Weak Juan Gaming etc.

Weak Juan Gaming etc. Raw PC & Mobile Gameplay. No commentary—just pure action. Occasionally dropping memes, epic movie clips, and mind-blowing visuals.
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20/05/2026

Don’t let the starter car stats fool you. The 1999 Dodge Neon might start slow on the straights, but it’s easily the best-handling car in the entire game. Once you fully upgrade it, it glides through the tightest technical corners of Underground Rivals without losing an ounce of momentum. Sleep on this PSP classic and you'll be staring at its taillights. 🏎️💨


20/05/2026

RDR: Justice in Pike's Basin Pt. 2

Justice in Pike's Basin is the ninth mission in Red Dead Redemption.

John stops by Marshal Johnson's office to speak to him. Before their conversation goes anywhere, Deputy Eli enters the office. Eli says that cattle rustlers have been spotted in Pike's Basin, just northeast of Armadillo. When Eli says that the rustlers have taken Mr. Gulch's ranch hands and cattle into the basin, the Marshal calls Eli, John, and Jonah to arms. All four of them race to Pike's Basin to save the ranchers and their cattle.

After fighting through multiple enemies, John and the others manage to save the cattle and the ranchers. At the end of it all, Eli mentions that Nigel West Dickens is missing, and the townsfolk cannot find him. This leads to the next story mission.

Once the mission begins, get on your horse, and follow Marshal Johnson and the Deputies to the Basin. The trip is fairly short, and you'll eventually arrive at Pike's Basin, where you'll be forced to dismount your horse and proceed forward on foot.

As you cautiously enter the basin, you'll very quickly encounter some of the hostile rustlers. Use nearby rocks and any other cover around to protect yourself from enemy fire, once the first wave of enemies have been defeated, you can then head forward towards their position. You'll soon encounter a fork in the road at which point you will have to choose between going with the Deputies or Marshal Johnson. Either way, you'll end up In the same area. You'll be In the lower ground here, as enemies fire at you from above. You'll want to take them out ASAP and then head up there yourself. You can fire at the hostiles on your side of the path and rely on your friends on the other side of the area to assist you as well. You can then head even farther up towards the basin, where enemies will be located below your area.

Use your height advantage and open fire on them from above, thinning them out along the way. Eventually pushing through the basin will bring you to what looks to be a dead end. The hostiles around the camp have little cover to work with; use trees and rocks towards the sides of the camp to protect yourself as you thin their ranks. Once you've cleared the camp, you're not done yet! Heading away from this camp is a series of ridges connected by wooden bridges. Along the ridges are snipers. Don't let their distance fool you; these snipers have accurate aim and do high damage, and just a few shots from their rifles will take you out in a matter of seconds. Remember not to stick your head outside your cover too long! Keep your eyes open for them in the barren landscape, locating their positions from muzzle fire, and shoot them down from afar. There will be a couple groups of them as you go from bridge to bridge, so be alert. Sooner or later the bridges will head directly to a circular ridge that overlooks another encampment. This area is where the pilfered animals are being held, as well as some hostages from the ranch the animals were pilfered. There are innocent farm hands (captured by the rustlers) scattered among the rustlers, so you need to be very careful that you don't kill anyone you shouldn't. Once you've cleared the raised ridge of its enemy contingent, make your way down to the ground, take cover behind corral fences, and try to shoot down the rustlers while ducking in and out of cover. Be careful though, there are innocents down there!

Glitches:
If you followed the deputies, there is a point where you must cross a bridge. On rare occasions, one of the deputies waits for you at the bridge. He can then be knocked off and seemingly fall to his death. However, he appears almost instantly, therefore not being killed or failing the mission.

Trivia:
During this mission, every member of The Bollard's Twin Gang will have a white bandana equipped, while outside of the mission they appear without them.
Marshal Johnson is seen arming himself with a Double-barreled Shotgun during the opening cutscene, however he uses a Repeater Carbine during the actual shootout.



Shout out to my newest followers! Excited to have you onboard! Wade Lewis, Shamar Rogers, Law Bol, Keyshawn Bush, John B...
19/05/2026

Shout out to my newest followers! Excited to have you onboard! Wade Lewis, Shamar Rogers, Law Bol, Keyshawn Bush, John Bohannon, DeVante Swing, Kevin Garcia, William McAllister, Rikard Rille Håkansson, Jimmy J-rock Wells, Jeff Fetty, Valentim Souto, Gary Grant, Joe Hall, Adam Lewis, JP Acebuche, Sean McCarthy, Rhys Hodgson, Dono Gufetto, Michael Hamilton, Mike Twigg, Natty Stidsen, Rishawn Williams, Tessa Fong, Cullum O'Brien, Dillon Brown, Dontez Terry, ณ์อ'งต'าล เด็กน้อย, Ramy Elgaly, Chris Horn, Jerry Enalisan, Karl Lorenzo, Anthony M Gaolape, Joao Victor Nascimento, Angel Balderas, Matheus Bilinski, Rambo Lopez, Syed Imran Shah, Robert England, عبدالله محمد, Ofir Fogell, Stanley James II, Borgy Mellina, Paul Graham, Dieter Beeckman, Anthony Bouios, Jai Mileto, Josh Phelps, Jaimemilio Nazario, Matthew Kuc

GTA III: Phil's Army SurplusPhil's Army Surplus (also referred to as the "One-armed Bandit's" on the official website) i...
19/05/2026

GTA III: Phil's Army Surplus

Phil's Army Surplus (also referred to as the "One-armed Bandit's" on the official website) is a military warehouse compound and heavy weapons store owned by the patriotic, one-armed veteran Phil Cassidy in Grand Theft Auto III, located in north Rockford, Staunton Island, Liberty City. Divided by a moving gate that initially requires a military vehicle like a Barracks OL or Rhino to open (or simply walking around the right side), the compound permanently unlocks after the mission "Arms Shortage," in which protagonist Claude helps Phil defend the property against the Colombian Cartel. Following this mission, the store serves as a merchant location where players can purchase a Shotgun ($1,500), an M16 ($5,000), and a Rocket Launcher ($25,000), while also hosting a collectible Hidden Package behind the northwestern warehouse alongside a spawn point for a Barracks OL and an end-game Rhino tank. Chronologically, the site was a ferry terminal in 1998's Grand Theft Auto: Liberty City Stories—foreshadowed when Phil mentions he should set up there permanently—and was accidentally replaced by the Carson General Hospital in Grand Theft Auto Advance due to a developer oversight, despite leftover game files revealing that Phil's shop was originally cut from Advance alongside plans for a first-person store menu.

GTA VI: PhilPhil is an American character set to appear in the 2026 video game Grand Theft Auto VI as a weapons seller a...
19/05/2026

GTA VI: Phil

Phil is an American character set to appear in the 2026 video game Grand Theft Auto VI as a weapons seller and the owner of "Phil's Ammu-Nation" in the state of Leonida. His name, role, and appearance—including having both of his arms—are heavily inspired by the 1980s 3D Universe depiction of Phil Cassidy from earlier entries in the series. Phil is prominently featured in a "Phil's Ammu-Nation" television commercial shown during Trailer 2, where he enthusiastically delivers the slogan, "Come to Phil's Ammu-Nation today! We got more guns than the law allows! Woohoo!", while holding and firing a light machine gun outside of his weapons store.

GTA SA: Ryder's HouseRyder's House is a single-story bungalow located on Grove Street in the Ganton neighborhood of east...
19/05/2026

GTA SA: Ryder's House

Ryder's House is a single-story bungalow located on Grove Street in the Ganton neighborhood of eastern Los Santos, situated between the Johnson House and the Grove Street overpass. Originally owned by Grove Street Families member Lance "Ryder" Wilson, the property features a driveway where his brown Picador remains parked both during his life and after his death, leaving the home permanently unoccupied for the remainder of Grand Theft Auto: San Andreas. While players cannot normally access the interior outside of mission cutscenes, the inside consists of a kitchen, a hallway, a bathroom, and a living room that prominently features an easter egg of the Grand Theft Auto: Vice City boxart poster. The property also includes a back garden containing a collectible shovel and several holes dug by Ryder, which are visible even before the mission "Home Invasion" where he reveals he dug them to look for buried drugs. The house serves as a prominent gameplay location for Ryder's storyline missions, specifically appearing in the cutscenes or exteriors of Ryder, Home Invasion, Catalyst, and Robbing Uncle Sam.

GTA SA: Sweet's HouseSweet's House, located on Grove Street in Ganton, Los Santos, is the one-story residence of Sean "S...
19/05/2026

GTA SA: Sweet's House

Sweet's House, located on Grove Street in Ganton, Los Santos, is the one-story residence of Sean "Sweet" Johnson, the leader of the Grove Street Families, and his sister Kendl Johnson (formerly). Serving as a prominent setting in Grand Theft Auto: San Andreas, the house acts as a mission trigger for numerous critical storylines including Tagging Up Turf, The Green Sabre, and the final mission End of the Line. Though its detailed interior—comprising a hallway, kitchen, bedroom, and bathroom—is showcased during various cutscenes, it is never normally accessible to players during standard gameplay. The exterior features unique points of interest, including a small basketball court to the left, Sweet's signature Greenwood vehicle parked outside, a TEC 9 weapon that regularly spawns on the roof, and a Hydra jet that spawns on the roof only after the player achieves 100% completion of the game. Additionally, an interior design quirk reveals that if the house's layout is lined up with the external building model, the kitchen is strangely positioned right where the garage should be, and an easter egg inside the home features a picture frame depicting the beta versions of Sweet and Kendl.

19/05/2026

RDR: Justice in Pike's Basin Pt. 1

Justice in Pike's Basin is the ninth mission in Red Dead Redemption.

John stops by Marshal Johnson's office to speak to him. Before their conversation goes anywhere, Deputy Eli enters the office. Eli says that cattle rustlers have been spotted in Pike's Basin, just northeast of Armadillo. When Eli says that the rustlers have taken Mr. Gulch's ranch hands and cattle into the basin, the Marshal calls Eli, John, and Jonah to arms. All four of them race to Pike's Basin to save the ranchers and their cattle.

After fighting through multiple enemies, John and the others manage to save the cattle and the ranchers. At the end of it all, Eli mentions that Nigel West Dickens is missing, and the townsfolk cannot find him. This leads to the next story mission.

Once the mission begins, get on your horse, and follow Marshal Johnson and the Deputies to the Basin. The trip is fairly short, and you'll eventually arrive at Pike's Basin, where you'll be forced to dismount your horse and proceed forward on foot.

As you cautiously enter the basin, you'll very quickly encounter some of the hostile rustlers. Use nearby rocks and any other cover around to protect yourself from enemy fire, once the first wave of enemies have been defeated, you can then head forward towards their position. You'll soon encounter a fork in the road at which point you will have to choose between going with the Deputies or Marshal Johnson. Either way, you'll end up In the same area. You'll be In the lower ground here, as enemies fire at you from above. You'll want to take them out ASAP and then head up there yourself. You can fire at the hostiles on your side of the path and rely on your friends on the other side of the area to assist you as well. You can then head even farther up towards the basin, where enemies will be located below your area.

Use your height advantage and open fire on them from above, thinning them out along the way. Eventually pushing through the basin will bring you to what looks to be a dead end. The hostiles around the camp have little cover to work with; use trees and rocks towards the sides of the camp to protect yourself as you thin their ranks. Once you've cleared the camp, you're not done yet! Heading away from this camp is a series of ridges connected by wooden bridges. Along the ridges are snipers. Don't let their distance fool you; these snipers have accurate aim and do high damage, and just a few shots from their rifles will take you out in a matter of seconds. Remember not to stick your head outside your cover too long! Keep your eyes open for them in the barren landscape, locating their positions from muzzle fire, and shoot them down from afar. There will be a couple groups of them as you go from bridge to bridge, so be alert. Sooner or later the bridges will head directly to a circular ridge that overlooks another encampment. This area is where the pilfered animals are being held, as well as some hostages from the ranch the animals were pilfered. There are innocent farm hands (captured by the rustlers) scattered among the rustlers, so you need to be very careful that you don't kill anyone you shouldn't. Once you've cleared the raised ridge of its enemy contingent, make your way down to the ground, take cover behind corral fences, and try to shoot down the rustlers while ducking in and out of cover. Be careful though, there are innocents down there!

Glitches:
If you followed the deputies, there is a point where you must cross a bridge. On rare occasions, one of the deputies waits for you at the bridge. He can then be knocked off and seemingly fall to his death. However, he appears almost instantly, therefore not being killed or failing the mission.

Trivia:
During this mission, every member of The Bollard's Twin Gang will have a white bandana equipped, while outside of the mission they appear without them.
Marshal Johnson is seen arming himself with a Double-barreled Shotgun during the opening cutscene, however he uses a Repeater Carbine during the actual shootout.



Shout out to my newest followers! Excited to have you onboard! Nicolas Thompson, Austin Cheslowitz, Nsu Shellz, Alex Wie...
18/05/2026

Shout out to my newest followers! Excited to have you onboard! Nicolas Thompson, Austin Cheslowitz, Nsu Shellz, Alex Wiederhold, Amine Bou, Jeff Mullins, Chris Valenzuela, Kieron Williams, Ricky Brown, Ashraf Classic, Daniel Raquel Purisima, Ada Wong, Ryan Brown, Andrew Fernandez, Jay Fab's, Michael Lyons, William Seddon, Gabriel Iacovici, Stranix Black, Ronilo Corsiga Roquero, Димитър Тотев, Efrem Al, Marvin Cassel, Mbonaleyo Cha Cool, Szabolcs Biró, Alicia Egido, Nard Jones, Фросина Дишлијовска, Dimovelis Yorgos, Keith Kirk, Matt Hurt, Blake Bowden, Bonokuhle Ndinkosi, Asiaan Godd, Kieran Donoghue, Çiftçibaşı Fatih, Peace Makers, Cuma Cuma Kobane, Starboyy Less Rsa, Matthew Chua Cheng, West Ly, Tah Silver, Lachie Chisholm, Fabian Böhm, Roy Abilong

18/05/2026

GTA III (2001) Evidence Dash

Evidence Dash is a mission in Grand Theft Auto III, given by corrupt police officer Ray Machowski to protagonist Claude from the toilet block in Belleville Park, Staunton Island, Liberty City.

Ray informs Claude about knowing a rich man in the city, namely Donald Love, and somebody has pictures of him at a "morgue party", eating corpses. Ray orders Claude to get the evidence and torch the car that the pictures are in.

Claude gets in a vehicle and drives to the evidence which is in a bulletproof, fireproof and explosion-proof Bobcat, which is driving around Staunton Island. He then rams the Bobcat from behind and collects six images. Claude then destroys the car he used for collecting the evidence.

Trivia:
Sometimes, the Bobcat will turn out to be a decoy, and the real Bobcat will spawn at a random place on the map. The player will eventually have to chase and ram it instead of the decoy car. For some reason, the driver will walk off as a normal pedestrian if the Bobcat is flipped, and it will not catch on fire and explode, leaving the player being able to constantly ram it at ease and then proceed to complete the mission normally.
A two-star wanted level is only attained the first time the player rams the vehicle. If it is eliminated and the Bobcat is rammed again, no more police attention is gained.



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