M3DS Academy

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M3DS Academy Online Academy for 3D Art and Game Development Ranked among the Top 10 game design and development schools worldwide by The Rookies.
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M3DS Academy – World-Class Online 3D Art & Game Development School

M3DS Academy is a world-class online 3D art academy and game development school known for its award-winning, mentorship-based program. We offer a comprehensive 4-year online academy that guides students from beginner to industry-ready professional, featuring daily 1-on-1 mentorship and an industry-aligned curriculum. No prior experience is required to enroll, making this an inclusive program for aspiring creators.

🌍 Global Recognition & Awards

Named Best Online 3D Art & Game Development School in the World (2025). Recognized internationally for excellence, innovation, and student success.

🎓 Key Program Features

Comprehensive 4-Year Program: From foundational skills to advanced techniques in 3D art and game development. Structured, project-driven learning that builds a strong portfolio. Daily 1-on-1 Mentorship: Live, personalized guidance 12 hours a day, Monday–Friday. Students receive tailored support from industry mentors to accelerate learning. Real-World Curriculum & Portfolio Development: Work on hands-on projects that mirror professional studio challenges. Graduate with a job-ready portfolio. Industry-Standard Tools & Software: Training in Autodesk Maya, Unreal Engine, ZBrush, Substance Painter, and more — the exact tools used at top studios. Official Certifications & Partnerships: Autodesk Authorized Training Center & Partner and Unreal Engine Authorized Training Partner, providing certified credentials recognized worldwide.

🚀 Alumni Success & Industry Placement

Our graduates have gone on to work at leading studios and companies such as Marvel, Ubisoft, HBO, and Disney. Employers trust M3DS Academy alumni because they leave with professional skills, real-world project experience, and polished portfolios.

✨ Start Your Journey

M3DS Academy is more than a school — it’s a launchpad for your creative career. Join our global community of 3D artists and game developers, learn with world-class mentors, and transform your passion into a profession.

Meet Dragon Rider, a stylized 3D character by Denis Kildyushev, based on the original concept by Aleksandr Kayda. 🐉Packe...
14/09/2026

Meet Dragon Rider, a stylized 3D character by Denis Kildyushev, based on the original concept by Aleksandr Kayda. 🐉

Packed with personality, bold shapes, and vibrant colors, Denis brought this playful duo from concept to 3D using ZBrush for sculpting and color work, with the final scene assembled and rendered in Blender.

A fantastic showcase of stylized character work, expressive forms, and a whole lot of character!

Artist: Denis Kildyushev
Project: Dragon Rider

Introducing Ash Vane - Pirate Captain, a character showcase by Teodor Mihajlov. 🏴☠️Built around the unmistakable silhoue...
11/09/2026

Introducing Ash Vane - Pirate Captain, a character showcase by Teodor Mihajlov. 🏴☠️

Built around the unmistakable silhouette of a seasoned pirate captain, Ash Vane is packed with storytelling details weathered fabrics, ornate belts and buckles, jewelry, weapons, tattoos, and countless accessories that give the character a lived-in, adventurous feel.

From the layered costume and material work to the smaller details scattered throughout her equipment, every element helps sell the idea of a captain shaped by years at sea.

A great example of how strong character design, detailed prop work, and presentation can come together to tell a story before a character ever says a word.

Artist: Teodor Mihajlov
Project: Ash Vane – Pirate Captain

Meet The Executioner ⚖️A striking dark fantasy character by Alexandra Boshevska, combining gothic elegance, body horror,...
09/09/2026

Meet The Executioner ⚖️

A striking dark fantasy character by Alexandra Boshevska, combining gothic elegance, body horror, and an imposing silhouette into a design that feels both ceremonial and terrifying.

Drawing inspiration from FromSoftware’s visual language, Blasphemous, and the wider dark fantasy and horror genre, Alexandra explored a character in which every element reinforces his role from the towering, scale-like headpiece and organic armor to the suspended scales and flowing blood.

The result is a haunting character packed with intricate forms, unsettling details, and a strong sense of narrative.

Artist: Alexandra Boshevska
Project: Executioner
https://www.artstation.com/artwork/Qxn0N3?notification_id=8412218041

Step behind the scenes of Old Comrades – Backroom. 🔦A showcase of environment work by Martin Moreno, Environment Art Men...
07/09/2026

Step behind the scenes of Old Comrades – Backroom. 🔦

A showcase of environment work by Martin Moreno, Environment Art Mentor at M3DS Academy, created for Call of Duty: Modern Warfare.

These stills feature the backroom from the Old Comrades campaign mission, where players encounter the Butcher. Martin contributed to bringing this gritty, grounded environment to life through modeling, world building, texturing, and final polish.

From the worn concrete and industrial details to the carefully placed props and atmospheric lighting, the environment is built to feel functional, believable, and lived-in while supporting the tension of the campaign sequence.

Artist: Martin Moreno
Project: Call of Duty: Modern Warfare – Old Comrades
https://www.artstation.com/artwork/xzar6O

Step into the Tangled Shore. 🌌A showcase of environment work by Martin Moreno, Environment Art Mentor at M3DS Academy, c...
04/09/2026

Step into the Tangled Shore. 🌌

A showcase of environment work by Martin Moreno, Environment Art Mentor at M3DS Academy, created for Destiny 2.

This collection takes us through several locations across the Tangled Shore, including Soriks Cut, The Boil, Diaviks Mine, Shipyard AWO-43, and The Empty Tank each bringing together large-scale sci-fi structures, industrial details, atmospheric lighting, and the rugged environments that define this corner of the Destiny universe.

From sprawling exterior spaces to underground passages and interiors, the project is a great look at the environment art and world-building behind a AAA production.

Artist: Martin Moreno
Project: Destiny 2 – Tangled Shore

Meet our Student of the Month - Dusan Damnjanovic! 🔥We’re excited to showcase Crimson Shadow, a full game-ready characte...
02/09/2026

Meet our Student of the Month - Dusan Damnjanovic! 🔥

We’re excited to showcase Crimson Shadow, a full game-ready character created by Dusan during his mentorship with Marko Lazov at M3DS Academy.

From the detailed facial work and layered materials to the armor, clothing, and accessories, the project was an opportunity for Dusan to strengthen his skills across the complete character production pipeline.

The character was sculpted in ZBrush, with retopology and UVs completed using Blender and RizomUV, texturing in Substance 3D Painter, and baking and final presentation in Marmoset Toolbag 5.

A great example of what consistent work, mentorship, and attention to detail can produce. Congratulations to Dusan on the progress and on earning Student of the Month! 👏
https://www.artstation.com/artwork/yAkwvK

Mentor: Marko Lazov

Next stop: Cologne! M3DS is heading to gamescom, and we can’t wait to hang out with you all.​Come say hi, grab some cool...
24/08/2026

Next stop: Cologne! M3DS is heading to gamescom, and we can’t wait to hang out with you all.
​Come say hi, grab some cool vibes, and talk all things gaming and 3D with us:
📍 Hall 10.1 | Booth F020
​Drop a 🎮 in the comments if you’re going to be there! Who are we seeing in Germany?

Next stop: Cologne! M3DS is heading to gamescom, and we can’t wait to hang out with you all.​Come say hi, grab some cool...
24/08/2026

Next stop: Cologne! M3DS is heading to gamescom, and we can’t wait to hang out with you all.
​Come say hi, grab some cool vibes, and talk all things gaming and 3D with us:
📍 Hall 10.1 | Booth F020

​Drop a 🎮 in the comments if you’re going to be there! Who are we seeing in Germany?

Exploring the art of hand-painted stylization. 🎨✨For her 2026 Rookies Entry, Aleksandra Jankova presents Chloris, a styl...
21/08/2026

Exploring the art of hand-painted stylization. 🎨✨

For her 2026 Rookies Entry, Aleksandra Jankova presents Chloris, a stylized character project focused on translating the original concept into a striking 3D character while exploring a predominantly hand-painted texturing workflow.

The result combines strong silhouettes, vibrant colors, intricate costume elements, and a distinctive hand-painted finish, while staying true to the original character reference.

From sculpting and topology to texturing and rigging, Chloris is a great showcase of the full stylized character workflow.

Be sure to check out Aleksandra's 2026 Rookies Entry and don't forget to leave a High Five! 👏
https://www.therookies.co/entries/49357

Stylized character art meets futuristic hard-surface design. ⚡🤖For his 2026 Rookies Entry, Antonio Nikolovski presents M...
19/08/2026

Stylized character art meets futuristic hard-surface design. ⚡🤖

For his 2026 Rookies Entry, Antonio Nikolovski presents Mia Colleen Clariant, a character project combining stylized forms with more realistic materials, details, and presentation.

With much of the design built around hard-surface elements, the character was modeled primarily in Maya, while the bodysuit, head, and hair were sculpted in ZBrush. Antonio aimed to find a balance between stylized and realistic character art, taking a different direction from his typically fully stylized work.

The project also explores a more advanced material workflow, using UDIMs for the main assets, a heavily modified MetaHuman base for the face and micro details, and a completely shader-driven approach for the hair.

From the character herself to the accompanying robotic elements, the final result brings together character sculpting, hard-surface modeling, texturing, and technical material work into one cohesive design.

Be sure to check out Antonio's 2026 Rookies Entry and don't forget to leave a High Five! 👏
https://www.therookies.co/entries/49387

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