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Indiafoxtecho Flight simulation add-on aircraft for Microsoft Flight Simulator, Eagles Dynamics DCS, LM P3D

F-35 VERSION 1.4.6 RELEASE (PC)+++++We are are moving forward with the release of version 1.4.6 of our F-35 project, whi...
16/10/2026

F-35 VERSION 1.4.6 RELEASE (PC)
+++++
We are are moving forward with the release of version 1.4.6 of our F-35 project, which is meant to be (possibly) the last 1.X version before we move to 2.X.
For this reason, and as a sign of gratitude for your support to this project, we have tried our best to make this as good and as comprehensive as possible, with graphical and functional improvements and new liveries (grand total is now 106 - but we still get messages of people asking for more), including Germany and Canada.

The update for the PC version is being sent to our vendors right now and should be available with the usual lead times (hours for SimMarket, a couple of working days for Orbx and Justflight, one week for Microsoft).

The equivalent XBox version for this update will be released in the next few days, as we are trying to squeeze as much functionality as we can for this update (but it will still be limited with respect to the PC version).

Link to the current version of the manual:
https://drive.google.com/file/d/1ln1SFwQPhw7xqW-vbW0UMasQ2Rxla6TN/view?usp=drive_link

Change log:

EXTERNAL MODELS
- Fixed missing DAS opening on fuselage top
- Minor improvements to existing DAS windows and MADL antennas
- Fixed minor glitches in GBU-12 geometry
- Improved textures of GBU-12,GBU-31,AIM-120 and AIM-132
- Minor fix to F-35A nose gear door geometry
- Reworked AAM launchers and fixed rail launch angle (approx 10 degrees down)
- Reworked inner weapon pylons and adjusted weapon anlge (approx 2 degrees down)
- Fixed minor smoothing glitches on F-35B model
- Redone canopy glass on F-35B model

COCKPIT MODELS
- Replaced stick model with a more accurate one
- Replaced throttle model with a more accurate one
- Redone all panel graphics fror better readability
- Added missing canopy switch
- Solved minor cockpit mesh glitches
- Fixed canopy lock lever animation
- Minor tweaks to seat belts
- Added multiple HOTAS animations
- Decreased Jettison Selector k**b mouse area and fixed bug causing Jettison button not to be clickable
- Revised pilot visibility conditions so that it should now be visibile in multiplayer
- Minor adjustments to pilot animations
- Improvements to F-35B canopy

MISCELLANEOUS
- Adjustments to spawn static height and pitch
- Fixed script causing canopy to close when spawning cold and dark
- Fixed minor configuration errors
- Redone all thumbnails
- Minor improvements to aircraft configuration files

VEHICLE SYSTEMS
- Fixed incorrect configuration of emergency gear extension
- Afterburner now has continuously modulated thrust depending on throttle lever position
- Slightly revised flight control effectiveness when limiters are disabled
- Revised LED strobe lights frequencies

MISSION SYSTEMS
- Increased TSD plotting to 60 tracks
- Removed unnecessary code duplication on TSD
- Added support to Target (TGT) and Initial Point (IP)
- Reworked TFLIR imaging for more realistic rendering
- Reworked DAS imaging for more realistic rendering
- Reworked ASR synthetic imagery for more realistic rendering
- Added support for extended map mode (square format only)
- Fixed minor graphic glitch in ICAWS pop up mode
- Fixed multiple minor graphic glitches in SMS format
- Fixed number of gun rounds if external gun pod is mounted
- SMS format: revised main format details for realism
- SMS format: added SMS CNTL subpage
- SMS format: added SMS INV subpage to allow editing individual stores
- SMS format: added SMS SJ to allow editing Selective Jettison packages
- SMS format: added realistic countermeasures inventory and arm option
- TSD format: optimization of math functions used for track display
- TSD format: removed unnecessary code duplication
- TWD format: added countermeasures inventory and program status
- TWD format: added CM, MW and EA status captions
- General optimization of PCD code
- Reduced total number of .png files required

LIVERIES
- Added F-35A 3511 Polish Air Force Livery
- Added F-35A 24-5970 35th Fighter Wing USAF Wild Weasel
- Added F-35A 06-07 Italian Air Force Special Tail
- Added F-35A 35-01 Luftwaffe
- Added F-35A F-027 Koninklijke Luchtmacht "drone killer" (with drag chute pod)
- Added F-35A F-031 Koninklijke Luchtmacht Special Tail
- Added F-35A FL009 Belgian Air Force (with drag chute pod)
- Added F-35A 35A001 Royal Canadian Air Force
- Added F-35B CG-19 VMFA-231 U.S.M.C.
- Added F-35B ED-00 VMFA-533 U.S.M.C.
- Added F-35B ED-01 VMFA-533 U.S.M.C.
- Added F-35B ED-06 VMFA-533 U.S.M.C.
- Added F-35B ZM144 Royal Air Force
- Added F-35B ZM158 Royal Air Force
- Added F-35B ZM170 Royal Air Force
- Added nation-specific pilot patches for Belgium, Poland, Finland
- Added several squadron-specific pilot patches

*** FAILED PROJECTS ***As we are approaching the final testing stages of the TA-4J Skyhawk and F-16 Falcon projects, we ...
12/10/2026

*** FAILED PROJECTS ***
As we are approaching the final testing stages of the TA-4J Skyhawk and F-16 Falcon projects, we are doing a some housekeeping and we are browsing through the old projects in order to plan for 2027 activities.

Also, we usually receive many messages with suggestions/requests of certain models - and even some very vocal opinions on why we must ABSOLUTELY do a specific plane next (and before you ask for your specific plane - please note that OUR BOOK IS FULL at least until mid 2027).

So, given that (unlike most developers ;-) ) we like to discuss our failures more than our successes, we thought it would be interesting to share with you some of the "failed" projects - stuff we have started working on, and we had to cancel or put on the backburner - and explain the reasons why.
This will hopefully share some light on the though process and selection criteria - although the main one has always been "we do the planes we like most" - and what may go wrong in this kind of projects.

Macchi-Castoldi M.C.72
+++++
Specifically conceived for the Schneider Cup in 1930, this model flew the first time in 1931 and in 1934 established the world record as the fastest seaplane (and it is still the world record holder in the piston-powered seaplane category to date).

Why we wanted to do it?
Given that the whole core team is Italian and we operate in Italy, we thought it would have been nice to create this to celebrate the 100th anniversary of the Italian Air Force in 2023.

What went wrong?
The root cause of this "failure" was the lack of documentation, which created big delays, to the point we had to re-focus the resources on other, more urgent projects.

What is the status of the project?
Technically it is still on-hold. We'd love to finish this one.
Similarly we had started an Ansaldo SVA several years ago, but it did not went much beyond initial 3D modelling.

Space Shuttle
+++++
This project does not require any introduction, and we had very positive feedback on early screeshots.

Why we wanted to do it?
Given there were decent 3D assets on the market, we thought we could use them to and have a fun "toy project", which we could sell it for few bucks even if it is basically a glider only, so you could only simulate the last portion of the mission.

What went wrong?
Competition - another company had the same idea, with pretty much the same features we had though of. So, if we wanted to differentiate our offering, we should go way deeper in system simulation, and we had no resources to do that.

What is the status of the project?
The project is cancelled. We hope we will be able to resume/restart it - one day or another - but it is highly unlikely.

F/A-18C Hornet
+++++
Another model which is much requested...and another model which does not require introductions.

Why we wanted to do it?
The "Legacy" Hornet was more interesting for us that the E/F/G versions for two reasons: no default plane in the sim, and lots of countries (and cool liveries). Moreover there were decent (but somewhat inaccurate) commercial 3D models we could use starting point.

What went wrong?
The source material we started from turned out to be inaccurate, and with many geometry errors - also, the work to be done in the cockpit to bring it to current quality standard turned out MUCH bigger than we originally planned for.

What is the status of the project?
Technically on hold. We hope we will be able to resume it in 2027.

***EDIT: MICROSOFT SOLVED THE BUG, UPDATES ARE BEING PORTED CORRECTLY TO 2024***NOTAM - DELAYS IN PRODUCT UPDATES ON MSF...
09/10/2026

***EDIT: MICROSOFT SOLVED THE BUG, UPDATES ARE BEING PORTED CORRECTLY TO 2024***

NOTAM - DELAYS IN PRODUCT UPDATES ON MSFS2024
++++
We have been informed that there is currently a bug on the Microsoft side that causes MSFS2020 packages and updates not to be ported to MSFS2024.
For this reason, version 1.1.16 of the F-14 Tomcat is not yet available on MSFS2024, and delays are expected for the upcoming updates of other products.

Microsoft is aware of the bug and is working to solve this.

MSFS PROJECTS UPDATE++++++++++++++++We made substantial progress on multiple projects in the past few weeks, but we have...
02/10/2026

MSFS PROJECTS UPDATE
++++++++++++++++
We made substantial progress on multiple projects in the past few weeks, but we have not posted news in a while, so here is a quick recap of some of the things we have been working on lately on Microsoft Flight Simulator.

F-35 VERSION 1.X
While work has started on the 2.X version, in the real world the F-35 program achieved important milestones (like the first flight for German and Canadian planes). This, together with the fact that the 2.X will take several months to complete, motivated us to work on a MASSIVE F-35 1.4.6 update, which will include some of the features that were planned for 2.X, along with many new liveries and improvements.
It may not make sense commercially (as this may reduce the appeal to buy the 2.X version), but so be it: we want you to have the best F-35 experience we can deliver while waiting for the 2.X.

F-16A FALCON with Heatblur Simulations
There is still some work to be done on multiple fronts, but the package is in a very good shape. In particular, the art package is not yet complete, and some more work is needed on the navigation and store management systems.
We do not have a release date just yet - we'll try our best to deliver it this year, but -as usual- "it is ready when it is ready".

TA-4J SKYHAWK
Good progress in many areas, including the CFD flight model, cockpit art and functionality. We still need to complete some parts of the navigation system, and add functionality to some panels in the cockpit and add the sound package, but we are close to a proper beta.

TORNADO
We have been working on a major update to the TV/TAB and navigation system to allow better integration with MSFS2024 and its EFB (and a more reliable behavior in 2020). It is basically done, but we need to find the time to pack it (and take the chance to fix some minor glitches)

F-14 TOMCAT
We are working on a further small update to intriduce glove vanes and fix a couple of minor glitches.

T-45 GOSHAWK AND LONG-EZ "2.0"
As stated previously, we are updating these projects to bring them to up-to-date graphical standards and then convert them to native 2024 formats. Good progress on both - especially the T-45 - but we do not have a release date just yet.

As usual, we will try our best to keep you updated.

F-14 TOMCAT UPDATE VERSION 1.1.16+++++It has been brought to our attention that the workaround for the MSFS2024 Sim Upda...
18/09/2026

F-14 TOMCAT UPDATE VERSION 1.1.16
+++++
It has been brought to our attention that the workaround for the MSFS2024 Sim Update 6 animation RPN bug(*) worked only to some extent, and the animation glitch on the left outboard spoiler still appeared when the speedbrake is deployed.
Frankly we cannot stand glitches in control surfaces, so we are deploying a further fix for this (even if Microsoft promised this would be fixed on the simulator in SU7).
We also took the chance to deploy sightly optimized visual models, add some liveries from the DCS versions that were left out, fix a minor glitch on VFA-142 livery and add some "backup" liveries for some squadrons for multiplayer.

And no, we are not done on the Tomcat just yet - we plan to add glove vanes to the early models, add LODs (which are also needed for a proper 2024-native -and possibly PS5 compatible- version) and expand Jester functionality (but this one will depend on time/resources).

Below is the change log. Update will be deployed with the usual lead times, which may be slightly longer as the file is being dropped to our distributors on Friday evening...

Version 1.1.16
16/09/2026

EXTERNAL MODEL:
- changed spoiler script as workaround for SU6 RPN bug
- optimization for late F-14A and F-14B models

LIVERIES

Early F-14A Model
- Fixed gunvent texture mistake in VF-142 AE200 livery
- Added VF-41 AJ101
- Added VF-142 VF-142
- Added VF-114 NH101

Late F-14A Model
- Added VF-111 NL200

F-14B model
- Added VX-9 XF240 White Whale to F-14B

(*) for those interested, the RPN bug in the animation code in SU6 and 6.1 of MSFS 2024 is as follows: the stack of RPN evaluation is not correctly cleared after expression evaluation in PartInfo animations, so that - in some cases - the value computed for one animation creeps on the next animation. This is being tracked by Microsoft and should be solved in SU7 (possibly).

TA-4J SKYHAWK PROJECT UPDATE+++++Yes, we know you were waiting for an F-16 project update (rest assured it is coming - w...
18/09/2026

TA-4J SKYHAWK PROJECT UPDATE
+++++
Yes, we know you were waiting for an F-16 project update (rest assured it is coming - we are waiting for updated art assets), but we have made some significant progress on the TA-4J which is worth sharing:
- we have completed the modifications/corrections to the cockpit we wanted to do, and we are moving forward with the updated texturing (screenshots are WIP). There are still some minor modifications to do, however, as we spotted other small inaccuracies.
- the (realistic) navigation system is in place... and YES, you will have to enter the coordinates with the k**bs, and manage the navigation error depending on doppler radar states, magvar etc. (but we will add an option to use it "like a GPS" in case you do not want to)
- cockpit interactions are *almost* complete (but some more work is needed)
- flight model is in place, but we do not like crosswind behavior too much, so we are tweaking it.

As for all of our projects, it is ready when it is ready - release date will depend on how quickly we will be able to address the issues above and complete the missing features, but it is not far away in the future.

Aside, updates to the F-14, Tornado and F-35 (including the new German livery) are in the works - we'll make separate posts on those.

Matt was a great guy and helped us a lot. He will be missed by all the flight simulation community.Ciao Wags.
11/09/2026

Matt was a great guy and helped us a lot. He will be missed by all the flight simulation community.
Ciao Wags.

It is with great sadness that I share the news of the passing of our dear friend and colleague, Matt Wagner, who left us on September 7th after a hard-fought battle with cancer.

I first met Matt back in 1995 when he joined SSI as a producer with the specific job of managing the blossoming relationship with our fledgling company. What began as a professional partnership grew into an enduring friendship that spanned three decades. Matt became a pillar of Eagle Dynamics as our Senior Producer in 2002. His passion and relentless dedication were fundamental to shaping DCS into what it is today, as he became the heart and voice of our team to the world.

Matt was loved and respected by everyone who had the privilege to work alongside him. His attention to detail and deep understanding of the subject matter endeared him not only to our team, but to the combat flight simulation community worldwide. All of you knew Matt, whether through his iconic videos, his tireless presence, or his genuine love for DCS. He touched all of us with grace and kindness.

During his illness, so many of you reached out with incredible generosity, raising funds to help support Matt in his battle for survival. Those funds went to vital use, bringing comfort and support to Matt and his family during their hardest days. On behalf of Matt’s wife, Kumiko, and all of us at Eagle Dynamics, we extend our profound and heartfelt gratitude to every person who contributed. Your kindness meant the world to him and to all of us.

We are devastated by his loss, yet amid the grief, we feel deeply privileged to have known him and to have shared in his journey by our side. Matt was a brave man; his legacy, his spirit, and his impact on our lives and our community will be remembered.

I will miss his soft voice, our daily calls, and his joy for what he did.

Clear skies, my friend.
Nick

EUROFIGHTER TYPHOON VERSION 1.0.10With apologies for the inconvenience, version 1.0.9 of our Eurofighter project had an ...
11/09/2026

EUROFIGHTER TYPHOON VERSION 1.0.10

With apologies for the inconvenience, version 1.0.9 of our Eurofighter project had an error in one script of the lighting system which prevented the formation lights to work as intended. We fixed this, and also took the chance to make some minor changes to the pilot figure visibility scripts and fixed a minor glitch in the pilot figure geometry.

New package has been sent to our vendors - as usual it will take some time for them to update their databases. Marketplace release of version 1.0.9 has been stopped to avoid confusion, and version 1.0.10 has been submitted instead.

CHANGE LOG:

External model
- Fixed minor export glitch in pilot figure geometry

Systems
- Fixed bug preventing formation lights to work correctly on version 1.0.9

Miscellaneous
- Changes to pilot visibility code

FUTURE OF THE F-35 PROJECT (Version 2, PS5, MSFS2024 NATIVE VERSION)*********In the past few weeks we have received doze...
08/09/2026

FUTURE OF THE F-35 PROJECT (Version 2, PS5, MSFS2024 NATIVE VERSION)
*********
In the past few weeks we have received dozens of messages asking questions about the F-35 "Version 2" project, availability on PS5 and about 2024 native version, so we decided to share what are our current plans and thoughts.

VERSION 1.X
We will release at least another update to version 1.X - this is mostly meant to add new liveries, including the German one which will be officially presented shortly in real life.

VERSION 2.X
We are actively working on this as we believe the 1.X version is not the best, in terms of visual quality, we can produce nowadays and what it is expected by the current "top tier" products in the industy.
We WANT the F-35 to be as good as it can be.

NATIVE 2024 VERSION
At the moment, we have still roughly 25-30% of our customer base on MSFS2020, and we do not think there is a huge value - in terms of new features - in a native 2024 version.
Another point is the quality: we are not keen on making a sloppy port of the 1.X version just to cash-in on the popularity of the F-35 and we think that a 2.X 2024-native version would be a better option.
Aside Supporting both 2020 and 2024 separate builds is a huge effort, especially if we want to support continous development of the product as we typically do. But....

PLAYSTATION 5 ..we have a huge demand from our customers for a PS5 release, but this clashes with the statements above about MSFS2024 native version. As we discussed previously, the PS5 Marketplace is CURATED by Microsoft: this means they decide what is suitable for the platform and what not. HOWEVER, they clearly stated that having a 2024-native package is a PREREQUISITE for being considered for PS5 (and this applies to all of our other products).

The fastest way to support PS5 users would be to make a "quick and dirty" 2024-native package, but this goes against our long term plans.

We will rediscuss the project internally and will keep you up to date - in any case expect an update as soon as the German F-35A is officially unveiled in real life.

TYPHOON PROJECT UPDATE - VERSION 1.0.9+++++We have just released to our vendors a new update to our Eurofighter Typhoon ...
07/09/2026

TYPHOON PROJECT UPDATE - VERSION 1.0.9
+++++
We have just released to our vendors a new update to our Eurofighter Typhoon Project for Microsoft Flight Simulator.
This update, along with new liveries and minor fixes, brings some new experimental features in PA, Navigation and SWP.

The updated version should be available shortly on SimMarket, Orbx and Justflight (a couple of days in the worst case) and next week (mostl likely) on the Microsoft Marketplace.

Below is the change log:

Version 1.0.9
September 7th 2026

EXTERNAL MODEL:
- Added Storm Shadow missile

COCKPIT MODEL:
- General optimization of geometry and textures
- Added multiple LODs

FLIGHT MODEL:
- changed afterburner settings so that power output is almost continuous and linear with throttle position

AVIONICS:
- fixed HUD speedbrake status (reflects the pilot desired position, not the actual speed brake position)
- added support to Storm Shadow missile (token weight 3216 lbs)
- completely redesigned flight plan graphics, method and code in PA format
- added LL calibration option for MSFS2020 and 2024 in SWP page
- LL calibration value is saved as permanent variable
- Added Bullseye and FAOR data input pages in SWP mode
- Added present position MARK waypoint option in SWP mode
- PA format: Added basic implementation of Late/Early time and DGS (although predictions are currently based on autothrottle setting)
- PA format: Added basic bullseye grid
- PA format: added map brightness filter
- HOTAS: added possibility to switch between local and zulu time in PA format
- HOTAS: addes possibility to switch filter and bullseye grid in PA format

LIVERIES:
- Added Luftwaffe 31-07 special color
- Added Spanish Air Force 462-61, 462-62, 11-57, 14-59 and 14-73 liveries

We highly encourage you to the "NAVIGATION SYSTEM (ADVANCED OPTIONS)" section in the manual if you want to test the new (experimental) features, like in-cockpit waypoint editing, bullseye symbology and Fighter Aerea Of Responsibility (FAOR).

https://drive.google.com/file/d/1I0TGw7ipnkbf_Y3wYmGYDsdbJoPjFQrF/view?usp=sharing

Indirizzo

Genova

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