Spyro Reignited Trilogy - Zephyr Turntable
Zephyr was one of the worlds from Spyro 2: Ripto's Rage that we got to re-imagine for the Spyro Reignited Trilogy! At first, our artists did the concept work to provide a modern take on the level while staying in line with the original, then the 3D team built the actual environment. It's been a blast, and we hope you're having as much fun playing it as we had when working on it!
Concept art:
Johannes Figlhuber
Simon Kopp
3D level artists:
Manuel Virks
Benjamin Sauder
Däivid Fraaß
Alexander Delagrange
Jonas Kunert
Thanks to Toys for Bob and Activision for making us a part of the project and providing guidance! And thanks all the other fantastic artists we got to work along with who created and animated the characters that roam through this level!
Stay tuned for some more concepts and footage from this level that will follow later!
Spyro Reignited Trilogy - Zephyr Gameplay 02
Zephyr was one of the worlds from Spyro 2: Ripto's Rage that we got to re-imagine for the Spyro Reignited Trilogy! At first, our artists did the concept work to provide a modern take on the level while staying in line with the original, then the 3D team built the actual environment. It's been a blast, and we hope you're having as much fun playing it as we had when working on it!
Concept art:
Johannes Figlhuber
Simon Kopp
3D level artists:
Manuel Virks
Benjamin Sauder
Däivid Fraaß
Alexander Delagrange
Jonas Kunert
Thanks to Toys for Bob and Activision for making us a part of the project and providing guidance! And thanks all the other fantastic artists we got to work along with who created and animated the characters that roam through this level!
Stay tuned for some more concepts and footage from this level that will follow later!
Spyro Reignited Trilogy - Zephyr Gameplay
Zephyr was one of the worlds from Spyro 2: Ripto's Rage that we got to re-imagine for the Spyro Reignited Trilogy! At first, our artists did the concept work to provide a modern take on the level while staying in line with the original, then the 3D team built the actual environment. It's been a blast, and we hope you're having as much fun playing it as we had when working on it!
Concept art:
Johannes Figlhuber
Simon Kopp
3D level artists:
Manuel Virks
Benjamin Sauder
Däivid Fraaß
Alexander Delagrange
Jonas Kunert
Thanks to Toys for Bob and Activision for making us a part of the project and providing guidance! And thanks all the other fantastic artists we got to work along with who created and animated the characters that roam through this level!
Stay tuned for some more concepts and footage from this level that will follow later!
Office Timelapse
Some of you are probably pretty giddy with excitement about what the Blizzard crew has in the pipeline for you today. (https://goo.gl/Eo37Tj) MOAR Overwatch content, anyone? Maybe? However, we're here to calm your nerves a bit until then with a magic remedy: a SENSATIONALLY uneventful #timelapse video we shot from the office we share with zee fellow friends from Karakter Studio. It includes thrilling highlights such as:
- clouds
- more clouds
- clouds that move faster
- more of those, too
- the wind changing its direction
- not much progress on the construction site
- the camera angle being slightly tilted after we had to hook up an external power source
(Credits: Däivid Fraaß, who brought along the equipment and made the video.)