Nacon Studio Milan

Nacon Studio Milan Italian video game developer creating state-of-the-art games. Working on our new Terminator project.

On Thursday July 2, Nacon Studio Milan CEO & Creative Director Marco Ponte, Head of Design Fabio Respighi, and Lead Game...
30/06/2026

On Thursday July 2, Nacon Studio Milan CEO & Creative Director Marco Ponte, Head of Design Fabio Respighi, and Lead Gameplay Designer Giulia Capacci will join the Jury at New Game Designer 2026, an event organized by Università degli Studi di Milano, where students will present their game prototypes.

📍 Università degli Studi di Milano,
CTU - Centro per le tecnologie e la didattica universitaria

http://ngd.unimi.it/

Sosteniamo la campagna di IIDEA - Italian Interactive Digital Entertainment Association a supporto del tax credit videog...
04/06/2026

Sosteniamo la campagna di IIDEA - Italian Interactive Digital Entertainment Association a supporto del tax credit videogiochi.
Si tratta di uno strumento strategico per la crescita della game industry italiana, capace di favorire investimenti, innovazione, sviluppo delle imprese e nuova occupazione qualificata.
Garantire certezza e continuità a questa misura significa contribuire alla competitività del settore e sostenere il futuro dell’industria videoludica in Italia.

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We support IIDEA's campaign with regard to the tax credit for video game production, a strategic tool for the growth of the Italian game industry, capable of fostering investment, innovation, business development, and new skilled employment.
Ensuring certainty and continuity for this measure means contributing to the sector's competitiveness and supporting the future of the video game industry in Italy.

25/05/2026

Today marks ten years since the founding of our company, initially named Lunar Great Wall Studios. 🌙
In 2016, Marco Ponte, together with a group of adventurous veterans from the Italian game industry, started a journey that took us from the development of our first ambitious platformer game, to the creation of a racing division where our core team's background shined, to the exploration of new genres and challenges.

Today, we're grateful to all the people that have made this journey possible.
We're excited for what comes next! Happy 10 years to us 🎂🎉

Today, our Gameplay Designer Federico Baglivo will hold the first in a series of three game design workshops with Digita...
20/05/2026

Today, our Gameplay Designer Federico Baglivo will hold the first in a series of three game design workshops with Digital Bros Game Academy on the themes of game economy, with examples from his work on TT Isle Of Man: Ride on the Edge 3, and his prototyping pipeline on Machinations.

Thank you for having us! 🎮

02/04/2026

The walls here have grown just as familiar as the scorched sands of the wasteland beyond, but don't let that lull you into a false sense of security. No amount of concrete can keep you safe from what hunts you now.

➡ A new Dev Blog is coming soon, but if you've missed the previous one you can catch up here:
https://store.steampowered.com/news/app/2617340/view/542257683090112643

17/03/2026

In the wake of Judgment Day, survivors often set up scraggly camps around vital infrastructure like these radio towers.
Maintaining control of the radio signal is vital for The Resistance's operations — and almost as important as keeping it from falling into Skynet's hands.

➡ If you've missed it, you can read our latest Steam News here:
https://store.steampowered.com/news/app/2617340/view/542257683090112643

Indirizzo

Corso Europa 5/7
Milan
20122

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