SKIE GRAPHIC STUDIO

The Mart IIA quiet night somewhere between reality and memory.This scene was built around the atmosphere of a late-night...
08/08/2026

The Mart II
A quiet night somewhere between reality and memory.
This scene was built around the atmosphere of a late-night city after the rain empty streets, wet asphalt, distant headlights and the cold glow of a convenience store that feels almost like a refuge in the darkness. The 24H MART becomes the visual focal point, its pale fluorescent light cutting through the heavy blue-black atmosphere and reflecting endlessly across the flooded pavement.
I wanted the lighting to feel cinematic but imperfect: the warm street lamps contrasting with the cold interior light, red taillights bleeding into the puddles, and soft halos diffused by the rain and moisture in the air. The reflections help blur the boundary between the physical street and its reflection, creating a slightly dreamlike, almost nostalgic feeling.

The MartA personal environment created in Blender & Octane.A quiet convenience store, somewhere in the middle of the nig...
19/07/2026

The Mart
A personal environment created in Blender & Octane.
A quiet convenience store, somewhere in the middle of the night

06/06/2026
This project is a cinematic environment created in  , with a primary focus on  , mood, and visual storytelling.The scene...
21/04/2026

This project is a cinematic environment created in , with a primary focus on , mood, and visual storytelling.
The scene is designed around a single focal subject (daewoo mk1 2001 restyling) using lighting to establish narrative tension and guide the viewer’s attention. A strong contrast between the bright storefront and the darker surrounding environment was used to create a clear value hierarchy and silhouette readability.
Lighting was built using a combination of emissive geometry (store signage) and carefully placed area lights to simulate practical sources. Volumetric fog was introduced to enhance depth, diffuse highlights, and create a layered atmosphere, contributing to a more cinematic look.
Special attention was given to light behavior on wet surfaces. Reflective materials were tuned to capture and spread light across the ground plane, reinforcing the composition and adding secondary points of interest through reflections.
Camera setup plays a key role in the final image: a low angle combined with depth of field helps emphasize scale and isolate the subject, while subtle lens effects contribute to a more photographic feel.
The overall goal was to create a moment that feels grounded yet slightly surreal, using lighting as the main storytelling tool. Rendering was done in Cycles, with minimal post-processing focused on color balance and contrast refinement.

The basement made in
30/03/2026

The basement made in

Indirizzo

Rome
00179

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