Everythink

Everythink design for change

28/08/2026

Every project starts somewhere. Our projects start at our office.

And it looks like this.

From the entrance to the workshop this is where we think, debate, prototype, and build.
No staging. No filters. Just the space where Everythink happens every day.

We believe that the environment where you work shapes the quality of what you create. A space where people can move between a meeting room and a production floor in under a minute isn't accidental it's a design decision in itself.

This is our studio. Come in. 👋

→ Follow us to see what we're building inside it.

In the context of Happycity, Everythink challenges each year the students from the Fine-Arts Faculty of the University o...
21/08/2026

In the context of Happycity, Everythink challenges each year the students from the Fine-Arts Faculty of the University of Porto (FBAUP) to explore new ways of shaping the city of Porto through eight different themes. One of those themes is City for Singles

This trend reflects a growing reality: more and more people are living alone, whether by choice or circumstance. Students, professionals, digital nomads, and older adults are increasingly embracing independent living. This creates new opportunities and challenges for cities.

As lifestyles evolve, municipalities may need to rethink how they design services, infrastructure, housing, and public spaces to support this growing demographic. The goal is to create a city that responds to the needs of people living independently, while encouraging community, well-being, and social connection when desired.

Porto can become a more inclusive and adaptable city. One that recognizes changing patterns of living and offers meaningful experiences, support networks, and opportunities for interaction.

We came up with some challenges on how to approach it:

Building Strong Community Bonds

Creating activities, workshops, and awareness campaigns that encourage social interaction and highlight the importance of human connections for mental well-being.

Connecting People Through Technology

Developing digital platforms that make it easier for residents with shared interests to meet, participate in activities, and build new social networks.

Support Networks for Everyday Life

Encouraging knowledge-sharing communities, pet-care networks, and local initiatives that help people access practical support while strengthening social bonds.

Valuing Experience and Active Participation

Creating opportunities for older adults to remain active and engaged through volunteering, mentoring programs, and innovative employment models that celebrate their skills and life experiences.

How can Porto evolve to become a city that better supports independent living in the 21st century?

Stay tuned for more!

18/08/2026

We get asked a lot about our process.

The methodology. The frameworks. The tools we use to get from brief to solution.

And we're happy to talk about all of it.

But if you ask what actually makes the work good, It's not the process.

It's the people in the room when the process breaks down.

The one who says "I think we're solving the wrong problem" and means it.

The one who sees something in the brief that nobody else noticed.

The one who brings a perspective so different from everyone else's that the solution shifts completely.

This is what a multidisciplinary team actually looks like in practice.

Not a slide about collaboration. The real thing.

And there's nowhere we'd rather be than in the room where that happens.

Follow Everythink to see the work behind the work.

This is Tiago.Product Visualization Specialist, and the person who makes sure products look as good on screen as they do...
14/08/2026

This is Tiago.
Product Visualization Specialist, and the person who makes sure products look as good on screen as they do in real life.

Tiago takes what the team builds and gives it a surface, a light, a motion. The last stretch between a model and something people actually believe in.
He works frame by frame, adjusting light until it feels natural, refining a surface until it feels touchable. It's slow work by nature, and he treats it that way, taking the time each shot needs.

What they see isn't just a render, it's a decision about how that product should be perceived.
At Everythink, that's the standard Tiago works to, every single time.

Design is People.

Get to meet a team commited to build solutions that last.

We've sat in countless project briefings where the client asked for UI.And the real problem wasn't the interface.It was ...
07/08/2026

We've sat in countless project briefings where the client asked for UI.

And the real problem wasn't the interface.

It was the experience.

That's understandable. From the outside, UX and UI often look like the same thing: someone sitting behind a screen making a product look better.

They're not.

UX is about understanding and designing how people experience a product. It asks who the user is, what they're trying to achieve, where they struggle and what would make the journey feel effortless. It lives in research, user journeys, information architecture, prototyping and testing.

UI takes those decisions and brings them to life through the interface. It's the layout, typography, colour, hierarchy, interaction patterns, feedback and motion that allow people to navigate the experience with confidence.

Neither discipline replaces the other.

A beautiful interface can't rescue a confusing experience.

And a thoughtful experience deserves an interface that communicates it clearly.

The mistake isn't choosing between UX and UI.

It's treating them as the same discipline—or assuming one can succeed without the other.

At Everythink, we don't think of UX and UI as separate silos. UX usually sets the direction. UI gives that direction form. The strongest products evolve both together through continuous iteration, learning and refinement.

So before your next design brief, ask one simple question:

**Are we solving an experience problem, an interface problem, or both?**

Because the answer shapes everything that comes next.

The World Health Organization estimates that urban environments directly influence over 60% of the factors that determin...
04/08/2026

The World Health Organization estimates that urban environments directly influence over 60% of the factors that determine population health.

Not genetics. Not individual choices.

The environment people move through every day.
The distance between home and green space.
The quality of air on the route to school.
The presence, or absence, of places where people naturally slow down, sit, and connect.

Design has always shaped health.
The difference today is that we know enough to do it intentionally.
We know that cities with more walkable streets have lower rates of cardiovascular disease.

That access to natural light in workplaces reduces burnout and absenteeism.
That mixed-use neighborhoods , where people live, work, and socialize within walking distance, produce measurably lower levels of loneliness and anxiety.

These aren't hypotheses.
They're outcomes.

They are a consequence of design decisions made upstream, long before anyone thought to measure their effect on well-being.
The challenge isn't a lack of knowledge.

It's a lack of integration, between urban planners, health professionals, architects, service designers, and the communities who actually live in the spaces being designed.

That integration is where the work happens.
And where the biggest opportunities still exist.
What would your city look like if health had been the primary design brief from the start? 👇

31/07/2026

Designing autonomy for continuous evolution.*

As autonomous mobility becomes increasingly relevant across industries, from the company CleverHouse.
CleverRobot introduces a new approach: a modular robotic platform designed for flexibility, longevity, and continuous operation. Developed by Everythink, the project combines intelligent navigation, real-time environmental awareness, seamless maintenance access, and scalable functionality in a single cohesive solution.

From logistics and transport to customer interaction and public-facing services, CleverRobot can be rapidly adapted to new contexts and requirements. More than an autonomous robot, it is a design-driven platform that enables innovation through versatility, proving that the future of autonomy lies in systems that can continuously reinvent themselves.

In the context of Happycity, Everythink challenges each year the students from Fine-Arts of the University of Porto (FBA...
28/07/2026

In the context of Happycity, Everythink challenges each year the students from Fine-Arts of the University of Porto (FBAUP) to explore new ways of shaping the city of Porto through eight different themes. One of those themes is Silence.

This trend highlights a basic human need that is often overlooked: the need for calm, quiet moments in our increasingly fast-paced and information-rich lives. As cities become busier and noisier, creating opportunities for silence and reflection becomes essential for well-being, happiness, and a stronger sense of community.

Silence is not simply the absence of noise. It’s about creating places that allow people to slow down, recharge, and reconnect with themselves and their surroundings. By integrating moments of calm into the urban landscape, Porto can become a city that supports both mental health and civic engagement.

We came up with some challenges on how to approach it:

Urban Quiet Refuges | Creating small gardens, rooftop parks, and acoustic installations that offer peaceful escapes from the city's everyday noise.

Private Public Spaces| Designing urban installations, and sheltered environments that provide moments of silence, concentration, and privacy within collective spaces.

Noise Awareness Technology | Developing visual communication systems and digital tools that help citizens understand and monitor noise levels across the city.

A Culture of Silence & Well-being | Promoting educational and public health campaigns that raise awareness about the importance of silence for quality of life and happiness.

Curious to see how these ideas can reshape the future of Porto?

Stay tuned for more!

You can also check the full report on our website:

https://everythink.com/project/happicity-en

This is Ricardo Peixoto.Mechanical Engineer, Industrial Designer, and someone who believes that every great solution sta...
24/07/2026

This is Ricardo Peixoto.

Mechanical Engineer, Industrial Designer, and someone who believes that every great solution starts with understanding the problem.

With a background that combines engineering precision and design thinking, he works at Everythink developing solutions where functionality, feasability and user experience come together. His approach is driven by curiosity, attention to detail and a constant desire to improve the way products are conceived and built.

Whether refining a concept, solving a technical challenge or bridging the gap between design and engineering, he believes the best ideas are the ones that make complexity feel simple.

"Simplicity is the ultimate sophistication."

For him, good design is not about adding more. It's about understanding what truly matters and making it work beautifully.

Design is People.
Get to meet the team committed to building solutions that last.

For most of the 20th century, cities were designed around one assumption: Everyone drives.Streets got wider. Pavements g...
21/07/2026

For most of the 20th century, cities were designed around one assumption: Everyone drives.

Streets got wider. Pavements got narrower. Public space became parking space. And the city the actual experience of moving through it, stopping in it, belonging to it got worse for almost everyone who wasn't behind a wheel.

That assumption is finally being challenged.

Not by legislation alone. Not by technology alone. By design.

The cities that are winning on urban mobility aren't the ones with the most advanced vehicles. They're the ones that asked a different question first: *"How do people actually want to move through this place?"*

Copenhagen redesigned its street hierarchy around cyclists, and reduced cardiovascular disease rates across the city in under a decade.

Medellín, Colombia, built a network of cable cars and escalators connecting isolated hillside communities to the city centre, and transformed social mobility alongside physical mobility.

Paris reclaimed its riverbanks from cars and returned them to people, and measured a direct increase in air quality, physical activity, and reported wellbeing within two years.

None of these projects started with infrastructure.

They started with observation.

With the question of who was being excluded by the existing system and why.

That's where design enters urban mobility.

Not at the level of the vehicle. At the level of the decision that shapes the street before the vehicle ever arrives.

At Everythink, we've been exploring this intersection between design, urban experience, and the systems that determine how people move, connect, and belong in cities, on projects like WeBike and HappyCity. Because the most powerful mobility solution isn't always the fastest one.

It's the one that's more intuitive.

That feels closer.

More human and more considered.

What's one mobility decision in your city that you wish someone had designed differently?

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