Wicked Dew

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Big update! Now you can share the campaign you've built with other GMs. try it out.
27/03/2026

Big update! Now you can share the campaign you've built with other GMs. try it out.

A Victorian horror tabletop RPG companion for managing characters and investigations.

Just released at: https://www.wickeddew.com/THE BONES IN THE WALLS Written by Þorsteinn Mar Gunnlaugsson. This mystery t...
25/03/2026

Just released at: https://www.wickeddew.com/

THE BONES IN THE WALLS

Written by Þorsteinn Mar Gunnlaugsson.
This mystery takes your players to the Black Horse Inn, a place that feels welcoming… until it doesn’t.
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The storm forces you off the road.

Fenhurst appears through the mist, quiet and watchful, and at the edge of the village stands the Black Horse Inn. Warm light in the windows. A place to rest. Just for the night.

At first, everything feels right.

The fire burns.
The food is good.
The staff is welcoming.

But something lingers.

A silence that stretches just a moment too long.
A child’s footsteps in the corridor when no one is there.
Guests who begin to change, slowly, as if something inside the house is learning them.

This is not a story about what jumps out at you in the dark.

It’s about what settles in.

About staying one night too many.
About realizing that leaving is no longer the obvious choice.
About understanding, far too late, why the people here never question what is happening.


In The Bones in the Walls, the Black Horse Inn is not just a location.
It is something that watches, listens… and waits.

And before the night is over, your players will have to decide:

Do they escape?

Or do they accept what the inn demands?

The Bones in the Walls


In The Bones in the Walls, the Black Horse Inn is not just a location.
It is something that watches, listens… and waits.

And before the night is over, your players will have to decide:

Do they escape?

Or do they accept what the inn demands?
A slow-burning mystery built on tension, atmosphere, and unease.
A place that changes the way your players think, feel… and decide.

Enter the Black Horse Inn when you’re ready.

You are not alone.

A priest who has lost his faith.
A mother who will do anything to protect her child.
A soldier who has learned to live with violence.
A girl who hears what others cannot.
A maid who cleans what should never be found.
A boy who knows he should not be here.
A host who never raises his voice.
And a young woman who smiles…

Step in side!

— The Wicked Dew Team.

Coming soon to Wicked Dew: The Bones in the Wallshttps://www.wickeddew.com/What happens when an ordinary English inn slo...
13/03/2026

Coming soon to Wicked Dew: The Bones in the Walls
https://www.wickeddew.com/

What happens when an ordinary English inn slowly begins to feel… wrong?

In Bones in the Walls, players arrive at the Black Horse Inn, a place that at first seems almost comforting. But the longer they stay, the clearer it becomes that something beneath its quiet rooms and polite hospitality is deeply unsettling.

We asked the author, Þorsteinn Mar Gunnlaugsson, about writing the adventure.

What was your first reaction when you were asked to write the very first official adventure for Wicked Dew RPG?

After reading through the system and getting to know the ideas behind it, I was genuinely excited. I’ve been a fan of horror role-playing games ever since I first tried Call of Cthulhu, and Wicked Dew has all the vibes and the atmosphere I want in a gothic horror game. Being asked to write the first official module was an honor. I wanted to create something that reflects the game's tone, gives players a strong sense of what the narratives might look like, and provides a gripping first step into the world of Wicked Dew.

What kind of mood or atmosphere did you want players to experience in this adventure?

This isn’t your average things-jump-at-you-in-the-dark kind of narrative; I aimed for something more subtle and psychological. I want the players to sense that the Black Horse Inn feels wrong long before it becomes dangerous. They should feel claustrophobic without being restrained, in a place where the horror unfolds without splatter or gore. Instead, the player characters face something far more unsettling: a society shaped by ethical and moral erosion. In tone, I was influenced by films like The Others and The Witch.

Is there a particular location, NPC, or moment in the adventure that you’re especially proud of?

I am proud of both Mary and the Black Horse Inn. Mary unsettles people, not because she is monstrous, but because of her composure, and as the narrative progresses, it becomes all the more evident. In fact, when I ran the module, my players developed a keen dislike for her. It was not her secrets, but her calm, indifferent manner. The Black Horse Inn works in a similar way. At first, it is just like any other inn in rural England, even homely, but gradually becomes something far more disturbing.

How does Wicked Dew RPG as a system influence the way you design adventures compared to other RPGs?

When writing the Bones in the Walls, I decided to leave as much room as possible for the Game Master to add in their own ideas. Horror is deeply personal, and a good Game Master knows what unsettles their players. Instead of writing every scene in detail, I designed the inn as a living location with multi-layered NPCs and evolving tension. The events provide structure, but the player characters are free to roam and investigate the Black Horse Inn, get to know the clients and staff, and draw their own conclusions. Ideally, before the end, the player characters have gained a Corruption point or two, experienced some weird and unsettling stuff, and even questioned why they haven’t left yet.

What do you hope game masters and players will be talking about after they’ve played the adventure?

First and foremost, I hope they had fun! Even horror role-playing games should be memorable enough to bring people back to the table, eager to learn what adventures their characters will find next. If the players leave the game discussing the choices they made, debating whether the inn should have been destroyed, or remembering some of the NPCs with genuine discomfort or dislike, then I am happy. And if someone remembers the narrative with a smile on their face when visiting an old English inn, that would be even better.

Learn how to play Wicked Dew!The Thin Between, the official teaser adventure for Wicked Dew, is now available at www.wic...
10/02/2026

Learn how to play Wicked Dew!

The Thin Between, the official teaser adventure for Wicked Dew, is now available at www.wickeddew.com.

The teaser scenario is designed to help any Game Master step straight into the world of investigative horror. The Thin Between gives you everything you need to run a tense, atmospheric, and ready‑to‑play session.

27/01/2026

It's deployed already, but not yet announced. But here you go. NPC AI. Check out the video. More info tomorrow.

25/01/2026

Hey. we just opened up a Discord channel should you want to chat/report bugs etc

Kolla in communityn Official Wicked Dew på Discord – träffa 1 andra medlemmar och umgås genom gratis röst- och textchatt.

Let's keep it in this little group for now.. But here (if you want) you can try the beta version of the digital companio...
22/01/2026

Let's keep it in this little group for now.. But here (if you want) you can try the beta version of the digital companion. Let us know what you think.

A Victorian horror tabletop RPG companion for managing characters and investigations.

Do you want to use the official digital platform and toolset for Wicked Dew RPG? Centralizing rules, books, characters, ...
15/01/2026

Do you want to use the official digital platform and toolset for Wicked Dew RPG? Centralizing rules, books, characters, and gameplay tools online—helping players and Game Masters skip paper, manual math, and book lookups.

Play Wicked Dew, a twisted Victorian horror world of blood cults, flesh geometries, and shadowy London lairs. Build characters, track campaigns, and dive into adventures—all FREE to start!

All info will be shared in the next week or two.

12/01/2026

Ain't this a beauty? The Vampire Lord

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