Animex Festival

Animex Festival International Festival of Animation, VFX & Games Annual video game, animation and VFX festival in the north east of England

19/06/2026

Just one week left to submit your papers for Animex Research and Innovation Conference

Animex is an internationally recognised conference and festival celebrating excellence in animation, VFX, games, immersive media, and related creative technologies. The conference brings together academics, industry professionals, and practitioners to share cutting-edge research, practice, and insights.

For submission details and full list of topics visit:

We're seeking submissions for proposals for 20-minute conference presentations from across the fields of animation, VFX and games.

CFP reminder: Animex Conference 2026We’re sending a friendly reminder that the Call for Papers (CFP) for Animex Research...
15/06/2026

CFP reminder: Animex Conference 2026

We’re sending a friendly reminder that the Call for Papers (CFP) for Animex Research and Innovation Conference 2026 at Teesside University is still open — there are just 9 days left before the submission deadline on 26 June.

Animex is an internationally recognised conference and festival that celebrates outstanding work in animation, VFX, games, immersive media, and other creative technologies. The event brings together academics, industry experts, and practitioners to exchange the latest research, practice, and insights.

We welcome proposals across a broad range of topics, including but not limited to:
- Animation theory and practice
- Visual effects (VFX)
- Games design and development
- XR and immersive media
- Digital storytelling
- Creative technologies and production pipelines
- Collaboration between industry and academia

For full submission details, guidelines, and important dates, please visit:
https://www.tees.ac.uk/animexconference/index.cfm

If you work in animation, games, or related creative fields, we’d love to receive your submission — and please feel free to share this opportunity with your networks.

Best regards,
The Conference Team

The Animex Research and Innovation Conference is the latest addition to the Animex family and brings students and practitioners together from across the animation, games and VFX landscape to share their research in these disciplines

Only a few weeks left to submit your papers to this year’s Animex Research and Innovation Conference! We welcome submiss...
08/06/2026

Only a few weeks left to submit your papers to this year’s Animex Research and Innovation Conference! We welcome submissions on a wide range of topics that explore the expanding frontiers of animation and games — from cutting-edge technological advances to the cultural, ethical, and environmental issues shaping contemporary practice. For the full call and submission details, visit: https://www.tees.ac.uk/minisites/animexconference/callpapers.cfm

The Animex Research and Innovation Conference team are delighted Andy Lomas will be delivering this year's keynote. Andy...
01/06/2026

The Animex Research and Innovation Conference team are delighted Andy Lomas will be delivering this year's keynote.

Andy Lomas is a computational artist, mathematician and Emmy award-winning supervisor of computer-generated effects and will be talking on the subject of working with 'unruly agents.'

He has worked on productions including Walking with Dinosaurs, Matrix: Revolutions, Matrix: Reloaded, Over the Hedge, The Tale of Despereaux, and
The Animex Research and Innovation Conference team are pleased to announce Andy Lomas as this year’s keynote speaker.

Andy Lomas is a computational artist, mathematician and Emmy-winning supervisor of computer-generated effects, and he will speak on working with unruly agents.

His credits include Walking with Dinosaurs, The Matrix: Reloaded, The Matrix: Revolutions, Over the Hedge, The Tale of Despereaux and Avatar. He earned Emmys for The Odyssey (1997) and Alice in Wonderland (1999).

His practice investigates complex sculptural forms and has been shown internationally at venues such as the Pompidou Centre, the V&A, the Royal Society, SIGGRAPH, Ars Electronica, the Science Museum and ZKM, and you may recall his immersive exhibition at Animex Festival last year.

There’s still time to submit papers to the conference — the submission deadline is 26 June 2026. Full details are on the website: https://www.tees.ac.uk/minisites/animexconference/callpapers.cfm

Best wishes
The Conference Team

We're seeking submissions for proposals for 20-minute conference presentations from across the fields of animation, VFX and games.

We’re pleased to announce submissions are open for the 4th Annual Animex Research and Innovation Conference 2026. This y...
20/05/2026

We’re pleased to announce submissions are open for the 4th Annual Animex Research and Innovation Conference 2026. This year we’re hosting two separate events: an in‑person day at Teesside University on Wednesday 18 November (embedded in the Animex Festival) and an online‑only day on Wednesday 25 November. We’ll also publish our first peer‑reviewed conference proceedings. We invite submissions across animation and games—technological, cultural, ethical and environmental perspectives. Full call and OpenReview submission details: https://www.tees.ac.uk/minisites/animexconference/callpapers.cfm. Deadline: 26 June 2026. Questions: [email protected]

We're seeking submissions for proposals for 20-minute conference presentations from across the fields of animation, VFX and games.

What an amazing week! And Double Eleven have been there every step of the way!We would like to give a huge thank you to ...
21/11/2025

What an amazing week! And Double Eleven have been there every step of the way!

We would like to give a huge thank you to our fantastic headline sponsors Double Eleven. They have been supporting Animex for many years as not just sponsors, but as champions for what we're trying to achieve with this event for our students, the next generation of games makers and animators, and for the region.

They work with us throughout the year with guest lectures, mentoring, and game jams, as well as talks, workshops, portfolio reviews and networking opportunities at Animex.

This year they provided a fantastic and essential workshop on How to Network Well, which was absolutely packed out and standing room only, plus a superb workshop from Phoebe Francis-Aylward, Double Eleven Concept Artist and Animex first timer, who we hope will return again!

They attended the Portfolio Review sessions and gave invaluable advice to the next generation of talent and they were networking at the Animex Marketplace all day.

Thank you!!!

What an amazing week! And Double Eleven have been there every step of the way!We would like to give a huge thank you to ...
21/11/2025

What an amazing week! And Double Eleven have been there every step of the way!

We would like to give a huge thank you to our fantastic headline sponsors Double Eleven. They have been supporting Animex for many years as not just sponsors, but as champions and advocates for what we're trying to achieve with this event for our students, the next generation of games makers and animators and also for the region.

They work with us throughout the year with guest lectures, mentoring, and game jams as well as talks, workshops, portfolio reviews and networking opportunities at Animex.

This year they provided a fantastic and essential workshop on How to Network Well, which was absolutely packed out and standing room only, plus a superb workshop from Phoebe Francis-Aylward, Double Eleven Concept Artist and Animex first timer who we hope will return again!

They attended the Portfolio Review sessions, gave invaluable advice to the next generation of talent and they were networking at the Animex Marketplace all day.

Thank you!!!

Thanks to all who made the Animex Conference a success! Stay tuned for next year's updates. Hope to see you soon!
20/11/2025

Thanks to all who made the Animex Conference a success! Stay tuned for next year's updates. Hope to see you soon!

How do biological processes inspire breathtaking digital worlds?Step inside the work of Andy Lomas, computational artist...
19/11/2025

How do biological processes inspire breathtaking digital worlds?

Step inside the work of Andy Lomas, computational artist, mathematician, and Emmy award–winning VFX supervisor, as he reveals how intricate sculptural forms can emerge from simulated life itself.

From The Matrix Reloaded to Avatar, Andy’s career spans groundbreaking visual effects and internationally acclaimed digital art, including exhibitions at the Pompidou Centre, Ars Electronica, SIGGRAPH, the V&A, and more. His celebrated series Cellular Forms even earned the Lumen Prize Gold Award.
Explore a selection of his video works right here at Teesside University.
Andy Lomas: An Exhibition of Video Work

📍 Digital Life Building, 3rd Floor Immersive Suite (DLB 3.20b)
🕙 10:00am – 4:00pm (subject to availability)

Discover how art, science, and computation collide.

Animex Pro-Workshops are now live.Join industry experts for hands-on learning designed to strengthen your skills and exp...
17/11/2025

Animex Pro-Workshops are now live.

Join industry experts for hands-on learning designed to strengthen your skills and expand your creative toolkit.
Spaces are limited, and bookings are open now.

Start Animex 2025 with a day of insight, inspiration, and practical experience.

Address

Teesside University
Middlesbrough
TS13BA

Opening Hours

Monday 9am - 5pm
Tuesday 9am - 5pm
Wednesday 9am - 5pm
Thursday 9am - 5pm
Friday 9am - 5pm

Telephone

+441642342631

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