X Vision Interactive

X Vision Interactive We also make Classic RPGs (Which is our first game!)

Founded in 2018, X Vision Interactive is an indie-game development studio specialising in story-driven Visual Novels with a diverse range of choices and outcomes.

My Company And I Fell Into An RPG - Demo Reveal Trailer
30/03/2020

My Company And I Fell Into An RPG - Demo Reveal Trailer

Our first game, set in a fantasy-medieval world with pixel art graphics, is to be the establishment of our company’s early steps into the games industry… or ...

Character Design for Project MCAIFIA
14/02/2020

Character Design for Project MCAIFIA

Welcome back to another blog post from the Creative Director Kurt. That’s me! And today I will be talking about Character Design for our upcoming, untitled game: Project MCAIFIA.

Success And Failure | Devlog  #9
07/02/2020

Success And Failure | Devlog #9

This one is a bit heavy, it will tackle core thoughts and values many people hold dear and will hopefully give some insight into the constant internal struggle that not only game devs have but also most working people in general, strap in, grab a snack and pause that game!

The XVI Store Is Open For Business (well sort of!)
31/01/2020

The XVI Store Is Open For Business (well sort of!)

We at X Vision Interactive are excited to announce that merchandise is now available. However, it’s not quite as you’d expect.

Happy Holidays From XVI! And A Game Announcement Too | Devlog  #8
24/12/2019

Happy Holidays From XVI! And A Game Announcement Too | Devlog #8

Hey everyone, it’s Mark once again! 2019 is nearly at an end, but things are still happening here at X Vision Interactive. I’m here to officially announce XVI’s debut game title: Project MCAIFIA!

The XVI Podcast |  #17 | Announce: Project MCAIFIA
20/12/2019

The XVI Podcast | #17 | Announce: Project MCAIFIA

For a long time now we have hinted at our first game. Always hinting, never revealing. Well that is all about to change! This week Mark is joined by CEO Ben ...

07/12/2019

The XVI Podcast | #16 | To Adapt Is To Do

Several video game movies have been made over the years, but many fall way short of fan expectations. Even with the redesign of Sonic's appearance, will the ...

When Things Go Wrong | XVI Xtra & Devlog  #7
06/12/2019

When Things Go Wrong | XVI Xtra & Devlog #7

Hey everyone it’s Mark here, and things have not gone well this week… Don’t panic, this isn’t a resignation post or even a rant about how things keep breaking. Instead this post will explain how I turn negatives into positives as well as my process for dealing with times when things just go ...

Learning New Skills: Pixel Art | Devlog  #6
29/11/2019

Learning New Skills: Pixel Art | Devlog #6

As a beginner pixel artist i definitely have a way to go before I can confidently say i can draw most things with ease. Having said that I have developed some self taught skills which I believe make the design process easier by dividing it into stages.

Efficient Eventing | Devlog  #5
22/11/2019

Efficient Eventing | Devlog #5

This week will be a bit of an insight in to how I single-handedly manage to code and event our games without going into complete madness and getting caught by deadlines. Today we will be talking specifically about eventing in RPG Maker MV.

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