06/04/2025
Creature for the video games Unwritten Chronicles/Unwritten The Hallways,
Games developed by the company Existence's Organization
https://www.existencesorganization.com/
Species Name: Surufach
Short name: Suruznuru
Elements: Light, Poison, Ice, Thunder, Illusion
Girl8 created this when seeing a glimpse of the other side of Solaria, which is where the neighbor species lives.
Girl4 has blocked the gate between both sides which prevents interaction from the top side, and Girl2 from the bottom side.
Blood creatures wander on the top side, being armored with rubber mechanical looks, the same goes for the bottom side with poison creatures.
The mechanics they are armored with make it certain the projection of the floor making this place invisible is hardly bypassed.
Between those gates is a hallway with many species, not knowing why they are there in which an infection accidentally spreads,
driving the creatures to insanity and clawing out the gates to escape, destroying what appears to not belong to their "side".
This creature is in search of something, knowing what it is. Instinctively it reacts to several species and signs in the hallway.
== INTERACTION WITH SURROUNDINGS ==
Unique ability: it lets off souls from its body which living beings and environmental objects magnetically glue onto her.
It is very small and harmless due to its desire to not intimidate anyone.
Its size causes it to have no overview without proper relocating, so it uses her ability to see through their ally's point of view.
It can feel like living beings from very far off, being able to detect what will be beneficial resources.
In contrast to his neighbor species who sees only a small distance of what is ahead.
This creature will be driven by anything that is sad and needs help but can get overwhelmed.
The species is always agile and always on the run, taking the more complex approach to anything because it considers this either safer, more interesting, or more beneficial in the long run.
Surufach is a mundane illusion.
It is not intended to deceive, nor is it intended to impress.
It is not malevolent, though it is not benevolent either.
Being surrounded by this entity can lead to the enlightenment regarding paradoxical events,
But also the creation of.
It is steadfast and does not easily allow itself to be killed with its strong morals.
If set on something, its determination is hardly stopped, only with reasoning.
The acceptance of this being grows mainly with poison, nature, or light elements around it.
Dark elements usually have its best interests, she desires to provide them with other elements and safety.
Air, Ice, and Water help this being for personal growth.
Surufach is very extroverted, happy, and friendly and finds it difficult to be assertive or angry.
Also very remorseful and nurturing towards anything that exists.
Despite that, when the time calls for it, she tries to be a leader.
When no one dares to be responsible, she is often the first to do so.
She can be very self-sacrificial and a shield for others, but can also be strict and direct with her honesty.
She can be somewhat cheeky and a little mischievous with her freedom, her own rules of life, and her value towards fun and enjoyment.
If the species ate something bad, it naturally gets recovered by their environment, depending on what the environment allows.
The species always looks willing to communicate and is very approachable, except if it ate something bad.
== THREATS ==
This creature often flies around to lead creatures to a specific location, being a sort of bait.
Fire elements are often something it escapes from, this being its most effective threat, it uses its surroundings as protection while working with them.
If other elements like illusion surround the fire, it becomes even worse to escape from, leaving it helpless, which is when it starts to rely on its surroundings.
Beating it with poison and darkness would destroy the creature then, for it to turn into Lava.
Illusion can easily trap this being by disguising it as things it fears, making it start to have difficulties in seeing options ahead.
However it can not take over other elements, so needs those in their surroundings.
== ANATOMY ==
With the eyes being nearly dysfunctional, it follows the movement of its surroundings.
Anything that is near them brings them to move, so it's forced to trust and rely on at least something, this is very confusing and distracting not knowing what to trust and delving more into the infection when not having anyone to bring this species in safety.
Its eyes toss and turn in several directions, with its expression switching from faithful to desperate.
Its wings are widely split into several directions and able to extend themselves to a degree, also able to protect with those as a shield.
Two allied balls always floating around her, which interact with their environment based on all her stored allies.
Basic attack: to blow out a soul that latched onto her into a specific direction, wherever it lands in which direction she sees.
Special attack: she interacts with her balls by her special attack, able to relocate towards saved allies and take over their viewpoints.
Natural passive: Against the people that it fears, it automatically takes on a bigger size.
== UPGRADE ==
Anatomy changes:
Its wings look more menacing and spikey when threatened with this form of self-defense.
It holds off its development considering it is too reckless in this state.
Illusion:
- Active
With its illusion layer surrounding her, she can close herself off from unnecessary sources.
The power allows her to turn her visions on and off.
Poison:
- Passive
With the eyelashes, negative influence flows off without needing her environment to gain souls from. She can now see more clearly.
The crown gives her admiration and self-respect that infects her surroundings to feel the same, this gives a recovery for blood elements, allowing her to use their powers more as a cure.
- Active
The balls around her wings influence distraction when used.
Ice:
- Active
Within the shoulder guards, she'll have more wing protection to be more functional after its recovery, the shoulder guards can create an unbreakable frozen egg around her that blends with whatever floor she is on now. Inside this egg is the flow machine portrayed in the center of her body causing all elements to recover.
The ice around her wings has an outward cooling system, using this ability allows her to move her wings and cool off fire, which can be aimed at an object or creature.
Thunder:
- Active
The feet are empowered to help get up to fly.
- Passive
The wings now naturally detect harm and discard this for herself and any surroundings within close range.
Has limited power and needs time to recharge.
Character Design by: / Jara de Nooijer
3D model by: Ivan R https://ivan_r_art.artstation.com/projects/2Bk3zy