Indiafoxtecho

Indiafoxtecho Flight simulation add-on aircraft for Microsoft Flight Simulator, Eagles Dynamics DCS, LM P3D

DCS PROJECTS UPDATE*************************We'd like to apologize for the lack of updates on our DCS projects, but, as ...
25/04/2026

DCS PROJECTS UPDATE
*************************
We'd like to apologize for the lack of updates on our DCS projects, but, as we said multiple times, DCS development is often way more time consuming than MSFS, and there is a lot of work happening in the background which often does not lend itself to flashy screenshots.
Rest assured we remain committed to DCS product development along with our MSFS products.

DCS G.91
**********
We have made significant progress in several areas. In terms of 3D modeling, for example, we have decided to invest a substantial amount of time increasing the level of detail to an unprecedented level for our standards. The G.91 will have most likely the most detailed 3D model we have ever produced.
Unfortunately on the coding side, the new approach we have decided to take (which allows us an even more detailed subsystem simulation, down to the individual components) is taking way more time than what we expected but we have started integrating the new code in the cockpit, which is a huge step forward.
We do not have a release window yet - we'll keep you posted on the progress.
..and, before the MSFS crowd asks, YES we plan to convert it to MSFS too in future, but the development of a full fidelity DCS module has higher priority.

DCS MB-339
*************
In the past few months, our main focus has been rewriting the radio system to take advantage of the native VOIP features. This required a substantial effort from our side to reorganize the avionics, but the update is now complete and tested, and will be most likely deployed in the next DCS update.

Change log as follows:
* Added: Long PTT press for VOIP, short PTT press for COMM menu
* Fixed: VOIP shows four radios instead of two
* Fixed: Backgroud CDU brightness

We will continue developing the DCS MB-339, although the main target of the DCS team is to complete the DCS G.91 Beta.

F-35 PROJECT UPDATE************************We are releasing a minor update to the F-35 (version 1.4.5) which is primaril...
21/04/2026

F-35 PROJECT UPDATE
************************
We are releasing a minor update to the F-35 (version 1.4.5) which is primarily meant to address a couple of very minor issues and add liveries for Finnish Air Force and a couple of other units.
Please see the full change log in the manual (and in the screenshot description).

Here is the latest version of the manual:
https://drive.google.com/file/d/1ln1SFwQPhw7xqW-vbW0UMasQ2Rxla6TN

This is likely to be one of the very last updates to our F-35 project in the 1.X.X form (although we will most likely make another one when the first German F-35 rolls out), as we are starting to focus primarily on the "2.0" version of this project.

Our F-35 Lightning II 2.0 Project is primarily meant as a visual upgrade to bring the 3D model and the textures to the best quality level we can achieve: while we think the current model looks good, we think it strart showing its age, especially during walkarounds.

We will also take the chance for a major reorganization/cleanup of the avionics and systems code and we are also evaluating potential improvements to the flight model.

At the moment it is not decided if it will be a standalone product or an update to the existing product, and we have not taken a final decision on the upgrade policy, but as usual we will make sure not to rip you off.
And no, we do not have a ballpark release date yet - but it will take several months in the best case.

EUROFIGHTER VERSION 1.0.7Following feedback from version 1.0.6 (which was released yesterday on the Marketplace) we have...
17/04/2026

EUROFIGHTER VERSION 1.0.7

Following feedback from version 1.0.6 (which was released yesterday on the Marketplace) we have decided to immediatly release a small update to fix a couple of minor glitches.
We also took the chance to intergrate the latest update of the sound package by Echo19 (which also adds the HOTAS SHIFT tone) and minor tweaks to the flight dynamics scripts.

Version 1.0.7 has been sent to our distributors, and should be available shortly on SimMarket, probably in a couple of days for Orbx and Justflight (maybe more as there is the weekend in the middle) and hopefully next Thursday by Microsoft.

CHANGE LOG:

Version 1.0.7
April 17th 2026

EXTERNAL MODEL
- Fixed missing weapon textures assignment in 30-68
- Fixed incorrect weapon textures assignment on DA1 (live instead of inhert textures)
- Fixed glitch causing incorrect pylon to appear on STA11 if GBU-10 is selected

FLIGHT MODEL
- Tweaks to induced drag scripts

SOUND
- Further optimizations to multiplayer sounds
- Added HOTAS SHIFT tone

Link to the updated manual:
https://drive.google.com/file/d/1I0TGw7ipnkbf_Y3wYmGYDsdbJoPjFQrF/view?usp=drive_link

NOTAM: PLAYSTATION 5 MARKETPLACE (AND PRODUCT UPDATES)*****In the recent Developer Stream Microsoft has finally disclose...
16/04/2026

NOTAM: PLAYSTATION 5 MARKETPLACE (AND PRODUCT UPDATES)
*****
In the recent Developer Stream Microsoft has finally disclosed some information about third-party products coming to PS5 Marketplace.
The good news is that third party products will be available with Sim Update 5 later on this month.
The bad news is that it will be a curated marketplace, as add-ons will have to respect specifical technical criteria dictated by Sony - so they will be selected by Microsoft, tested on PS5 against these criteria, and then retested (or eventually adjusted) by the third party developers.

AS OF TODAY we have NOT received any further information by Microsoft, so it is safe to assume that none of our products will be part of the initial batch (which is understandable for a number of reasons - moreover, our products are 2020 and 2024 compatible and are also "niche" products).

We'll keep you posted when we'll have more information.

Aside, FYI, early adopters of Eurofighter Version 1.0.6 have spotted a couple minor but annoying glitches which we have fixed in the internal 1.0.7 build - the update will be released shortly, along with a minor F-35 update.

Welcome to the first of our newly formatted Development Updates from the Microsoft Flight Simulator team! Thanks to community feedback, we shifted the focus of our regular weekly blogs (now renamed…

TORNADO AND TYPHOON UPDATES***************************************We are releasing small updates to our Typhoon (new ver...
13/04/2026

TORNADO AND TYPHOON UPDATES
***************************************
We are releasing small updates to our Typhoon (new version 1.0.6) and the Tornado (new version 1.1.1) projects - these updates will be available shortly from our distributors (today at SimMarket, probably Thursday for the in-game Marketplace and within a day or two for all the others).

As for the Tornado, it is a very small update to fix very minor details in the cockpit - we took the chance to add GBU-24 payloads as requested by a couple of German users.

The Typhoon update is more extensive, and introduces a number of fixes, GBU-10 and GBU-16 models, and some changes that pave the way to A/S mode implementation.

Please see the manuals (or screenshot descriptions) for change log details.

Tornado manual:
https://drive.google.com/file/d/19s5lM-baVxLT3dvH8mbKwP5ui9LYfe_Q/view?usp=drive_link

Typhoon manual:
https://drive.google.com/file/d/1I0TGw7ipnkbf_Y3wYmGYDsdbJoPjFQrF/view?usp=drive_link

Aside, we'll provide updates on the new project soon.

TYPHOON VERSION 1.0.5+++++++++++++++++Following the release of version 1.0.5, we have been notified of several small gli...
14/03/2026

TYPHOON VERSION 1.0.5
+++++++++++++++++

Following the release of version 1.0.5, we have been notified of several small glitches which we wanted to address immediately as they can be significant annoyances to some users (namely HMD not working on some variants and HOTAS Shift not working as intended for DMS).
Therefore we are releasing an "hotfix" immediately.
The update will be available shortly on SimMarket - and then in a couple of days on Orbx and Justflight (as there is the weekend in the middle) and most likely next Thursday on the Marketplace.

Here is the full change log.

Version 1.0.5
March 14th 2026

Cockpit model
- fixed missing bolts and panel color in quarter quarter panel covers
- fixed missing backlighting on left glareshield
- improved backlighting
- removed LED dot matrix from DRF button (not present in real life)

External model
- Fixed reversed animation of targeting pod bank angle

Avionics
- Fixed minor graphical switch on HDHUD format on LMHDD

Flight model
- minor tweaks to engine thrust tables
- minor tweaks to drag coefficients
- minor tweaks to aileron response

Miscellaneous
- Fixed incorrect position of tail nav light
- Fixed bug preventing DMS to work as intended in UNSHIFTED HOTAS mode
- Revised AT Mach hold engagement logic
- Fixed bug preventing HMD to work on some variants

NOTAM: MSFS 2024 ISSUES++++++++++++++++++A couple of notes to highlight some outstanding issues with MSFS2024 in general...
11/03/2026

NOTAM: MSFS 2024 ISSUES
++++++++++++++++++

A couple of notes to highlight some outstanding issues with MSFS2024 in general, and with our products in particular.
Although MSFS2024 made huge steps forward, there are still some bugs which impact the quality of the experience with our products.
These are mostly simulator issues/bugs which should be fixed in future sim updates, but are still present at the moment we are writing.

PERSISTENT LOCAL VARIABLES NOT WORKING IN MSFS2024
We use this system to preserve player preferences, aircraft configuration and weapon loadouts - the system SHOULD work in MSFS2024, but it is broken at sim level. Bug is under discussion with Microsoft.

HMD OCCLUSION DOES NOT WORK IN MSFS2024
The CAMERA_RAY_NODE_COLLISION function, which is used on HMD to make off-axis symbology disappear when the HMD interferes with the HUD or with cockpit panels and displays, is currently not working in MSFS.
Bug is acknowledged by Microsoft.

EXCESSIVE VERTICAL SHIP MOVEMENT IN MSFS2024
This affects dynamic variants of our ships: unless the sea is calm, the vertical movement of the ships which should follow the waves is vastly exaggerated. No impact on static vessels.
Bug is acknowledged by Microsoft.

INCORRECT SPAWN CONDITIONS ON STATIC SHIPS IN MSFS2024
When spawning on our ships, if the plane is ready to takeoff, the sim automatically retracts the landing gear.
As workaround it was possible, until recent updates, to spawn cold and dark, but this does not work anymore - so that, at the moment, our ships can only be used as landing locations
Bug is acknowledged by Microsoft.

TYPHOON VERSION 1.0.4***************************We have just sent the latest Typhoon update (1.0.4) to our vendors.While...
09/03/2026

TYPHOON VERSION 1.0.4
***************************
We have just sent the latest Typhoon update (1.0.4) to our vendors.
While this is quite an extensive update, and while most of the changes are bug fixes/minor quality of life improvement, there are some important changes.

FLIGHT MODEL
The flight model is significantly changed to provide better pitch control. Also it is now possible to have autotrim during take-off and landing phases (see manual for details).

HMD
This version includes an initial HMD implementation (*)

NEW KEY BINDINGS
We have uses COM3 commands to add more HOTAS key bindings (see HOTAS section in the manual for details).

(*) - NOTE ON MSFS2024: unfortunately Microsoft/Asobo has not fixed some of the MSFS2024 issues yet, and apparently there are more in the latest Beta (although it is still a Beta).
Some important issues are:
- HMD Occlusion does not work in MSFS2024 yet (bug acknowledged by Microsoft)
- Player preferences/options (like MNTC pages) are not preserved on the next flight (bug under discussion with Microsoft)
- Canopy is always reset to CLOSED when starting a flight cold and dark (new bug in the sim)
..hopefully Microsoft will fix these issues soon.

Manual:
https://drive.google.com/file/d/1I0TGw7ipnkbf_Y3wYmGYDsdbJoPjFQrF/view?usp=drive_link

CHANGE LOG

TYPHOON
Version 1.0.4
March 6th 2026

COCKPIT MODEL:
- minor geometry optimization and cleanup
- added mouse areas and animations for HMD controls

AVIONICS:
- HUD: fixed incorrect airplane symbol when in VV mode
- HUD: minor tweaks to attitude symbol
- HUD: symbols now correctly park to the edge of the HUD FOV, and VV flashes as it should when parked
- HUD: fixed bug causing "LINS READY" caption to show briefly in flight in certain occasions
- HUD: tweaks to horizon ladder masking area
- HUD: improved "pull up" arrow graphics
- LMHDD: added ENG format, selectable from HDHUD format
- MHDD: fixed bug causing XY Cursor not to move correctly between display if display interchange control has been activated
- HMD: initial implementation
- CHECKLIST format: Added support for HOTAS (checklist selection)
- WAYPOINT format: Added support for HOTAS (waypoint selection)
- PILOT AWARENESS format: Minor improvements to compass graphics
- NVE pushbutton is now associated to MSFS2024 night vision option
- HEA contrast k**b is now associated to MSFS2024 night vision brightness
- AUTO THROTTLE - current airspeed or Mach values are captured when entering AT relevant modes
- AUTOPILOT - darft implementation of APP mode (do not use as autoland!)

FLIGHT MODEL
- Revised fly by wire logic and dynamics
- Improvements to transonic and supersonic acceleration through external script
- Improvements to mid/low speed handling and turning radius through external script
- Minor tweaks to engine fuel consumption
- Afterburner threshold changed to 80% throttle travel (was 75%)
- Added custom scripts to handle additional induced drag calculations and flap movement

EXTERNAL MODEL
- solved bug causing gear remove-before-flight ribbons not to show in certain conditions

SYSTEMS
- Fixed slight inaccuracy in the in-flight refuelling sequence.

LIVERIES
- Added RAF "Blackjack" livery
- Added Austrian Air Force Tiger livery
- Tweaks to Austrian Air Force livery

SOUND
- Minor improvements to sound package
- Optimization of multiplayer/AI sound package

MISCELLANEOUS
- changed cold and dark spawn conditions, so that fuel LP c***s are in the OPEN position
- changed spawn conditions on the runway, so that parking brake is not set
- added RAF AIM-132 training configs (1x and 1x + targeting pod)
- fixed bug causing LOW HEIGHT sound not to play in certain cases
- fixed bug causing FCS RSET button not to properly reset Aileron and Rudder trim to zero
- redesigned key bindings so that:
- Alternate weapon selection binding is provided (see manual)
- Late Arm key binding is now available
- HMD declutted binding is now available
- HOTAS Shift key binding is now available
- HOTAS DMS key bindings will now act, like IRL:
- as DMS if HOTAS Shift is not selected
- as altitude/heading datum adjust if Shift is selected and Datum/Trim switch is set to datum
- as pitch/aileron trim is if Shift is selected and Daturm/Trim switch is set to trim
- HMD declutter is now associated to throttle buttons and CHAN SEL
- Fixed minor bug preventing autothrottle to react to some default key bindings

*** MSFS PROJECTS UPDATE ***As we have not posted anything in three weeks, it is time for a quick recap of what we have ...
13/02/2026

*** MSFS PROJECTS UPDATE ***
As we have not posted anything in three weeks, it is time for a quick recap of what we have been working on the MSFS side.

EUROFIGHTER TYPHOON
We have been working improving the product, and a lot of effort has gone into improving the fly-by-wire pitch response, which some users did not like.
Also, we are adding a basic HMD implementation and a number of small quality-of-life improvements.
The update is on short final but needs another round of tests.

TA-4J SKYHAWK
The latest project review highlighted some minor mistakes/improvements we should implement in the cockpit geometry - which still needs work on the texturing side. Preliminary flight model is in place.

F-16A FALCON (with Heatblur Simulations)
We are still waiting for our partners to complete the art side, and unfortunately we cannot share screenshots - but rest assured they have been doing and amazing job so far. We'll provide a detailed update as soon as possible.

F-35 LIGHTNING II "2.0" PROJECT
Some work has been done on this project too - and in particular have been redoing the geometry of many parts and details... but there is still a lot of work to be done, and we will not have much to show for several months.

We have also been working on minor updates to our other products, but these are, in general, small changes with relatively low priority.

As usual we'll try our best to keep you updated - delivery date for all the projects above is "it is ready when it is ready".

TYPHOON VERSION 1.0.3***************************Following feedback from version 1.0.2, we have been working overnight to...
23/01/2026

TYPHOON VERSION 1.0.3
***************************
Following feedback from version 1.0.2, we have been working overnight to fix a couple of annoying bugs - in particular the missing overlay from the new digital map in some cases.
We took the chance to add some more operational liveries so that you have multiple planes from some squadrons in multiplayer.

Change log:

Version 1.0.3
23-01-2026

EXTERNAL MODEL
- Changed geometry and textures of targeting pod
- Fixed normal issues in LGB guide section

AVIONICS
- Fixed bug causing PA Overlay not to show in some cases

LIVERIES
Added several operational liveries for multiplayer:
- Italian Air Force 4-48
- Italian Air Force 37-04
- Italian Air Force 51-23
- Royal Air Force ZJ950
- Royal Air Force ZK317
- Royal Air Force ZK321

MISCELLANEOUS
- Drag chute proxy command will be inhibited without WoW
- Minor changes to drag chute activation logic
- Tweaks to smoke effect: smaller size, lower saturation and lower alpha values

TORNADO UPDATE 1.1.0(and a note on the latest Eurofighter update)**************************Following feedback from the r...
22/01/2026

TORNADO UPDATE 1.1.0
(and a note on the latest Eurofighter update)
**************************
Following feedback from the recent Tornado update version 1.0.11, we have decided to focus on a further update to address a couple of negative comments.
In particular, some did not like the new smoke effect, so we tweaked it and we made it optional, and the store/retrive code did not seem to work correctly on consoles, so we decided to make it optional too.

We also have included new loadouts for the GR.4, IDS-MLU and IDS-ASSTA: GBU-32, GBU-12, targeting pod and StormShadow missiles are now available for those versions.

The full change log is at the end of the post. The update should be available in a day or two at SimMarket and Orbx, and in a week on the Marketplace.

Aside, we have reports from some MSFS2024 users that the new digital map on the Eurofighter is missing the overlay symbology (but at least it does not flicker). We are not able to replicate the problem but we are investigating it.

Here is the full change log:
EXTERNAL MODEL
- Added targeting pod model (for GR.4, IDS ASSTA and IDS MLU)
- Added GBU-12 bomb model (for GR.4, IDS ASSTA and IDS MLU)
- Added Storm Shadow model (for GR.4, IDS ASSTA and IDS MLU)
- Added GBU-32 bomb model (for GR.4, IDS ASSTA and IDS MLU)

LIVERIES
- Fixed missing decals on right taileron for IDS and GR1 variants
- Added GR.4 ZA412 Dambusters 70th Royal Air Force
- Added GR.4 ZA461 XV Royal Air Force

WSO MENU
- Modified menu to support GBU-32, TGP, GBU-12 bombs and Storm Shadow loadouts

MISCELLANEOUS
- Added option to select between particle or ribbon smoke effect, or turn smoke effect off entirely (option is on WSO MAINTENTANCE-OPTIONS)
- Added option to enable/disable permanent variables for weapon configuration (option is on WSO MAINTENTANCE-OPTIONS)
- Additional preferences and settings added to permanent variables
- Fixed a couple of incorrect icons in the WSO menu
- Tweaks to smoke effect (ribbon type): decreased size, reduced saturation and alpha values

***TYPHOON UPDATE 1.0.2***We are just sent the second update to the Typhoon project to all of our vendors.This update is...
19/01/2026

***TYPHOON UPDATE 1.0.2***

We are just sent the second update to the Typhoon project to all of our vendors.
This update is primarily targeted at fixing bugs and adding new features, with two additional special liveries added for good measure.
This new version will be available for download with the usual lead times (a week or two for Microsoft, few hours for SimMarket, and a couple of days for Orbx and JustFlight).
This is obviously just the beginning, and we will continue improving and expanding this project in future.

CHANGE LOG:

Version 1.0.2

COCKPIT MODEL
- Added mouse wheel interaction to taxi-landing light switch
- Added mouse interaction to Air-to-Air Weapon Selector
- Removed A/A PoF mouse interaction to match real life. A/A PoF is entered if air-to-air weapon is selected.
- Minor geometry optimizations
- HUD translucency can be set by the user in the MNTC panel (page 2)
- Mirrors can be adjusted with the mouse wheel

EXTERNAL MODEL
- Fixed glitch on ITSPL safety pin
- Addeded landing gear remove-before-flight ribbons

FLIGHT MODEL
- Changes to lift, drag and general behaviou at very low speed

AVIONICS
- Fixed issue preventing new code for Bingo ROL from working as intended
- HUD: added range, minimum range, closure velocity and aspect ratio if air-to-air weapon is selected and a track is designated as primary target
- HUD: added mraam allowable steering error and acquisition cone circles
- HUD: added sraam target range circle
- HUD: added gun boresight cross and historic gun tracer
- HUD: recalibrated positions of radar tracks
- HUCP: minor tweaks to engines indicators
- Autopilot: solved bug that caused autopilot not to enter correctly in track mode in some cases
- MHDD PA FORMAT: completely redone in HTML5/JS to solve flickering issue with TAA/XBox
- MHDD PA FORMAT: support for additional symbology in TAC mode
- MHDD PA FORMAT: extended support of digital map
- MHDD PA FORMAT: map colors rematched to Tranche 1 documentation
- MHDD HDHUD FORMAT: added indication of selected weapon
- MHDD ATTACK/RADAR FORMATS: redone all icons with better clarity and resolution
- MHDD MNTC FORMAT: Added option to change HUD translucency (on page 2)
- MHDD MNTC FORMAT: Added option to have XYCursor always on MHDD (no DMS needed)
- MHDD FLIR FORMAT: redone in HTML5/JS to avoid flickering in TAA or on XBox
- Fixed minor glitch in ROL while trying so set negative VV
- Added SRAAM "Growl" sounds
- Added MHDD Format Interchange Control

LIVERIES
- Added Luftwaffe 60 Jahre special livery
- Added RAF GN-A special livery

MISCELLANEOUS
- Added proxy key binding for air-to-air weapon selected (water rudder) - additional key bindings must be added for it to work.
- Added 6 X GBU-12 + Fuel tank configurations
- Added 2 x SRAAM + 2 x Fuel tanks configurations
- Added HUD translucency and mirror settings to permanent variables
- Fixed incorrect timing of canopy opening/closing sound

Indirizzo

Genova

Notifiche

Lasciando la tua email puoi essere il primo a sapere quando Indiafoxtecho pubblica notizie e promozioni. Il tuo indirizzo email non verrà utilizzato per nessun altro scopo e potrai annullare l'iscrizione in qualsiasi momento.

Contatta L'azienda

Invia un messaggio a Indiafoxtecho:

Condividi