19/04/2026
Perhaps in the future, game production will cease, and we will instead sell game tools or game ideas. This will happen if real-time AI generation becomes possible—if it becomes possible to instantly generate what you imagine simply by speaking it.
In the past, games were turn-based. It took quite a long time to transition to a real-time system. Initially, we exchanged text. We imagined while reading that text. Later, we began seeing not only text but also 2D images. Subsequently, we started seeing 3D images and animations in real-time.
The game industry has become more competitive and productive than ever before.
How much faster has calculation become since the invention of the computer?
How much information has poured out since the formation of computer networks?
Since machines and computers became connected, automation has occurred, and how much has production volume increased?
As filming became more mainstream, how many photos and videos have poured out? Before filming became popular, everything had to be drawn.
And look at the quality and quantity of recent games. User expectations and games have become more sophisticated, and there are now so many that consumption is impossible to keep up with. It is not just about quality and quantity. Because there has been such a wide variety, buyers are no longer concentrated on just a few games. Consequently, the sales volume of each game has likely decreased.
It has now become difficult to turn a single game into a fanbase. This is different from the past, when many people played a game simply upon its release. Now, when a game is released, people say things like, "It's not fun for this reason, it's inconvenient for that reason, it's unpleasant for that reason, and so on." Also, look at the current cost of developing a single game.
If there were an AI capable of generating anything in real-time, you could instantly start the adventure you are envisioning.
1. Imagine yourself becoming a hero and setting off on an adventure.
2. Tell the AI.
3. The AI immediately generates and outputs images, animations, interfaces, sound effects, and background music exactly as you described. Just like how current GPUs output 3D models and textures at 120 FPS.
4. You can simply watch the AI proceed or control it with a controller.
5. If you don't like what the AI has generated, say, "That's not it, what I want is blah blah blah..."
6. The AI will change it to your liking.
7. You don't just imagine the adventure; you experience it instantly through the screen, speakers, controller, eyes, ears, and hands.
In this way, instead of purchasing and experiencing games created by others, you will be able to play games that suit your taste immediately, whenever you want. This applies regardless of the genre, whether it is first-person or third-person, 2D or 3D. Real-time strategy simulation games would also be possible, right?
Once this becomes mainstream, fewer people will complete and sell games, and there will be a surge in sales of game tools. 'AI that accurately generates what I imagine.'
Once this becomes mainstream, textures and other elements that used to take up a lot of user storage space will disappear or be reduced.
It’s not just games. The same goes for operating systems and word processors. AI instantly generates and displays the OS interface and word processor I want. All I have to do is imagine, think, and speak. At that level, I wouldn't even need to control it with my own hands, just like Jarvis from the movie Avengers. All I would need is a single, high-quality AI.
There is another method as well. While this approach may be feasible in the near future, it still takes up a significant amount of storage space.
The AI does not instantly output my imagination. This AI is similar to current gaming tools.
1. I tell the AI what I have imagined.
2. The AI generates and saves 3D models, textures, animations, background music, sound effects, interfaces, etc., based on my description.
3. I load and play the saved game.
This method seems unlikely to significantly change or replace the current gaming industry. This is because there is so much work for the user to do that it is difficult to play what they have imagined immediately. However, looking at games like Roblox and Minecraft, there are likely quite a few people who enjoy gaming in this way.
Wouldn't it be possible for operating systems and word processors to be created and used exactly as I want in this manner as well?
In the future, how many finished games will actually be created and how many will be sold? Will we really live in a world where games are instantly created and played exactly as I envision them and to the tastes of each user?
Consequently... if we can simply generate things using AI, many things will be replaced by AI.
What will happen to YouTube? What about Netflix? What about Disney?
"I want to watch my AI play games; why do I need YouTube?"
"I want to watch movies generated by my AI; why go to the cinema? Why buy movies? Why do I need actors and directors?"
"I want to listen to music generated by my AI; why buy MP3s? Do I need singers?"
"My AI builds the OS and word processor, so why do I need programmers?"
Since AI can do everything, will everything be replaced? In the near future? Or in the distant future?