Antidote Market Research

Antidote Market Research We’re a user research platform that helps game studios understand what players love and what they don’t.

Help improve the games you love by sharing your thoughts and experiences 🙌

27/04/2026

Did you know that video games basically changed the way we see colors? 🤯

Find out how this happened in this video! Also, let us know... What is your favorite use of colors in games?

23/04/2026

The struggle is real 😩

20/04/2026

There are many ways that video games do destruction 🔨

From more simple ones with some VFX magic all the way to real-time, real-physics destruction. But how much do you want to preserve your PC?

Find out how devs do it and let us know what game does it best!

16/04/2026

What do The Sims 4 and Call of Duty: Warzone have in common? They both use RNG 🤓☝️

Let's dip our toes into this "randomness" that guides our gaming experience.

What games do you think rely too much on RNG? And which ones do it just right? Leave them in the comments below!

11/04/2026

Did you know that when the first Spelunky game came out, Derek Yu added almost no tutorial? 🤓☝️

He wanted players to learn via failure and experimentation 🧪

“If the game tells me something before I learn it… it robs me of that experience.”

What do you think of his philosophy?

09/04/2026

Take a look inside Slay The Spire's development process 👁️

Find out how the developers managed to get 100-200 possible cards down to just 60!

03/04/2026

Cameras in movies are different from cameras in games because there is an extra aspect to pay attention to, and that is, obviously, gameplay 🎮

Find out the techniques developers use to make cameras work in this environment and what changes were made throughout the years.

01/04/2026

Of all the things DLSS5 gave us this past few weeks, the memes are definitely the best 🤣

But apart from the laughs, what are your thoughts on DLSS5? Let us know in the comments!

28/03/2026

Did you know that you can playtest for failure too? 😡

A cool look behind the scenes of the making of Hollow Knight: Silksong, a game that, when it came out last year, was highly criticized for its difficulty.

So imagine everyone's surprise when one of the devs said players got the tame version of the game 🫨

Have you played it? Leave your thoughts in the comments!

24/03/2026

A quick history lesson about loading screens ⏳

Find out how they were introduced and how they became what they are today.

Do you remember other creative ways that devs implemented to keep players entertained while loading? Leave it in the comments!

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