Let us bring your Game to life! 2D ART
Our artists bring worlds and characters to life from concept art, illustrations, character, and environment design. We offer various styles such as cartoon, comic, reality, and classic. We provide art direction guidance, with a consistent style. Furthermore, we cover all the stages of art production, from creative concept and sketching to development. Our ski
lls range include:
Concept Art
Character design
UI design
Storyboards
Illustration
Environment Arts
Props design
Marketing Art
3D ART
We consist of professionals that cover all the stages of the production process. Kick Motion delivers ART services to our clients as a part of full-cycle development. Among our team, there are dedicated specialists like animators, 2D artists, 3D artists, and technical support representatives. Thanks to them, we can build from scratch or expand your existing production pipeline for many assets. We can also organize and manage groups of artists (if the production requires it) within short notice. Our skill set includes:
3D Character and creature creation
Vehicle Design
Environment Art
Level Design
Props assets
Texturing
Hard Surface
ANIMATION
We give ART a Kick and make it move! Our Animators present over 20 years of experience in the industry. From storytelling to Gameplay Animation. From cartoons to hyperrealistic projects. We offer you a full range of services such as rigging, skinning, laying out, blocking out, motion capture clean-up, in-engine integration. Our skill range includes:
3D and 2D Character Animation
Vehicles animation
Cinematic and cut-scenes
Motion capture
Rigging
In-game engine animation
VFX
Need an additional Kick to your project to keep up the pace? Our Artists will create various VFX using new technologies (like procedural technologies supported by Houdini 3D) and unique ideas. We create among others VFX and shaders for Engines like Unreal Engine and Unity 3D. Real-time FX
Procedural process
Shaders effects
Flip book-style animated FX
Particle systems, physics, ribbons, etc.