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Bumbling about with WASD won't get you where you need to go, no—if you want to really get good at Deadlock, you need to ...
23/05/2026

Bumbling about with WASD won't get you where you need to go, no—if you want to really get good at Deadlock, you need to master sliding, dash-jumping, wall jumping, dash-jump-sliding, mantle sliding, zip-dashing, and don't get me started on air strafing, an old Source-engine trick that basically requires a crash course in imaginary physics just to begin practicing.

More than team fights, more than shrewd theorycrafting, and more than map awareness, MOBAs are ultimately games about sc...
23/05/2026

More than team fights, more than shrewd theorycrafting, and more than map awareness, MOBAs are ultimately games about scaling: get more money than the other guys, and once you've got a power spike to leverage, dunk on them as hard as you can.

That means the hardest part of these games is catching up. Each game has its own solutions to make playing from behind more bearable, and in a "small update" released yesterday, Deadlock's biggest comeback mechanic just got a hell of a lot more hectic.

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