22/09/2021
🔴Ranked:
Multiplayer & Battle Royale
Grandmaster tier has been added to the tier list. Grandmaster is above Master and below Legendary.
Increased the rate of rank points gained before reaching Grandmaster.
🔴Legendary Top 5000
Updated visuals for players ranked in the top 5000
More limited-time modes will be available!
🔴Balance Changes:
Multiplayer Weapon Updates
Overall adjustments on Assault Rifles
Decreased Damage Range and Damage to arms
Developer Comment: Damage and range were adjusted to promote higher accuracy when using these weapons.
➡️AS VAL (with 15 Round FMJ) :
Range adjusted from 15M-50M-75M to 25M-38M-75M
Damage adjusted from 46-45-39-34 to 48-44-35-30
Fire rate decreased from +300% to +200%
Slightly increased vertical recoil
Increased hit flinch
Slightly increased firing animation
Developer Comment: Short range performance is significantly improved, while medium and long range performance has been slightly decreased. After the adjustment, the two – shot kill range is longer than Cr56 AMAX but it will be more difficult to control.
🔴Sniper & Marksman Rifles
Adjusted one – shot -kill range
Decreased hit flinch
Developer Comment: These 2 classes of weapons have been given longer range to compensate for ADS sway when compared against Assault Rifles
➡️SKS:
Increased damage to arms from 48 to 54
Vertical recoil decreased slightly
Bullet Spread decreased slightly
Hit flinch decreased
Decreased range of motion during animation
Developer Comment: We’ve increased the two – shot kill range and made reductions to bullet spread, recoil and hit flinch to improve weapon control.
➡️M21 EBR:
Range increased from : 62M to 65M
Damage increased from : 60-55 to 91-71
Vertical recoil decreased
Hit flinch decreased
Developer Comment: The M21 EBR now has the ability to 2 shot kill through walls.
➡️XPR-50:
Damage range adjusted from 62M to 50M
Vertical recoil decreased
Hit flinch decreased
Developer Comment: Able to kill in two shots hitting any part of the body. Able to kill with one shot to the head or chest with OWC Stopping Power Reload equipped.
🔴Battle Royale
Rytec AMR:
Headshot multiplier increased from 2 to 3.75
Headshot multiplier increased from 5.25 to 6.5 (25 × 59 mm Thermite Mag)
Base mag capacity increased from 15 to 25
Mag capacity increased from 10 to 20 (Explosive/Thermite Mag)
ADS Time decreased from +25% to +15% (Explosive/Thermite Mag)
Slightly increased movement speed
Slightly decreased weapon swap time from 1s to 0.8s
🔴DLQ33:
Headshot multiplier increased from 1.8 to 2.3
🔴Locus:
Headshot multiplier increased from 1.5 to 2.2
🔴MK2:
Headshot multiplier increased from 2 to 2.6
🔴SP-R 208:
Headshot multiplier decreased from 5 to 4.3 (.338 5 Round Reload)
Developer Comment: To bridge the gap between the power level of sniper rifles in BR, we’ve adjusted the headshot multipliers of various weapons and attachments.
🔴HG40:
Increased damage to arms from 26 to 28
Increased damage to legs from: 23 to 24
Developer Comment: Increased damage to arms and legs to improve overall consistency. After the adjustment, as long as the player hits the upper body with one shot, the target can be eliminated with four shots.
🔴PDW57:
Increased damage to head from 29 to 32
Increased damage to chest from 27 to 29
Developer Comment: Increased the damage to head and chest to bring the PDW57 up to speed with the current meta.
🔴Other Adjustments
Increased movement speed when using Thermite or Molotov Cocktail (Lethal)
Decreased the sprinting speed bonus of Lightweight (Perk)
Increased Cluster Strike kill score from 15 to 25
Increased EMP Systems kill score from 15 to 25
Increased Na**lm kill score from 10 to 40
Increased Hawk X3 kill score from 20 to 25
🔴Other Optimizations
Premium weapon Camos will no longer upgrade over time
Weapons with model changes can now be equipped with Gold, Platinum, Damascus, and Diamond Camos.
➡️Cluster Strike has been re-worked.. Missiles will now drop one by one instead of three at a time. The total number and duration of missiles remain unchanged.
🔴Two new settings have been added:
Shotgun hit reminder - when switched on, shows which parts of the body were hit
Damage display setting - when switched on, displays the damage values in Multiplayer and Battle Royale.
🔴Slide Distance:
The slide distance of a weapon is now tied to the move speed of the weapon. The faster the move speed, the longer the slide distance. For example, the slide distance when using the AMR (slowest) has been reduced from 4.37M to 4.17M, while the slide distance when using the Knife (fastest) has increased from 4.37M to 5.9M. All other weapons fall within this range. We hope this change will improve weapon diversity while increasing the value of the movement speed attribute.
We’ve made some adjustments to improve sliding for slow-moving fi****ms. Compared with the previous version, the average distance of the second slide will be farther.
Players can now interrupt climbing by pulling the joystick down while climbing.
🔴Rank Match Optimizations:
Improved skill-based matchmaking when teamed up with 4-5 players
Updated rank icons and improved visuals when promoted to new rank
Increased the starting penalty for leaving Ranked matches to 80 points and doubled the compensation received by other players
🔴Bug Fixes
Fixed an issue where players could not enter Ranked Match due to system errors and are treated as if they left a match
Fixed an issue where the Hawk X3 would slow down when aiming downwards.