PLOT TWIST SA

PLOT TWIST SA We are independent storytellers behind games such as The Last Case Of Benedict Fox, Drift Zone

19/08/2026

We don't want the nice comments. 🤠💥

A full first playthrough of Erosion - one run, start to finish, exactly as it goes into the playtest.

And a request that goes with it: when you play, tell us what's broken.

Not "looks cool." We appreciate it, but it doesn't ship a better game. We want the specific, uncomfortable stuff. Where the pacing sags. Which enemy you couldn't read. The point in the run where you stopped caring. The moment you put the controller down and didn't pick it back up.

Our last playtest gave us 9 million defeated enemies in 10 days. The most useful thing we got out of it wasn't the number - it was the complaints.

So thank you for being harsh. That's the useful version of support.

That’s one of the clearest signals we received from the recent Erosion playtest.Players didn’t just spend time with the ...
14/08/2026

That’s one of the clearest signals we received from the recent Erosion playtest.

Players didn’t just spend time with the game. After playing, they wanted to keep following its journey toward launch. 🤠 For us, that is a strong indication that the experience is turning interest into real intent.

Read the full interview with Tomasz Gawlikowski in Strefa Inwestorów - Praktycznie o inwestowaniu:
https://strefainwestorow.pl/gaming/plottwist-erosion-playtesty-premiera-gra

10/08/2026

What do you think of our voxel bullet hell combat? 🤠💥
20 seconds of raw playtest footage. No cuts to hide behind, no UI overlays, no music bed. Just the thing itself: bullets everywhere, voxels coming apart, and the split-second where you decide whether to push forward or reposition.

This is the layer of Erosion we care about most. The time-jumping structure and the meta-progression get the headlines, but if the moment-to-moment combat doesn't feel good, none of the rest matters.

So we'd rather ask than assume.
Does this look fun to you? What would you want to feel more of - weight, speed, chaos, control? 👀

What does a playtest tell a company that no internal review ever will?Tomasz Gawlikowski talks to Strefa Inwestorów - Pr...
05/08/2026

What does a playtest tell a company that no internal review ever will?
Tomasz Gawlikowski talks to Strefa Inwestorów - Praktycznie o inwestowaniu about the first open tests of Erosion, and about:
➡️ how the results of a stage like this are read from both a production and an investor perspective;
➡️ how the data translates into production and budget decisions;
➡️ why a playtest tends to discipline a project's scope rather than expand it;
➡️ what constitutes a real risk to the 1.0 release schedule in early 2027;
➡️ and why, after the playtests, the team's confidence has grown - but not its complacency.

Full conversation at the link below 👇
https://strefainwestorow.pl/gaming/plottwist-erosion-playtesty-premiera-gra

Time moves. The world changes. The fight never stops. 🤠💥Thank you, Rogueliker, for the awesome preview of Erosion!We can...
31/07/2026

Time moves. The world changes. The fight never stops. 🤠💥
Thank you, Rogueliker, for the awesome preview of Erosion!
We can’t wait for more players to jump in during the upcoming playtest.
Read the full preview: https://rogueliker.com/erosion-playtest/

In 10 days, you took down 9 million enemies in our playtest! Thank you for testing our game. We're going to spend the re...
22/07/2026

In 10 days, you took down 9 million enemies in our playtest!

Thank you for testing our game. We're going to spend the rest of the year making Erosion something very special in the roguelike catalogue!

We honestly couldn’t be happier with how it went.

At Plot Twist, we see a small team not as a limitation, but as an advantage.As Tomasz Gawlikowski says in the latest Ban...
20/07/2026

At Plot Twist, we see a small team not as a limitation, but as an advantage.
As Tomasz Gawlikowski says in the latest Bankier.pl interview:
“In today’s market, the advantage belongs to studios that can iterate quickly, control budget, and respond to market signals.”
That’s exactly the kind of studio we want to be: agile, disciplined, and able to move fast without losing control over quality or direction.
The full interview is here:
👉https://www.bankier.pl/wiadomosc/Plot-Twist-w-26-roku-skupia-sie-na-wewnetrznych-parametrach-mierzacych-postep-produkcyjny-wywiad-9135579.html

A great twin-stick shooter with a time-bending twist? We’ll take that. 🤠💥In its latest preview, PCGamesN highlighted tha...
16/07/2026

A great twin-stick shooter with a time-bending twist? We’ll take that. 🤠💥
In its latest preview, PCGamesN highlighted that while Erosion’s time-jumping structure stands out, the game also succeeds where it really matters: moment-to-moment combat, build variety, and the sheer fun of the run.
That’s exactly what we want Erosion to be.
Read the full piece: https://www.pcgamesn.com/erosion/unique-twist-great-twin-stick-shooter

At Plot Twist, we think about value creation in the long term. As highlighted in the latest PAP Biznes interview, one of...
13/07/2026

At Plot Twist, we think about value creation in the long term. As highlighted in the latest PAP Biznes interview, one of the key elements of our model is retaining IP rights to the games we create. For us, this means building value not only around a single production contract, but around brands that can grow and live much longer on the market.

That’s why ownership matters to us just as much as delivery.

The full interview is here:
👉https://biznes.pap.pl/wiadomosci/firmy/plot-twist-w-26-roku-skupia-sie-na-wewnetrznych-parametrach-mierzacych-postep

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