EXOR Studios

EXOR Studios EXOR Studios is an independent game development company from Szczecin, Poland. Our most known games are Zombie Driver, X-Morph: Defense and D.I.P.R.I.P.
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EXOR Studios is focused on creating its own original games for core gaming platforms - PC and consoles.

12/07/2026

The final story reward for Heart of the Swamp almost shipped as the Root Gun. Internal testing showed it underperformed in its own biome, so we swapped it for the Flame Blades instead. Full story on how we design (and sometimes redesign) reward weapons in our latest article. Give it a read here: https://store.steampowered.com/news/app/780310/view/675124650460583861

11/07/2026

The same weapon mod can be a rounding error on one gun and a straight 100% damage increase on another. We break down why mods need to be hand-tuned for each weapon rather than applied as a flat value in this week's dev article. If you haven't checked it out yet, here's the link: https://store.steampowered.com/news/app/780310/view/675124650460583861

10/07/2026

Not every weapon in The Riftbreaker is about raw damage. The Blaster costs zero ammo, which means it's the one gun that never runs dry, no matter how bad things get. Our latest dev article covers the tradeoffs behind every weapon we design, ammo cost included. Link in comments.

02/07/2026

Two types of Riftbreaker players - and you need both in your co-op team! We're trying to beat survival in co-op today - watch us live at https://www.twitch.tv/exorstudios

30/06/2026

We haven't had a co-op stream for quite some time now, so we are doing it today! We are live with our Riftbreaker stream at https://www.twitch.tv/exorstudios - we have open slots, so join in if you want!

28/06/2026

After we launched co-op, we started watching how people actually played it. We expected groups to push through missions together, but that's not really what happened.

A lot of players - including people brand new to the game - weren't in any hurry to complete objectives. The Riftbreaker quietly became a social game for a lot of people. We didn't plan for that, but we're genuinely glad it worked out that way!

Read how we learned about that (and a couple more things) in our latest article! https://store.steampowered.com/news/app/780310/view/694264313911710028?l=english

27/06/2026

At one point during development, we got confident enough to issue a public challenge: beat The Riftbreaker on Brutal difficulty, record it, and win a prize.
We genuinely didn't expect many people to pull it off.

They did. EASILY.

We sat down and watched the recordings - and realized we had been playing our own game wrong for months. It changed how we think about balance across the whole game.

Read more in our latest article! https://store.steampowered.com/news/app/780310/view/694264313911710028?l=english

26/06/2026

At our very first trade show back in 2019, we tried to make things easier for players by providing a pre-built starter base in our demo. The idea was simple - skip the setup, jump into the action. Players immediately started dismantling it to build their own.

That moment stuck with us. It directly changed how we approached the new player experience in the final game. We wrote about it - and a few other things players taught us over the years - in our latest blog post. Link below.

https://store.steampowered.com/news/app/780310/view/694264313911710028?l=english

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Ulica Wielkopolska 25/7
Szczecin
70-451

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