19/08/2026
Hello, brave Heroes of TwelveSky!
To provide a better gaming environment, server stabilization maintenance and content updates will be carried out.
Game access will be unavailable during the maintenance period. Please refer to the details below to avoid any inconvenience.
■ Maintenance Schedule
• Maintenance: August 20, 2026 (Thu) 09:00 ~ 14:00(UTC+9)
※ The maintenance schedule may change depending on the progress of the maintenance.
■ Updates
【1. Server Transfers Will Be Restricted】
• Restriction Period: Until further notice
The schedule for lifting the server transfer restriction will be announced separately once it has been determined.
※ The schedule is subject to change due to internal circumstances.
【2. New Event ‘Wuxia Dice’】
A new event, ‘Wuxia Dice,’ will be added, where you can roll dice to travel across the board and earn various rewards.
You can obtain Wuxia Dice through gameplay and roll two dice to move across the board according to the total number rolled.
Depending on the space you land on, you can receive various items or trigger special effects. You can also earn additional rewards based on the number of Completed Laps.
• Event Period: August 20, 2026 ~ September 17, 2026
[How to Play Wuxia Dice]
• Complete in-game missions to obtain Wuxia Dice.
• You can obtain up to 12 Wuxia Dice per day.
• Daily Dice Missions that are not completed will not carry over to the next day.
• Roll two dice to move by the total number shown.
• After moving, you will receive the reward assigned to the space you land on.
• If both dice show the same number (Double), you will receive 1 additional Dice roll.
• Each time you complete a full lap by passing or reaching the starting point, your Completed Laps count will increase by 1.
[Wuxia Dice Missions]
• Kill 3,000 Field Monsters
• Kill 3,000 Dungeon Monsters
• Kill 7 players from another Faction in Regular War
• Successfully capture a base once in Regular War
• Kill 7 players from another Faction in Grand Regular War
• Participate in Tower of Death
• Kill 7 players from another Faction in Gun-Gon Battle
• Spend 2,000 Gold Coins
※ You can obtain up to 12 Wuxia Dice per day by repeatedly completing the missions.
■ Special Spaces
In addition to Normal Spaces that provide rewards, the Wuxia Dice board also contains Special Spaces with unique effects.
[Energy Gathering]
No immediate reward is granted upon landing on this space.
Instead, 1 Bonus Dice is accumulated in ‘All Streams Return to One.’
Landing on Energy Gathering multiple times will continue to accumulate additional Bonus Dice.
[All Streams Return to One]
Upon landing on this space, you will receive all Bonus Dice accumulated through Energy Gathering at once.
[Void Step]
Upon landing on this space, you will leave the Normal route and move along a shortcut that crosses the center of the board.
You will receive all rewards from the spaces you pass through while traveling along the shortcut.
[Qi Deviation]
Upon landing on this space, you will become trapped by Qi Deviation and your movement will be restricted.
Roll two dice. If both dice show the same number, you will overcome Qi Deviation and escape immediately.
If you fail to escape, you will be able to move normally again on your next turn.
■ Space Rewards
Each time you land on a Normal Space, you can receive one of the following items along with additional Silver Coins.
For Special Spaces, a Silver coin pouch can be obtained, except from the Qi Deviation space.
[Normal Space Rewards]
• Mystic Talisman Box (Rare)
• Ice Cream(Event)
• Health pill(Ⅲ), Chi pill(Ⅲ)
• Noksando Talismans[UT]
• Chakra Release Elixir[UT]
• Loot Chest
• Transcendence Stone[UT]
• Random enchant stone box
• [UT]Ultimate Pet EXP Pill(Event)
• Skill Book Chest
• CP Slip
• Yin Energy
• Yang Energy
• Five Elements Energy
• 十 II / 二 Ⅱ / 之 Ⅱ / 天 Ⅱ
• Potential Shard[UT]
• Normal Grade Costume
■ Completed Lap Rewards
Each time you complete a full lap by passing or reaching the starting point, your Completed Laps count will increase by 1.
You can receive the following rewards based on your accumulated Completed Laps.
• 5 Completed Laps
* Winter Costume(Normal) ×1
* Winter Costume(Rare) ×1
• 10 Completed Laps
* Swimsuit(Normal) ×1
* Swimsuit(Rare) ×1
• 15 Completed Laps
* Halloween Costumes(Normal) ×1
* Halloween Costumes(Rare) ×1
• 20 Completed Laps
* Maid & Butler Costume(Normal) ×1
* Maid & Butler Costume(Rare) ×1
• 25 Completed Laps
* Transcendence Stone[UT] ×4
* Blue dragon egg[UT] ×6
• 50 Completed Laps
* Vacation costume(Epic) ×1
* 10M Silver Coins (Voucher) ×1
※ Completed Lap Rewards can be obtained according to your accumulated Completed Laps.
【3. New Growth System ‘Potential’】
A new growth system, ‘Potential,’ will be added, allowing additional Stats to be granted to Costumes.
Potential is an additional Stat system that is applied separately from an item's existing fixed Stats and Drill Socket Stats.
Potential Stones can be used to unlock Potential on eligible Costumes. When Potential is unlocked, its Grade, Stat type, and value are determined according to the specified probabilities.
Costumes that already have Potential can also have their Potential unlocked again to obtain new Potential Stats.
[How to Use Potential]
The Potential system can be accessed through:
[Beyond the Heavens] → [Potential]
[Unlocking Potential]
The following materials are required each time Potential is unlocked:
• Eligible legendary grade Costume or legendary grade(Mystic) Costume
• 1 Potential Stone
• 500,000 Silver Coins
The probability of obtaining a higher Potential Grade varies depending on the type of Potential Stone used.
[Number of Potential Stats by Costume Grade]
Potential cannot be unlocked on every Costume. It can only be applied to designated legendary grade Costumes that are eligible for the Potential system.
The number of Potential Stats granted varies depending on the Costume's Limit Break Stage.
• legendary grade: 2 Potential Stats
• legendary grade(Mystic): 3 Potential Stats
Each Potential Stat is determined independently, including its Grade, Stat type, and value.
Therefore, the same Potential Grade or the same type of Stat may appear more than once on a single Costume.
■ Potential Grades
Potential has four Grades:
Normal → Rare → Epic → Legendary
The probability of obtaining each Potential Grade varies depending on the Potential Stone used.
[Normal Potential Stone]
• Normal: 70.0%
• Rare: 25.0%
• Epic: 5.0%
• Legendary: 0.0%
[Intact Potential Stone]
• Normal: 67.0%
• Rare: 23.5%
• Epic: 8.5%
• Legendary: 1.0%
※ The Grade of each Potential Stat is determined independently.
■ Potential Stats
Once the Potential Grade is determined, one of the following Stats will be granted according to the specified probability.
• Dmg: 2.0%
• Defense: 11.0%
• HP: 6.5%
• Chi: 11.0%
• Elem. Dmg: 11.0%
• Elem. Def: 11.0%
• Att. R: 10.0%
• Dodge: 9.5%
• Critical Rate: 6.0%
• Critical Defense: 6.0%
• Status abnormality Def.: 2.0%
• EXP Gain: 12.0%
• Costume Enchant: 2.0%
※ The probability of obtaining each Stat is the same regardless of the Potential Grade.
■ Potential Stats by Grade
The possible Stat values vary depending on the Potential Grade obtained.
[Dmg]
• Normal: 18 ~ 22
• Rare: 35 ~ 44
• Epic: 59 ~ 74
• Legendary: 118 ~ 148
[Defense]
• Normal: 9 ~ 11
• Rare: 18 ~ 22
• Epic: 30 ~ 37
• Legendary: 59 ~ 74
[HP]
• Normal: 48 ~ 60
• Rare: 96 ~ 120
• Epic: 160 ~ 200
• Legendary: 320 ~ 400
[Chi]
• Normal: 60 ~ 75
• Rare: 120 ~ 150
• Epic: 200 ~ 250
• Legendary: 400 ~ 500
[Elem. Dmg]
• Normal: 24 ~ 30
• Rare: 48 ~ 60
• Epic: 80 ~ 100
• Legendary: 160 ~ 200
[Elem. Def]
• Normal: 24 ~ 30
• Rare: 48 ~ 60
• Epic: 80 ~ 100
• Legendary: 160 ~ 200
[Att. R]
• Normal: 12 ~ 15
• Rare: 24 ~ 30
• Epic: 40 ~ 50
• Legendary: 80 ~ 100
[Dodge]
• Normal: 6 ~ 8
• Rare: 12 ~ 15
• Epic: 20 ~ 25
• Legendary: 40 ~ 50
[Critical Rate]
• Normal: 0.30% ~ 0.60%
• Rare: 0.70% ~ 1.00%
• Epic: 1.20% ~ 1.50%
• Legendary: 1.90% ~ 2.50%
[Critical Defense]
• Normal: 0.30% ~ 0.60%
• Rare: 0.70% ~ 1.00%
• Epic: 1.20% ~ 1.50%
• Legendary: 1.90% ~ 2.50%
[Status abnormality Def.]
• Normal: 0.10% ~ 0.50%
• Rare: 0.60% ~ 1.00%
• Epic: 1.10% ~ 1.50%
• Legendary: 1.60% ~ 2.00%
[EXP Gain]
• Normal: 2.50% ~ 4.00%
• Rare: 4.10% ~ 6.00%
• Epic: 6.10% ~ 8.00%
• Legendary: 8.10% ~ 10.00%
[Costume Enchant]
• Normal: 1.00% ~ 2.00%
• Rare: 2.10% ~ 4.00%
• Epic: 4.10% ~ 6.00%
• Legendary: 6.10% ~ 8.00%
※ Not every value between the minimum and maximum values shown above can be obtained.
One of the predefined values for each Stat and Grade will be selected with equal probability.
For example, if the Potential result is ‘Normal Grade Dmg,’ one of the following values will be applied:
18 / 19 / 20 / 21 / 22
■ Re-Unlocking Potential
Costumes that already have Potential Stats can have their Potential unlocked again.
The materials required are the same as those required for the initial unlock.
However, re-unlocking Potential will remove all existing Potential Stats and replace them with newly determined Potential Stats.
※ Individual Potential Stats cannot be retained or changed separately.
※ Please make sure to check your current Potential Stats before re-unlocking Potential.
【4. Other Changes and Fixes】
• Fixed an issue where the 13th Skill could be used consecutively.
• Due to an identified issue with the Name Change Scroll, its use will be temporarily restricted.
* The item will become available again once the issue has been resolved.
• The maximum in-game Frame setting will be adjusted.
* The current maximum setting of 90 FPS will be increased to 120 FPS.
※ Precautions
• The game will be unavailable during the maintenance period.
• Maintenance may end early or be extended depending on its progress.
• Update details are subject to change, and any changes will be announced through an additional notice.
• Please completely close the game before maintenance to ensure your data is safely saved.
Thanks to the continued support of our Heroes, we will continue working to make TwelveSkyM The ONE even better.
Thank you for your continued interest and support.
-The TwelveSky Customer Support Team