13/03/2025
Village heart shell
This is my latest stylized 3D project, inspired by Chris Karbach's concept art. This is my first time working on an advanced stylized project. I used Blender for modeling, starting with a rough sculpt before refining the shapes. After completing the base model, I used ZBrush to sculpt details such as damage and tree wrinkles. To optimize the poly count, I retopologized the model in Blender. Once retopology was done, I unwrapped the UVs and baked the normal maps using Marmoset Toolbag. I then imported the model into Substance Painter for texturing. Finally, I tested the finished 3D model in Unreal Engine.