Articy

Articy Get articy:draft www.articy.com/getarticydraft || Disclaimer & Imprint: http://www.articy.com/en/

The challenge isn't creating one branching conversation—it's creating a narrative structure your team can keep evolving ...
03/09/2026

The challenge isn't creating one branching conversation—it's creating a narrative structure your team can keep evolving throughout production.

In this tutorial, you'll learn how to build scalable Flow structures using nested Dialogue nodes, conditions, and clear scene organization. Planning your narrative architecture early makes it easier to discuss, expand, and maintain your story as the project grows.

Professional narrative production starts with a structure your whole team can build on.

Watch the tutorial:

Create a branching Flow structure

The end of gamescom is always a moment of reflection for us at Articy.What did we learn from our peers and customers? Di...
31/08/2026

The end of gamescom is always a moment of reflection for us at Articy.

What did we learn from our peers and customers? Did the meetings go well? Will all those follow-ups turn into something exciting? And, most importantly… do I need a larger Articy T-shirt next year?

Jokes aside, gamescom was a great experience, and we’re incredibly grateful for all the conversations, ideas, feedback, introductions and unexpected encounters along the way.

Events like this are a good reminder that the games industry is ultimately about people: the teams building ambitious games, the people solving complicated problems behind the scenes, and the community that keeps sharing ideas and pushing things forward.

Thank you to everyone who came to meet us, stopped by to say hello, shared their experiences, or just happened to pop up somewhere along the way.

Now for the follow-ups… and maybe a T-shirt size upgrade.

A great story isn't enough if your team can't work with it.As narrative grows, it stops being "just writing." It becomes...
27/08/2026

A great story isn't enough if your team can't work with it.

As narrative grows, it stops being "just writing." It becomes production data that designers, programmers, localization, VO, and QA all depend on. The way you structure that information has a direct impact on how easy it is to build, maintain, and scale your game.

That's why understanding the Flow is about more than simply learning a feature: it's about learning how professional teams organize narrative complexity.

In this tutorial, you'll learn:
• The different Flow objects and when to use them
• How container nodes help structure narrative
• How references, summaries, and templates keep related information connected

A well-structured narrative is easier to collaborate on and evolve over time during production. Because managing narrative isn't about managing text, it's about managing complexity.

Watch the tutorial and start building narrative that's designed for production, not just documentation:

The different Flow objects

The bags are slowly getting packed, the articy T-shirts are ready, and our team is getting excited to head to Cologne.We...
25/08/2026

The bags are slowly getting packed, the articy T-shirts are ready, and our team is getting excited to head to Cologne.

We’ll be wandering around in Hall 4.1, catching up with familiar faces and hopefully meeting lots of new ones. So if you spot the articy logo on a T-shirt, don’t be shy — come grab us and say hello!

We’d love to chat, hear what you’re working on, and talk all things games and narrative.

See you in Cologne!

Every branching story becomes a production system.Choices connect. Dependencies grow. Teams need to understand how every...
20/08/2026

Every branching story becomes a production system.

Choices connect. Dependencies grow. Teams need to understand how everything fits together, not just what's written.

That's why the Flow is at the heart of articy:draft. It gives your team a visual workspace to navigate branching narratives, organize them through nesting, and make complex story structures easier to reason about before they become production bottlenecks.

This tutorial walks you through the fundamentals of working in the Flow, helping you build a stronger foundation for managing narrative complexity across production.

Watch the tutorial and start thinking beyond documents:

Navigate the Flow View & structure the Flow with nesting

Next week our team will be in Cologne for gamescom, and we’re looking forward to meeting game developers, narrative desi...
18/08/2026

Next week our team will be in Cologne for gamescom, and we’re looking forward to meeting game developers, narrative designers, writers, and industry friends from around the world.

We’ll be talking narrative, collaboration, production challenges — and, of course, checking out some great games along the way.

If you’re at gamescom, come say hi!

Ticket sale for adventure X starts today. Grab your tickets fast and don't forget to check out the speakers and exhibito...
12/08/2026

Ticket sale for adventure X starts today.

Grab your tickets fast and don't forget to check out the speakers and exhibitors this year:

Since 2011, AdventureX is the UK's only convention dedicated to narrative-driven gaming and interactive storytelling.

11/08/2026

Last call to register for the WGGB panel on Editing Videogames on Aug. 13 in London:

06/08/2026

Great game narratives don't happen by chance—they're refined through collaboration, iteration, and editing.https://support.buffer.com/article/621-how-images-are-chosen-for-suggested-media

That's why we're proud to sponsor the WGGB Videogames panel Editing Videogames, taking place on Thursday, August 13, from 7:00–8:30 PM at London South Bank University.

Join Corey Brotherson, Cash DeCuir, Holly Nielsen, and WGGB Videogames co-chair Florencia Minuzzi as they explore the often-overlooked role of editing in game development—from maintaining a consistent narrative voice across teams to adapting established IPs and strengthening indie projects.

If you're a writer, editor, narrative designer, or simply interested in how great game stories come together, this discussion is well worth attending.

Register here: https://forms.cloud.microsoft/pages/responsepage.aspx?id=eL90n1x3HUKYR_0AHrOQJdNwhlTKlDBFj7d3Ayo2DPRURTdGMkU0VEwyTDVRVU1BWEVENkszME40WiQlQCNjPTEu

Many studios see locking narrative early as a sign that production is progressing.But what if it's actually a warning si...
04/08/2026

Many studios see locking narrative early as a sign that production is progressing.

But what if it's actually a warning sign?

When teams become afraid to change quests, dialogue, or branching content, the underlying issue often isn't the story itself—it's a production pipeline that no longer handles change safely.

In our latest blog post, we explore:
• Why narrative is supposed to evolve throughout development
• Why "nobody touch this" is often a symptom of workflow fragility
• How narrative complexity quietly compounds across gameplay, VO, localization, QA, and production
• Why healthy narrative systems are designed to absorb change, not avoid it.

Because narrative complexity isn't just a writing challenge.

It's a production challenge.

Read the full article here:

Many game teams lock narrative early to reduce risk—but that often signals fragile production workflows. Learn why narrative complexity is a production problem and how structured systems help teams adapt safely.

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