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Laser tag  Laserwar LASERWAR Company – a leading outdoor and indoor laser tag equipment manufacturer. Website: laserwar.com We meet users’ expectations and demands worldwide.

Sooner or later every customer faces the need to choose a reliable laser tag manufacturer. And here you must consider lots of aspects, even those ones which are not obvious at first glance but appear to be decisive for long-term co-operation. A great number of customers have noted that LASERWAR is the best laser tag manufacturer in Russia. Thousands of laser tag players are satisfied with our production which meets the highest equipment quality standards. We supply our equipment to 97 countries. LASERWAR leads the way thanks to the following parameters:

1. Equipment quality
2. Unique developments
3. The hybrid "PRISM" optical system and revolutionary high precision "Parallax" optical system
4. Warranty
5. Product Assortment
6. Smart RGB-headbands
7. Software
8. A well-thought-out scenario system
9. Sound system
10. The best accumulators and chargers
11. Bluetooth
12. OLED-Display
13. The biggest events in the world of laser tag industry
14. Marketing materials
15. Client map

We are looking for new heroes!Every laser tag club has its own story: how the business started, what solutions turned ou...
01/10/2026

We are looking for new heroes!

Every laser tag club has its own story: how the business started, what solutions turned out to be successful, what helped grow, and what conclusions came from experience.

LASERWAR collects new stories from club owners for an interview and a small survey.

Would you like to share the history of your club?

To show the real experience of those who develop the laser tag business?

Leave a “+” in the comments or message us in direct.

How to Train an Instructor: The Experience of a Laser Tag Club OwnerOne day after a game, children at a laser tag club s...
29/09/2026

How to Train an Instructor: The Experience of a Laser Tag Club Owner

One day after a game, children at a laser tag club sat down to rest right on the floor. The instructor had simply forgotten to bring out chairs and tables.

At first glance, it seemed like a small thing. But it is exactly these small things that shape players’ impressions.

After four employees, each of whom lasted only one or two weeks, Mikhail Vyaltsev, owner of the Gorny Kot laser tag club, decided to write down all the experience he had accumulated in a set of instructions.

In this new interview, we discuss:
How do you train employees at a laser tag club? Which mistakes should you prevent?
How do you make sure the boss is truly perceived as a boss?
Why should a good instructor look at the game through the player’s eyes? And why turn the post-game statistics announcement into a small ceremony?

Read it, save it, and use it in your work: https://laserwar.com/pressroom/articles/how-to-train-an-instructor-the-experience-of-a-laser-tag-club-owner

Mobile Configurator Update for iOSThe Alphatag Configurator mobile app is now available for download from the App Store ...
23/09/2026

Mobile Configurator Update for iOS

The Alphatag Configurator mobile app is now available for download from the App Store for iPhone and AppGallery for Android.

The app helps you quickly configure equipment and manage the gameplay process.

The latest update adds support for the Digital Flag and Nuclear Briefcases, firmware updates for headbands, taggers, and shock bracelets, export of device serial numbers, and a music player for managing the match atmosphere.

To export serial numbers, update tagger firmware to version 11.03.15.48 and hit sensor firmware to version 11.01.15.69.
Download Alphatag Configurator and use the new features to prepare and run your games.

Alphatag Configurator: statistics that help you play strongerWho was more accurate?Who hit more often?Who really helped ...
21/09/2026

Alphatag Configurator: statistics that help you play stronger

Who was more accurate?
Who hit more often?
Who really helped the team win?

With Alphatag Configurator, these questions are answered not by arguments after the game but by statistics. The player sees their shots, hits, misses, damage, wounds, deaths, time in combat, victories, and defeats.

The numbers immediately show how the round went:
Fired a lot but hit only a little? Then it is worth working on accuracy.
Often won duels but was eliminated quickly? Perhaps it is time to choose positions more carefully.
High damage with a small number of shots? Excellent, efficient play.
Statistics can be saved as a PDF, while achievements and medals add motivation to play again and improve the result.

After the final signal, the game does not end: the player receives data, draws conclusions, and already understands what to change in the next round.

Read more in the article on the official website: https://alphatag.com/news/analysis-of-an-alphatag-configurator-round-statistics-achievements-and-takeaways-for-the-next-game_732/

Alphatag Configurator: less routine, more controlBefore a game, an instructor usually has to keep everything in mind at ...
18/09/2026

Alphatag Configurator: less routine, more control

Before a game, an instructor usually has to keep everything in mind at once: teams, the scenario, roles, equipment, additional devices, and the time before the start. The Alphatag Configurator takes on the bulk of this routine work.

You can use your phone, tablet or PC to:

- connect to the desired Wi-Fi network with a single click;
- update the firmware of taggers, headbands, and shock bands;
- configure equipment and peripheral device settings;
- create your own scenarios;
- configure roles;
- define the characteristics of a game character;
- assemble teams;
- configure sounds for various events and scenarios;
- launch the game;
- follow the game online;
- look through the statistics in online and offline modes;
- save such statistics in PDF.

In other words, the instructor manages not just individual settings, but the entire game cycle — from equipment setup to the debriefing of results.

The bottom line is simple: fewer pauses between rounds, less manual setup, and more control over the game.

Read more details here: https://laserwar.com/pressroom/news/alphatag-configurator-less-routine-more-control

What happens during one game?Any laser tag game has several important elements: preparation and launch, equipment operat...
14/09/2026

What happens during one game?

Any laser tag game has several important elements: preparation and launch, equipment operation, game events, backlights, information display and final statistics.

The launch of the game

Before the start the instructor prepares the playing ground: checks the play area, shelters, scenario devices, respawn points and the safety of passageways. Then he prepares the players’ kits: blasters, vests or headbands with hit sensors.

After this you can select the game parameters: scenario, teams, roles, number of lives, am******on, the round time, damage, respawn and additional options. This can be a standard team battle, control point capture, assault, zombie scenario or another format.

The launch can be done through software, mobile configurator or instructor console. After the start command the equipment synchronously switches to game mode.

Equipment

Each player gets a set of equipment that registers shots, hits, reloads, captures and other actions. After the start signal, the active phase of the game begins.

Game events

During a match the system records events such as shots, hits, player defeats, respawns, control points capture, finishes tasks, the use of the first aid kits, am******on or additional devices.

Backlight

Backlight on vests and blasters makes the game more exciting and helps you quickly understand what’s happening on the playing ground. Game events are accompanied by light indicators: the equipment signals key game events and shows the team’s color.

Also, the backlight is used on the walls of the arena or labyrinth. It helps with orientation, increases safety, and enhances the atmosphere of the game.

The display of information

During the game, data can be displayed on a screen, tablet, or control device. The instructor can see the progress of the match: active players, score, events, team status, and completing tasks.

If there is a screen for viewers, information is displayed in real time: who is in the lead, how much time is left, what objects have been captured, and how the score is changing.

Statistics

After the game ends the system collects final data: hits, defeats, shooting accuracy, player activity, team result, achieving goals, and the final score. These statistics help quickly analyze the match and understand which actions influenced the result.

Thus, one game turns into not just a shooter, but a controlled scenario, where the actions are recorded, displayed and influence the final outcome.

A New Target for Game ZonesIntroducing the latest LASERWAR product: the "Sphere" electronic target for laser tag."Sphere...
08/09/2026

A New Target for Game Zones

Introducing the latest LASERWAR product: the "Sphere" electronic target for laser tag.

"Sphere" is a compact target with a universal mount for a wall, stand, or another suitable location. A hit is accompanied by a bright flash and a sound signal, so the player immediately understands: the target has been hit.

In standalone RGB mode, "Sphere" operates independently. Place targets around the arena, create an additional game zone, or organize training for accuracy, reaction, and speed.

When connected to a radio base and the "Wild West" software, "Sphere" becomes part of an interactive attraction. Run scenario-based games, count points, and save statistics. Statistics with all hits and winners are displayed in the game history.

"Sphere" is compatible with taggers of any LASERWAR electronics generation and complements existing equipment.

- Up to 40 hours of battery life,
- 16 RGB LEDs,
- compact housing,
- flexible mounting options.

"Sphere" is a small device that opens up many options for expanding a venue.

Where would you place "Sphere" in your arena: in a separate room, on an obstacle course, or right on the game field? Share your ideas in the comments.

Why Players Come Back to the ArenaA striking interior helps attract attention. But the decision to come back for another...
04/09/2026

Why Players Come Back to the Arena

A striking interior helps attract attention. But the decision to come back for another laser tag game depends on whether the player had a strong emotional experience, understood the gameplay, and found a reason to try the arena in a new way.

In arena laser tag, this is shaped by lighting, sound, maze layout, interactive devices, scenarios, and the work of the club team.

What motivates customers to return to arenas again and again? Read more on our website: https://laserwar.com/pressroom/news/why-players-come-back-to-the-arena

What is Covered by the Warranty?An equipment malfunction does not always qualify as a warranty case. The LASERWAR warran...
03/09/2026

What is Covered by the Warranty?

An equipment malfunction does not always qualify as a warranty case. The LASERWAR warranty applies when the rules for storage, transportation, charging, and operation are followed. The warranty period is specified in the passport of each specific product.

If a problem occurs, it is important to assess not only the malfunction itself, but also the conditions in which the equipment was stored, transported, and used.

WHAT IS COVERED BY THE WARRANTY?

Warranty service covers cases that meet the warranty terms and are not related to violations of the operating rules.

The warranty period is specified in the product passport.

Power elements, speakers, and IR modules have a separate warranty period of 14 days.

The battery warranty does not cover damage caused by charging with an incompatible device.

Current LASERWAR warranty terms.

WHAT COUNTS AS IMPROPER OPERATION?

Most problems occur not during the game, but because of storage, transportation, or maintenance conditions. The following situations are considered improper operation when the equipment:

- is stored at an unsuitable temperature or humidity;
- is used at temperatures below -20 C;
- is not dried before further use after moisture gets inside the housing;
- is connected to a charger immediately after a game in snow or cold weather, without first warming it up and removing condensation;
- is stored damp in a closed case;
- suffers impacts or damage to the housing or optics;
- is used with cracked lenses;
- is exposed to water entering the housing;
- is transported without being secured and protected from impacts;
- is charged with an incompatible charger or without constant supervision;
- is connected to a charger that does not match the equipment version.

PROPER CHARGING IS PART OF OPERATION

Use only compatible branded chargers.

For Li+ equipment, first connect the charger to the equipment, then plug it into the mains.

A red indicator means charging is in progress; a green indicator means charging is complete.

Charge the equipment after use at a temperature of at least +5 C and for no longer than 2-3 hours.

Headbands have a separate limit: no more than 80 minutes.

When using a Smart RGB headband, follow the indicator on the headband itself: a steady green light means it is ready. The green indicator on the Firefly may turn on before the headband is fully charged.

Smart RGB headbands are designed to be charged with the Firefly. The Spider does not charge 9th, 10th, or 11th generation RGB headbands.

Current LASERWAR laser tag equipment operating manual.

WHAT TO DO IF A MALFUNCTION OCCURS?

During a game, a faulty tagger, base, or other device should be replaced with a spare immediately. The cause of the malfunction should be investigated after the event.

After the game, the equipment should be:

- turned off and counted;
- inspected for damage;
- cleaned and dried;
- put on charge;
- checked for speaker, IR emitter, vibration motor, and reload button operation.

If the malfunction requires technical intervention, do not disassemble the equipment yourself. If you are unsure whether you can fix the problem on your own, contact LASERWAR support or service.

HOW TO REDUCE THE NUMBER OF WARRANTY REQUESTS?

Warranty protection starts not when a malfunction appears, but with proper equipment operation.

Before every game, check the charge level, cleanliness, optics, firmware, and the condition of the kits.

After the game, clean the equipment, remove moisture, check the main components, and record any issues found.

Do not update firmware immediately before an event: after an update, the equipment must be tested in advance.

The rules for storage, transportation, charging, and operation are collected in the current LASERWAR manual, and the warranty terms are listed on the warranty page.

Before use, check the current manual and the passport of the specific product. This will help keep the equipment in working condition and avoid problems related to violations of the operating conditions.

More Freedom in a GameThe Defender’s main advantage is its wireless connection to the blaster. The vest and Pulsar commu...
02/09/2026

More Freedom in a Game

The Defender’s main advantage is its wireless connection to the blaster. The vest and Pulsar communicate via Bluetooth, allowing the player to move freely around the arena without restrictions.

Hit sensors are located on the front, back, and on shoulder straps. The shoulder placement is comfortable for a player: the sensors do not interfere with movements, do not press while running and keep the vest stable. This ensures accurate hit registration, and the gameplay remains dynamic and comfortable.

An 8000 mAh battery provides battery life. For the club, this means fewer charging breaks and more game shifts without additional equipment maintenance.

Lightweight and hypoallergenic material and adjustable fasteners provide comfort. The Airmesh inner lining is breathable and replaceable when needed — an important advantage for regular use.

Lights and vibration complement the game interface, and unified geometric design of the Defender and Pulsar makes the kit visually cohesive.

At Alphatag Arena every detail contributes to the gaming process:
- wireless connection — is for the freedom of movements;
- sensors — is for the accuracy of hits;
- battery — is for autonomy;
- ergonomics — is for comfort;
- design — is for the impression of the game.

Address

Kalnu Street 2 K-1, LV-2008
Jurmala
2008

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