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Donkey Kong II by NintendoDetailsTitle: Donkey Kong IIManufacturer: NintendoSeries: Game & Watch ( Multi screen )Model N...
08/09/2026

Donkey Kong II by Nintendo

Details
Title: Donkey Kong II
Manufacturer: Nintendo
Series: Game & Watch ( Multi screen )
Model No: JR-55
Release Date: March 7, 1983
Chipset: Sharp SM510 ( 32.768 kHz )

Description
Mario has captured Donkey Kong and put him in chains. Donkey Kong Junior must brave snapjaws, sparks and birds to get up to where papa is held prisoner to open each of four locks holding Donkey Kong.

Gameplay
Donkey Kong Jr. must throw the key at the bottom of the screen to the upper screen and then navigate to the top screen to unlock four chains while avoiding enemies the electrical sparks, Snapjaws and birds.
Score 1 point when Junior jumps over a spark or snapjaw. When each lock is opened between 5 and 15 points is awarded depending on how quickly Junior gets the key to the lock. A further 20 points is awarded when all 4 locks are opened and Donkey Kong is freed.
A miss is scored when Junior is bitten by a snapjaw, shocked by a spark, or pecked by a bird.
When the score reaches 300 points one life is added. If there are no misses the game goes into Chance Time where all points are doubled until a miss is scored.

Donkey Kong by NintendoDetailsTitle: Donkey KongManufacturer: NintendoSeries: Game & Watch ( Multi screen )Model No: DK-...
04/09/2026

Donkey Kong by Nintendo

Details
Title: Donkey Kong
Manufacturer: Nintendo
Series: Game & Watch ( Multi screen )
Model No: DK-52
Release Date: June 3, 1982
Screen: Liquid Crystal Display
Chipset: Sharp SM510 ( 32.768 kHz )

Description
In this 1982 edition in Nintendo's Game & Watch series of handheld electronic games Donkey Kong has kidnapped a beautiful girl (that's what the instruction guide says) and made her prisoner at the top of a construction site. Mario, who was a carpenter at the time (again, from the instruction guide), must take down Donkey Kong and rescue the girl.

Gameplay
Just like in the arcade game on which it was based, Mario must make his way up a series of girders while jumping over rolling barrels that Donkey Kong has thrown down to stop him. But, unlike the arcade version, he also has to ensure that he doesn’t bang his head on passing metal beams with a poorly timed jump. Not only that, but in order to take down Donkey Kong, he needs to activate a crane and make a heroic leap onto its swinging hook to remove the supports on Donkey Kong’s platform. Remove all four cables and the platform supporting Donkey Kong collapses.

Oil Panic by NintendoDetailsTitle: Oil PanicManufacturer: NintendoSeries: Game & Watch (Multi Screen)Model No: OP-51Rele...
03/09/2026

Oil Panic by Nintendo

Details
Title: Oil Panic
Manufacturer: Nintendo
Series: Game & Watch (Multi Screen)
Model No: OP-51
Release Date: May 28, 1982
Chipset: Sharp SM511 ( 32.768 kHz )

Description
In this first game released by Nintendo in the Multi Screen format of the Game & Watch series, a gas station helper must prevent fires from breaking out because of oil leaking on the third floor of the station.

Gameplay
Two customers are waiting at a gas station to fuel up. Meanwhile, an oil leak from a pipe on the third floor of the station is causing confusion. Move the station helper LEFT and RIGHT by pressing the control buttons to catch oil drops in his bucket. The helper's bucket can hold up to three drops of oil. Move the helper out to the veranda to pour the oil from his bucket in to the boss's oil drum on the second floor. Be careful not to drop oil on to the waiting customers.

Tips
The upper screen is a zoomed in view of the the third floor of the gas station where the helper is. All three floors of the gas station appear on the lower screen.

Snoopy Tennis by NintendoDetailsTitle: Snoopy TennisManufacturer: NintendoSeries: Game & Watch (Wide Screen)Model No: SP...
01/09/2026

Snoopy Tennis by Nintendo

Details
Title: Snoopy Tennis
Manufacturer: Nintendo
Series: Game & Watch (Wide Screen)
Model No: SP-30
Release Date: August 28, 1982
Chipset: Sharp SM510 ( 32.768 kHz )

Description
Snoopy plays tennis in this 1982 release in Nintendo's Game & Watch series of handheld electronic games.

Gameplay
Charlie Brown and Snoopy are playing tennis. When Charlie hits the tennis balls towards Snoopy, move Snoopy UP and DOWN to reach each ball. Press HIT to have Snoopy swing his racket and return the ball. Score 2 points for every ball hit.
Sometimes Lucy will join in on the action and intercept the ball hit by Snoopy and send it flying back towards him at twice the speed! Score 3 points for successfully returning a ball hit by Lucy.
When a ball gets by Snoopy a miss is scored. Score three misses and the game is over.

Tips & Tricks
Snoopy's swing must be timed perfectly to meet the ball. Pressing HIT when the ball is just in front of Snoopy's face will ensure the racket makes contact with the ball.
Timing the racket swing is also important because if Snoopy swings his racket and misses, he can not move up or down the tree until his racket returns to it's original position! But if you time the racket swing correctly and make contact with the ball you can immediately move up or down even before the racket returns to it's original position.
Reach 200 or 500 points (in every cycle of 1000 points) and all misses will be cleared. If there are no misses, the game goes in to CHANCE TIME for 50-70 seconds, during which balls returned by Snoopy from Charlie and Lucy are worth 5 and 6 points respectively.

Turtle Bridge by NintendoDetailsTitle: Turtle BridgeManufacturer: NintendoSeries: Game & Watch ( Wide Screen )Model No: ...
31/08/2026

Turtle Bridge by Nintendo

Details
Title: Turtle Bridge
Manufacturer: Nintendo
Series: Game & Watch ( Wide Screen )
Model No: TL-28
Screen: Liquid Crystal Display ( LCD )
Release Date: February 1, 1982
Chipset: Sharp SM510 ( 32.768 kHz )

Description
Turtle Bridge, like Parachute and Octopus, is a water-themed title in the Wide Screen format of Nintendo's Game & Watch series of handheld electronic games.

Gameplay
Mr. Game & Watch must assist tourists to get their luggage across a river by jumping on the backs of turtles.
Use the LEFT and RIGHT buttons to jump between turtles and move luggage from the left side of the screen to a tourist on the right side. Be careful not to jump on a turtle when they dive under water to catch a fish or you will fall into the water and score a miss. Three misses and the game is over.
You'll score 3 points for every piece of luggage you successfully get across the river. In addition, when you return to the left side of the screen to collect another load of luggage, you'll earn between 2 and 12 bonus points depending on how quickly you make the round trip.
In Game A, the middle turtle never dives under water since no fish will rise up from the center of the river, providing a safe place to wait. Be careful though, stay on the middle turtle for longer than two minutes and fish will start rising from the center as well.
In Game B, fish can rise for the center of the river at any time, and the speed of the game increases as the score increases.
In both game modes the number of fish increases as the score increases, temporarily reducing in number every 100 points before increasing again.

Fire Attack by NintendoDetailsTitle: Fire Attack!Manufacturer: NintendoSeries: Game & Watch ( Wide Screen )Model No: ID-...
28/08/2026

Fire Attack by Nintendo

Details
Title: Fire Attack!
Manufacturer: Nintendo
Series: Game & Watch ( Wide Screen )
Model No: ID-29
Screen: Liquid Crystal Display ( LCD )
Release Date: March 19, 1982
Chipset: Sharp SM510 ( 32.768 kHz )

Description
Prevent attackers from setting fire to your fort in this 1982 handheld electronic game from Nintendo.

Gameplay
In pioneer times a lone soldier has been left to defend a fort that is now under attack! Deflect the flaming torches of the attacking warriors using your trusty hammer.
Two warriors attacking from their position at the top of the screen throw flaming torches, while the braves at the bottom climb up ladders and try to set fire to the fort. Press one of the four position button to move the soldier to that corner of the fort and press the same button a second time to swing the hammer.
You'll score 2 points for every attack you deflect and lose one life for every torch that reaches the fort. Lose three lives and the game is over.
If you have no misses at 200 and 500 points you'll enter Chance Time, where for 30-50 seconds all enemy attacks deflected will be worth 5 points. If instead you have any misses when you reach 200 and 500 points, the misses will be cleared.

Popeye by NintendoDetailsTitle: PopeyeManufacturer: NintendoSeries: Game & Watch (Wide Screen)Model No: PP-23Release Dat...
27/08/2026

Popeye by Nintendo

Details
Title: Popeye
Manufacturer: Nintendo
Series: Game & Watch (Wide Screen)
Model No: PP-23
Release Date: August 5, 1981
Chipset: Sharp SM5A ( 32.768 kHz )

Description
In this Wide Screen edition of Nintendo's Game & Watch series of handheld electronic games, Popeye and Olive are getting ready to take a boat trip. Popeye has to catch the food Olive throws to him to load into their boat while he dodges Brutus' attacks.

Gameplay
Use the LEFT and RIGHT buttons to position Popeye to catch the items of food Olive throws towards the boat. Food items not caught lands in the water. You'll score 1 miss for every 2 items that ends up in the water. Brutus will try to knock Popeye out of the boat. Get knocked out by Brutus and you'll score 1 miss. Score 3 misses and the game is over.

Octopus by NintendoDetailsTitle: OctopusManufacturer: NintendoSeries: Game & Watch (Wide Screen)Model No: OC-22Release D...
25/08/2026

Octopus by Nintendo

Details
Title: Octopus
Manufacturer: Nintendo
Series: Game & Watch (Wide Screen)
Model No: OC-22
Release Date: July 16, 1981
Chipset: Sharp SM5A ( 32.768 kHz )

Description
Dive to retrieve treasure from a sunken ship but watch out for the giant octopus guarding it.

Gameplay
Descend from the boat towards the sunken treasure by moving RIGHT. Watch out for the tentacles of the giant octopus. If it touches you you'll lose one life. When you reach the treasure use the RIGHT button to collect some gems. If you have time grab the treasure multiple times for more points. Return to the boat by pressing the LEFT button to offload your treasure and gain some bonus points. Lose 3 lives and the game is over.

Chef by NintendoDetailsTitle: ChefManufacturer: NintendoSeries: Game & Watch (Widescreen)Model No: FP-24Release Date: Se...
24/08/2026

Chef by Nintendo

Details
Title: Chef
Manufacturer: Nintendo
Series: Game & Watch (Widescreen)
Model No: FP-24
Release Date: September 4, 1981
Chipset: Sharp SM5A ( 32.768 kHz )

Description
Chef is a Game & Watch™ handheld electronic game released by Nintendo in 1981.

Gameplay
A chef must keep food from falling to the kitchen floor by constantly tossing them into the air using his frying pan. When the chef places his frying pan below a food item just before it hits the floor it's automatically tossed upwards. Each food item tossed upwards will reach different heights before falling back down again. Sometimes a cat comes out and grabs an item of food and holds onto it for a little while before releasing it.
In Game A, the chef must keep three food items in the air. In Game B, there is a total of four items to to deal with. A miss is scored when a item of food hits the floor. Score three misses and the game is over. Any misses scored is cleared when reaching 200 and 500 points.

Fire! by NintendoDetailsTitle: Fire!Manufacturer: NintendoSeries: Game & Watch ( Wide Screen )Model No: FR-27Release Dat...
15/08/2026

Fire! by Nintendo

Details
Title: Fire!
Manufacturer: Nintendo
Series: Game & Watch ( Wide Screen )
Model No: FR-27
Release Date: December 4, 1981
Chipset: Sharp SM5A ( 32.768 kHz )

Description
First introduced in 1980 in the Silver Series of Nintendo's Game & Watch™ line of handheld electronic games, this 1981 re-release of Fire in the Wide Screen format features improved graphics and a more colorful background.

Gameplay
The tenants of a burning building are jumping out to save themselves from the raging fire. Use the LEFT and RIGHT buttons to position two fireman carrying a rescue net under the jumpers so that they can be bounced safely towards the waiting ambulance. Score one point for every jumper bounced off the net.
As the score increases the number of jumpers and the speed at which they fall will increase for added difficulty. If you fail to catch one of the jumpers you will lose one life. Lose three lives and the game is over.
In Game A jumpers only jump from the top floor of the building. In Game B they can also jump from the floor below.

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