PLOT TWIST SA

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PLOT TWIST SA We are independent storytellers behind games such as The Last Case Of Benedict Fox, Drift Zone

21/09/2026

No DLSS 5. Just good art direction. 😎🎮
You don’t always need more tech to make a game look better.
Sometimes it’s about lighting, color, composition, and a strong visual identity - and knowing exactly what you want the player to feel.
That’s the approach behind Erosion.
What do you think?

“Dungeon Crawler Carl collides with Red Dead Redemption.” That’s how ScreenRant describes Erosion, and we have to admit,...
16/09/2026

“Dungeon Crawler Carl collides with Red Dead Redemption.”
That’s how ScreenRant describes Erosion, and we have to admit, we like the comparison.
A voxel western, a destructible world, roguelike unpredictability, and plenty of chaos along the way.
Thanks to ScreenRant for taking a closer look at Erosion!
Read the full article⁠: https://screenrant.com/dungeon-crawler-carl-meets-red-dead-redemption-erosion/

14/09/2026

What do you think of our voxel roguelike combat? 🤠💥 Fast movement. Swarms of enemies. Flying debris. Arenas that can fall apart around you.
In Erosion, every fight is built to turn into controlled chaos - whether you’re deep inside a dungeon or back out in the open world.
Would you survive the next wave?

10/09/2026

We’re making a roguelike with an open world outside the dungeons. 🤠💥
Because not every moment in Erosion is about surviving the next fight. Sometimes you race, take on a challenge, sit down for a game of cards, or get completely distracted by the neon Wild West.
What do you think of our other activities?

07/09/2026

Dungeon combat and open-world exploration, side by side. 🤠💥
That’s the heart of Erosion: fast, chaotic runs inside the dungeons, and a living open world outside them where you explore, make choices, and shape what happens next.
Two sides of the same time loop.

04/09/2026

Huge congratulations to the Rebel Wolves team! 🐺🔥🤠
It’s great to see The Blood of Dawnwalker taking shape and another ambitious Polish game making its mark on the global stage.
From one game dev team to another - we’re cheering you on and can’t wait to see what comes next. 👏
Congrats, Rebel Wolves!

03/09/2026

Every death costs you 10 years. And not just you. 🤠⏳In Erosion, when a run ends, the whole world moves forward a decade, including the daughter you’re trying to save.
Places change. People age. Stories move on without you.
So the question isn’t only whether you’ll reach her.
It’s how old she’ll be when you finally do.

Gamescom isn’t only meeting rooms, schedules, and industry talk. It’s also a vibe. 🎮A few days in Cologne mean plenty of...
28/08/2026

Gamescom isn’t only meeting rooms, schedules, and industry talk. It’s also a vibe. 🎮

A few days in Cologne mean plenty of conversations, new ideas, and catching up with people from across the industry, but also long walks between meetings, local food, and those little moments that make Gamescom feel like Gamescom.

And yes, our CEO Tomasz Gawlikowski’s Labrador Leia - a princess worthy of the Star Wars name - was apparently ready to join the delegation too. 🐶In the end, she had to settle for photos of wurst and pork knuckle from Cologne. We’re not sure she considers that an acceptable substitute. 😅

Business gets done. Games get discussed. Pork knuckle gets eaten.

Gamescom 2026 - we’re here.

27/08/2026

It's been incredible sharing our game with all of you for the first time. 🤠💥
For years, Erosion existed on our screens, in our builds, in conversations between people who already knew what it was supposed to be. Then we handed it to players and watched what happened.
9 million enemies defeated in 10 days. Runs we never anticipated. Builds we didn't design and had to admit were better than what we intended. Bug reports written with more care than some design docs. And a lot of very direct opinions, which is exactly what we asked for.
That's the part we'll remember. Not the numbers - the fact that people we've never met spent their evenings with something we made, and then took the time to tell us how to make it better.
Thank you. Genuinely. We're spending the rest of the year turning what you told us into a better game, and we'll see you at 1.0 in 2027. 👀

The recent Erosion playtest confirmed what matters most at this stage: the core experience works, players respond positi...
24/08/2026

The recent Erosion playtest confirmed what matters most at this stage: the core experience works, players respond positively to it, and we know where to focus as we move toward the full 1.0 release.
Now it’s about disciplined ex*****on, further polish, and making a strong game even better.

Read the full interview with Tomasz Gawlikowski in Strefa Inwestorów:
https://strefainwestorow.pl/gaming/plottwist-erosion-playtesty-premiera-gra

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