22/08/2026
GUM GUILD WARS SEASON 2
MAJOR UPDATE v2.0 β RISE OF THE GUILDS
OFFICIAL PATCH NOTES
GGW1 focused on the journey of individual Bladers.
In GGW2, the entire Guild becomes the player.
Individual qualification through nine Guild Badges has been removed. Every member will now contribute toward one shared objective: preparing their Guild for The Grand Battle.
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[MAJOR REWORK]
GUILD-BASED PROGRESSION
GGW2 introduces three connected progression paths:
β’ Reach 1,000 Guild EXP
β’ Complete three Guild Skill Masteries
β’ Complete five Guild Quests
Progress belongs to the entire Guild. Every memberβs participation and achievements contribute to the same Guild journey.
Only eight Guilds will qualify for The Grand Battle.
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[UPDATED]
GUILD ROSTERS
β’ Every Guild must register 7β8 members.
β’ The Guild Leader and Battle Master are included in the roster.
β’ Each Guild may appoint its own Battle Master.
β’ Only officially registered players may represent their Guild.
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[NEW SYSTEM]
GUILD EXP
Individual EXP has been replaced by shared Guild EXP.
Guild EXP may be earned through:
β’ Weekly Pods
β’ Grand Raids
β’ Tournament achievements
β’ Shop Support
EXP earned by registered members is added to their Guildβs total.
Guilds may continue collecting EXP after reaching the required 1,000. All additional progress becomes Surplus Guild EXP.
After all four Guild Sieges are completed, eligible Surplus Guild EXP may be transferred to unfinished Guild Skill Masteries.
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[COMBAT REWORK]
GUILD SIEGE: ATTACK AND DEFEND
Guild Siege returns with a new two-leg battle system.
β’ A coin toss determines which Guild attacks first.
β’ One Guild attacks while the opposing Guild defends.
β’ Both Guilds reverse roles for the second leg.
β’ Five players are deployed for each leg.
β’ Every individual matchup is Race to 4.
β’ The first Guild to secure three player victories wins the leg.
β’ Guilds may reshuffle their lineup before the reverse leg.
Four full Guild Siege dates will take place during the season, with participating Guilds competing through a round-robin format.
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[NEW SIEGE FEATURE]
TARGET GUILDS
Before every Siege, each Guild may secretly select three Target Guilds.
β’ Targets are submitted before the Siege.
β’ Selections remain secret until Siege day.
β’ Target bonuses only apply while attacking.
β’ A successful Target attack doubles the normal Attack Mastery reward.
β’ Target selections reset after every Siege.
Choose your Targets carefully. The right victory may greatly accelerate your Guildβs progression.
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[NEW ENDGAME SYSTEM]
GUILD SKILL MASTERIES
Three Guild Skill Masteries have been added.
Each Mastery has its own 100-EXP progression bar and unlocks one exclusive Guild Skill for The Grand Battle.
Siege results may increase or decrease Mastery EXP. After each Siege, the Guild Leader may distribute the Guildβs resulting Mastery EXP among the three Masteries.
MASTERY OF THE FATEWEAVER
Unlocked Skill: Fate Shift
Change your Guildβs first-round opponent after the seeding raffle and before Round 1 begins.
MASTERY OF THE PHOENIX OATH
Unlocked Skill: Resurrect
Force an opponent to defeat your Guild twice during a selected Grand Battle encounter.
MASTERY OF ARCANE NULLIFICATION
Unlocked Skill: Grand Dispel
Cancel an opponentβs Fate Shift or Resurrect before it takes effect.
Each available Guild Skill may only be used once during The Grand Battle.
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[NEW CONTENT]
GUILD QUESTS
Five Guild Quests will test attendance, teamwork, identity and community participation.
QUEST I β THE SIEGEBOUND OATH
Participate in the required number of Guild Sieges.
QUEST II β ASSEMBLY OF THE GRAND COMPANY
Gather at least five Guild members in the same Grand Raid.
QUEST III β CHRONICLE OF THE GUILD
Create and submit an official Guild roster introduction video.
QUEST IV β TRIAL OF FELLOWSHIP
Participate together in Weekly Pods on separate event dates.
QUEST V β FELLOWSHIP BEYOND THE ARENA
Create a presentable video showing the Guild bonding outside regular tournament gameplay.
Some missed Siege attendance may be covered through the approved Skill-sacrifice condition. All other mandatory Guild Quests must be completed.
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[QUALIFICATION UPDATE]
THE ROAD TO THE GRAND BATTLE
A Guild must complete:
β’ 1,000 Guild EXP
β’ All three Guild Skill Masteries
β’ All required Guild Quests
Qualification progress will be officially recorded, verified and updated by GUM throughout the season.
If more Guilds complete their requirements on the same day than there are available slots, they will enter the Qualification Battle Royale.
The remaining slots will be decided through battleβnot submission speed.
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[ENDGAME REWORK]
THE GRAND BATTLE
The Grand Battle is no longer an individual competition.
Eight fully qualified Guilds will enter a double-elimination bracket to determine the champion of GGW2.
β’ Seeding will be decided through a raffle draw.
β’ Every Guild encounter will be Best-of-3 team sets.
β’ Every team set will be played 5v5.
β’ Individual matchups will be Race to 4.
β’ The first Guild to secure three individual victories wins the team set.
β’ The first Guild to win two team sets wins the encounter.
β’ Guilds may change their lineup between team sets.
β’ Unlocked Guild Skills may be used throughout the bracket.
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DEVELOPERβS NOTE
In GGW1, a Blader completed their own journey.
In GGW2, no Guild reaches the endgame alone.
Build your roster. Farm together. Complete your quests. Master your Guild Skills. Survive the Siege.
This time, the entire Guild enters The Grand Battle.
Complete mechanics and additional GGW2 announcements will be revealed separately.