Effinjay Studio

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Further testing with the Vive - Day 4
19/04/2017

Further testing with the Vive - Day 4

Dev Log HTC Vive Project Codename UrS - Day 4 Added a few new ideas - Animated the giant blue sphere - Friendly Giant - Added the event poster - Added more s...

playing around with the Vive and sound
18/04/2017

playing around with the Vive and sound

Dev Log HTC Vive Project Codename UrS - Day 3 Testing out with the proposed environment. - Added a visual boundary so that user's can clearly see where they ...

08/04/2017



My attack combo animation compiled

[Dev Log]Me explaining about the attack combo animation I did yesterday
03/04/2017

[Dev Log]

Me explaining about the attack combo animation I did yesterday

Attack combination animation for a game i'm doing. Its been a while since i did some animation, so this is my getting back into this. Im gonna do more of thi...

[Dev Log]Doing animations. Starting with a simple 'Idle' animation
27/03/2017

[Dev Log]

Doing animations. Starting with a simple 'Idle' animation

Hey there. Im developing a simple multiplayer hack and slash game. So i'm taking a break from programming to do some animation. We'll start with the Idle ani...

26/02/2017

[DevLog]

a not so old project that i was supposed to finish by now. trying to at least create 1 playable level. i feel like a neglecting parent to this. it has been too long since i touched this project

- working with placeholders for the moment
- finished character controls, am trying to smoothen out the character rotation
- got the light baking done
- enemy ai is still being developed, will have it implemented soon
- target output is iPad
- this is a 3D platformer game focusing on using the right weapons for the right situation, based on old proverbs

mostly trying to get as much done as possible before i pass this on to my colleagues.

late entry for

18/02/2017

[DevLog]

Its been a while since i fiddled with this game in Unity.

Added a health bar and fixed some bugs on the enemy's sword. There's still bugs on the animator controller that if hold up the shield, the enemy will forever be deflected. Will try to fix it asap.

Hello Unity, my old friend
17/02/2017

Hello Unity, my old friend

11/02/2017

[DevLog]

Hack And Slash Dev. Was working on AI but still far from done. So I played around with the lighting and layout.

05/02/2017

[DevLog]

Remember that Hack and Slash game i was working on? I'm trying to recreate the whole thing in Unreal. Reason being mainly because in the long run, i want to target the game being sold on Steam, and knowing the current acceptance level of Unity it, I thought that I don't want to be limited to be developing solely on Unity.

So here I am. Trying out Unreal to recreate a basic gameplay. I'll add a simple enemy AI soon after i study on it this week. But for now, things are looking ok. Been working on this for 2 weeks now. Tell me what you think. This is still really early stage but if you've seen my previous videos, i'm trying to recreate that kind of feel.

Thanks for watching

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Cyberjaya

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