Valiant Corgi

Valiant Corgi We are a team of 13 students at The Game Assembly in Malmö, Sweden. Here you can follow the product First out: a classic space shooter!

At this page you can follow the production of 4 different games that we will be making during the second year at the school! Our team consists of five programmers, three artists, two level designers and three technical artist. Programmers:
Magnus Cristiansson
Robin Widegren
Axel Emanuelsson
Sebastian Fransson
Lukas Svensson

Artists:
Anton Petersson
Hini Häggmark
Tomas Tagesson

Level Designers:
J

onas Lagerqvist
Annette Wendel

Technical artists:
Martin Allers
Magnus Christensson
Hampus Ehrenpris

So, we've been a bit quiet lately. A LOT has been going on these few months that has passed: portfolio building, Meet & ...
14/06/2018

So, we've been a bit quiet lately. A LOT has been going on these few months that has passed: portfolio building, Meet & Greet, sending applications for internships, interviews, Nordic Game conference.... Yes... a lot!
But, at the same time we've also been working on our final project, a multiplayer obstacle run.
In this game we have gathered all our teams playfullness and quirkyness... We present to you: Corgi Bootcamp!

Grab some controllers, some friends and sit down on a couch for some crazy E X T R E M E Corgi racing with CORGI BOOTCAMP! Corgi Bootcamp, a couch multiplaye...

We're getting started on our final game this week, here's a little teaser of what we're working on:
19/04/2018

We're getting started on our final game this week, here's a little teaser of what we're working on:

18/04/2018

After a lot of hard work the members of our team are thrilled to release our portfolios to the world today!
We will all be looking for internships at game companies during the period 2018-09-03 to 2019-04-12!
Go check our portfolios out at www.thegameassembly.com/students, or by our direct links below:

Level Designers:
www.jonaslagerqvist.com
www.annettewendel.com

Programmers:
www.magnuscristiansson.com
www.robinwidegren.com
www.sebastianfransson.com
www.axelemanuelsson.com
www.lukassvensson.com

Artists:
www.tomastagesson.com
www.hini.artstation.com
www.antonpetersson.com

Technical Artists:
www.martinallers.com
www.hampusehrenpris.com
www.magnuschristensson.com

As the team takes a well deserved weekend to charge our batteries for our last sprint of this game project, let's show o...
06/04/2018

As the team takes a well deserved weekend to charge our batteries for our last sprint of this game project, let's show of some more nice stuff that has just gotten implemented!
Idle/walk animations for the enemies, reload animations for our weapon and some nice camera shake! Yummy!

Showcasing reload animation, enemy walk/idle, camera shake on hit and shake when landing after a jump.

We are super excited to show you what some of our technical artists and programmers just implemented into our engine! Ch...
04/04/2018

We are super excited to show you what some of our technical artists and programmers just implemented into our engine! Check this out: a dissolve shader for when our enemies die! Not too bad huh?! :D
The plan is also to add some more emissive color to the shader during next week. Fingers crossed we will have the time, ay? ;)

Showcase of our dissolve shader, used inside our game engine.

Hello everyone!So the team is currently working hard on our third game project: a first person shooter! We're also in th...
03/04/2018

Hello everyone!
So the team is currently working hard on our third game project: a first person shooter! We're also in the final sprint of our portfolio creation, so there is a lot going on here in school at the moment, so posts have been a bit scarse lately. Our appologies, we shall try a bit harder to show what we're all up to! ;)
Here is a sample of some of our assets for the game, created by our artists Tomas Tagesson and Anton Petersson!

We just published "Tikmin" to IndieDB! The game is still being processed and needs approval, so the download link on Ind...
19/02/2018

We just published "Tikmin" to IndieDB! The game is still being processed and needs approval, so the download link on IndieDB won't be ready for another day or two, so we also added a direct download link to our drive for those who are interested in playing now!

IndieDB: http://www.indiedb.com/games/tikmin

Direct download: https://drive.google.com/uc?export=download&confirm=OagK&id=15qJt2eUeTzYxDmlEranGbJld5ojgYo5e

Alternatively you can use the recently added facebook button "Play Game" right here on our page.

Today we start development on our 3rd game, which naturally means we went out for bowling and chinese food. We will post...
12/02/2018

Today we start development on our 3rd game, which naturally means we went out for bowling and chinese food. We will post some more exciting progress pictures of our pre-production during this week.

Soon we will post the download link to our most recent puzzle game "Tikmin" as well! We are super excited to show of our hard work for the last 10 weeks, and we are very happy how it turned out in the end!

It's been a busy week for the team and alot of cool stuff is happening under the hood...!Here's a little something our L...
19/01/2018

It's been a busy week for the team and alot of cool stuff is happening under the hood...!
Here's a little something our Level Designers have been working on: screenshots from the blockouts for the beginning of the tutorial level and also an overview of the last level, still WiP.

Here's a little sneak peak of what we got brewing at the moment: some assets from our second game project with focus on ...
09/01/2018

Here's a little sneak peak of what we got brewing at the moment: some assets from our second game project with focus on AI!

Adress

Jungmansgatan 3
Malmö
21111

Webbplats

Aviseringar

Var den första att veta och låt oss skicka ett mail när Valiant Corgi postar nyheter och kampanjer. Din e-postadress kommer inte att användas för något annat ändamål, och du kan när som helst avbryta prenumerationen.

Dela

Typ