07/12/2025
For many years I wanted to make an interactive work and, after extended periods of experimentation and sweaty luck, it has finally happened.
This is ‘Anthem’, an immersion into the messy wonders of interspecies communication. The work combines the materiality of both the natural and the technological: tree tumors (yes, trees also grow tumors), imaginary animal sounds, and electronics. In this way, several assemblages of different tree tumors, as hollow sculptures, host speakers and mics in their interior. And, all these sculptural assemblages are hanging from metallic lianas; tubes through which cables flow.
Finally, and perhaps more importantly, the audio component of ‘Anthem’ originates from creating hundreds of fictional animal sounds (by any method at hand, except for AI) that were later programmed to respond to any sound produced by a human voice, so that we all can interact with this fictional interspecies entity. However, the “answer” you get when your voice activates the piece subtly takes cues from the modulation of your voice, then at the core of this being lies a faint trace of ourselves.
Everyone in the space is invited to engage in this beyond-linguistic “conversation” by activating the piece either by speaking, singing, or simply crying out any sounds that you may like to try. We’ve been surprised by witnessing engagemente that ranges from visitors being moved to tears to others being wildly stimulated. And, also, on random occasions, an opera singer dressed in regular clothes walks into the space to also activate it in a way that, for those few minutes, the piece has a more contemplative life.
In this way, ‘Anthem’ evokes new imaginaries for how multispecies materialities may have ways of integrating with one another that cannot be fully predicted.
This work is part of “What is it like to be Earth”, my exhibition currently on view at curated by the admired and (I don’t think I’ve really told you how much your feedback helped shape these ideas)
> ‘Anthem’ is a project by Oscar Santillán, and produced by Studio Antimundo. 2025.