3D Modelling By Karl Horton

3D Modelling By Karl Horton Age : 20

experienced in :3DSmaxPhotoshopUnreal Engine4Substance PainterMayaMarmoset

Purely substance, final renders in ue4 as parallax occlusion mapping flat plane render in substance designer
06/08/2018

Purely substance, final renders in ue4 as parallax occlusion mapping

flat plane render in substance designer

Made in college using maya and mudbox also rendered in maya and edited in photoshop
05/07/2017

Made in college using maya and mudbox also rendered in maya and edited in photoshop

A speed sculpt I did for a fan art piece for the game Jurassic world
05/07/2017

A speed sculpt I did for a fan art piece for the game Jurassic world

05/07/2017
Modelled in 3DSmax and ZbrushMust be unwrapped and substance painted
05/07/2017

Modelled in 3DSmax and Zbrush

Must be unwrapped and substance painted

05/07/2017
Uni project where was very rushed in unwrapping leading to a bad bake which is why the UE4 render isn't exactly amazing ...
05/07/2017

Uni project where was very rushed in unwrapping leading to a bad bake which is why the UE4 render isn't exactly amazing compared to the rest but in my own opision my low poly looks nice with wireframe and the high poly looks decent

Hard Surface study on hard surface modelling texturing - Substance Painter + PhotoshopModelling - zbrush + 3dsmaxRenderi...
05/07/2017

Hard Surface study on hard surface modelling
texturing - Substance Painter + Photoshop
Modelling - zbrush + 3dsmax
Rendering - Unreal 4

Address

St4 2rb
Stoke-Upon-Trent
ST42RB

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