Brownie's Adventure

Brownie's Adventure Go see what all the latest Sheffield Indie Game dev madness is about: https://store.steampowered.com/app/3213350/Brownies_Adventure_The_Final_Resolution/

Before game dev I used to write historically themed anti-war songs 🤓
05/06/2026

Before game dev I used to write historically themed anti-war songs 🤓

from the album Bouzouki Stuff

Crucial asterisk
15/05/2026

Crucial asterisk

04/04/2026

Wrote some music for the church. Almost finished. Really pleased with it so far.

Wrote a little update for my website. Oh yeah I used to write songs! Maybe I should do that again one time... OR... Brow...
26/02/2026

Wrote a little update for my website. Oh yeah I used to write songs! Maybe I should do that again one time... OR... Brownie's 4? 🤣

Discover the latest updates, releases, and insights from NewsBRG by Rich Brown. Stay informed and explore our blog, images, and contact options.

21/02/2026

Testing out a new trailer idea. My last one needed re-doing.

08/02/2026

This is not just a random page. This is the final checklist of act 3 of my latest game. What this job entails is going t...
18/01/2026

This is not just a random page. This is the final checklist of act 3 of my latest game. What this job entails is going through every single room (28 locations) and making sure EVERY character, object or hotspot has a reaction for all six verbs. It's the second least exciting part of the process but it's not without it's little avenues of pleasure...

If you talk to something that seems strange to talk to, it might say 'I can't talk to that' or it MIGHT give you a gag, a bit of random lore, a clue or something completely silly. The reason I think this is important is because just saying 'it doesn't work' gets very annoying very quickly. Sometimes it's necessary, but the player should always get some kind of personally written response to certain actions.

Also it's kind of boring work sometimes... so ideas pop out and they go in. The most dark and weird jokes in all the games are almost always in these interactions. It's because there's an element of 'easter egg'. An opportunity to catch the player off guard with the amount of thought put into it. That little 'ah they thought of that too, he'.

Here's an example:

Try and use a marker pen on an oil painting. The player looks left, pause, looks right (alluding to the backgrounds in game) and makes a joke about 'do you really want me in charge of the artwork?'. Silly stuff like that.

75% of players won't ever see it, and that's why it's fun and deserves some effort.

05/01/2026

Nice visit over Christmas. Buxton Advertiser

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