23/07/2025
I'm at a bustling house party when I notice another guest standing completely still in a corner, not engaging with the crowd. I do what everyone does in a situation like this: I walk up behind them, point a revolver at the back of their head from a distance of roughly one millimeter, and pull the trigger.
What happens next is what often happens in a situation like this: the guest, who has been standing completely motionless for at least 15 seconds, chooses that precise moment to move. I miss the easiest shot in history as my target suddenly jukes to the right and runs out of the room.
I've committed a major party faux-pas: I've just exposed myself as an assassin in Killer Inn, the multiplayer social deduction action game from Tactic Studios and Square Enix. Inside a sprawling mansion, 24 people are assigned the role of "lamb" or "wolf." The goal of the lambs is to escape. The goal of the wolves is to kill them.