsson, crea...
15/04/2025

Experience history reimagined at Vasamuseet!

Explore Helge’s final bust, a stunning reconstruction by Oscar Nilsson, created using cutting-edge 3D scanning, photogrammetry, and 3D printing from the legendary Vasa Warship.

Credit goes to Vasamuseet and Oscar Nilsson for the final bust. I contributed the photogrammetry, 3D scan, reconstruction, and printing of the skull.

Credit to AI Chatbot Copilot "Think Deeper" for translations and technical support. Use AI to speed up your workflow. Don’t fear innovation.



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BPR or NOT?Darker pic is diffuse/albedo and the lighter one il BPR.Remember this project and photogrammetry scan I poste...
23/02/2025

BPR or NOT?

Darker pic is diffuse/albedo and the lighter one il BPR.

Remember this project and photogrammetry scan I posted before? This isn't a piece of bread or a turtle… it's the top part of a skull found in the Wasa Warship.

This skull was underwater for 300 years, part of the remains of a victim from the Wasa catastrophe, known as Subject H by the Wasa Museum in Stockholm, Sweden. 🇸🇪💀

Using the cross-polarized method with a 50mm lens, we captured over 400 RAW/NEF images to develop this in Reality Capture. Then we optimized and textured it for 3D printing with Zbrush, Revostudio, Meshmixer, Blender, and Cura, and printed it using an Ultimaker 3S. 📸🔬

Post-production for visualization was done with Zbrush and Blender, and BPR maps were created in Blender. Test renders were done at only 1024 pixels. The model in the picture is just 20,000 polygons—perfect for presentation in any game engine or mobile output. 🎮📱

I’m sharing this comparison because some people preferred the BPR version, while others liked the model with only the diffuse texture. What do you think and why? Let me know in the comments!


He is looking right to your eyes. Dogon fish God or Camaleont God? What do you think?
30/12/2024

He is looking right to your eyes. Dogon fish God or Camaleont God? What do you think?

Testing some suff Dogon god, no hair? What do you think?
30/12/2024

Testing some suff Dogon god, no hair? What do you think?

Testing some stuff, Dogon god? With hair?
30/12/2024

Testing some stuff, Dogon god?
With hair?

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