Gonzalo Teixidor De Cal

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15/05/2025

*Spoilers*

Love Death and Robots - Season 4

Did a lot of sand, dry ice smoke, some ocean simulations and the shockwave at the end while working at Luma Pictures


21/04/2022

Here are the main shots I had the honor to do my small contribution to Spiderman: No Way Home.

Worked with other teammates doing some debris (rocks, twigs, leaves) and some of the dust. Congrats to everyone else! Movie looks awesome!

Funny enough as a big fan of Marvel, the first shot I got to work on is on my favourite superhero of all, doing the classic superhero landing.

18/04/2021

Explosion with ACES in Houdini&Redshift

30/03/2021

A little exercise I made for practice. I wanted to recreate some effects on a spot Josh Closs did "Magnolia PSB". A long time ago I saw it and I was amazed at how the effects were done, watch it at Joshclos.com ( )

Had lot of fun doing this one, missed doing design stuff with Houdini. Created my own setup for all smoke effects with procedural velocity fields generated from geometry, and a revailing mask based on the smoke.
Still a lot to improve, but I think I can call this one done.



03/02/2021

Hair gen + vellum

10/01/2021

Houdini & Redshift Enviroment

22/08/2020

A little breakdown of my latest animation

16/08/2020

Here is the animation i have been working on this past 5 weeks for my Demo reel 2 class at Gnomon. Was a lot of fun to procedurally model the house and street in Houdini and destroying the whole thing Reference from the show Peaky Blinders, the street is Powis Street, Liverpool.

Created a setup where I can draw the cracks on the wall and customize all the constrains individually and depending on the mass of the different components of the house. A lot more to learn and to improve.

Modeled inside Houdini
Textured with Substance painter
Ameneties from Megascans
Rendered with Redshift
Compositing in Nuke

&d

15/08/2020

Animation I have been working this past 5 weeks for my Demo Reel 2 class at Gnomon. Had a lot of fun with Modeling Procedural Houses with interior structures, making them Dinamic and aplying custom constrains with different strengths.

Houdini 18.391
Textured with Substance Painter
Rendered with Redshift
Comp in NukeX

Dirección

Madrid

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