Airborn Studios

Airborn Studios Airborn Studios is focused on the visual development, world building and production of 2D and 3D art. The team has contributed to games like Overwatch, Fortnite, Crash Bandicoot 4, Valorant, Halo 4 & 5, Wolfenstein, Spyro, and Ori an the Blind Forest.
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At long last, here it is - our final major Crash Bandicoot 4 portfolio update. Crash 4 was a huge project for us, and we...
15/04/2021

At long last, here it is - our final major Crash Bandicoot 4 portfolio update. Crash 4 was a huge project for us, and we thought there's no more fitting choice for this post than going with artworks that bracket everything else we've published.

The first five images in this gallery are visual development artworks that were created in a very early stage of production to establish the general look & feel/mood of some locations and set-pieces. If you've played the game, you'll instantly recognize some of them. The airplane chase, of course, got adapted as it became the climax of The Crate Escape.

The other five images are artworks that were created during the final stages of production - you'll get to see them in the epilogue once you achieved a 100% completion rate in Crash 4. Which y'all surely did, riiiiiiiight? 😊 Important note here: design, composition and line art on those were done by Nicola Saviori, and we took them from there.

ArtStation: https://www.artstation.com/artwork/oAY2Ww

2D Artists:
Johannes Figlhuber (Lead)
Simon Kopp (Lead)
Maximilian Degen
Brun Croes

If you're not familiar with our work on Crash 4 yet, knock yourself out! https://www.artstation.com/airbornstudios/albums/2720504

One more time: gigantic shout-out to all the 2D & 3D artists who contributed on our end for knocking it out of the park! If you've followed our previous updates, you know their names - and if you didn't, you'll find them listed here: https://www.artstation.com/airbornstudios/blog/OmrE/in-which-we-talk-about-crash-bandicoot-4 . Same goes for all the other terrific artists we got to work along with throughout the production. Been a blast!

Of course, all of this wouldn't have happened to begin with without Activision and the great folks of Toys for Bob - and we can't thank them enough for having us along for ride on this from vis-dev phase on. It's been a mindboggling honor and joy for all of us - and a dream come true for some of the artists for whom the original Crash Bandicoot was a formative part of their journey into the world of videogames. Big kudos to their Art Directors (Josh Nadelberg & Amber Long) and their internal art team for having us - and, of course, to all the game designers, audio specialists, programmers, people on the producer side of things, QA ninjas, and the IT crack team who made Crash 4 the sweet game it is. It's no small feat to create the collaborative environment that yields these results - and Toys for Bob deserves all the credit for this. 🥰

Lastly, a heartfelt shout-out to all the Crash fans out there! Thank you so much for all the kind feedback, shares and comments! Everyone working on the game enjoyed and fed off the radiant enthusiasm that preceded and followed the reveal of Crash 4. And seeing how much of a good time the community seemed to have once it was released was amazingly rewarding. Once more: THANK YOU!

#CrashBandicoot4 #Crash4 #gameart #conceptart #visdev #illustration #CrashBandicoot #artwork #2dart

Rumor has it that some of you are curious about how our 3D team translated those funky The Crate Escape concepts you've ...
14/04/2021

Rumor has it that some of you are curious about how our 3D team translated those funky The Crate Escape concepts you've seen in the previous post. Let's conclude our penultimate Crash Bandicoot 4 update with some sweet 3D level & prop work then! The climax of the [email protected] Dimension part of the game is enormous in terms of sheer size. And thus, our 3D artists had a lot to sink their teeth into. :3

ArtStation: https://www.artstation.com/artwork/9mbGdv

3D Artists:
Manuel Virks (Lead)
Benjamin Sauder (Lead)
Rodrigo Mizuno
Jonas Kunert
Gabriel Hanna
Jan Wyss
Frédéric Fouque
Svenja Rösner

Same note as yesterday: Many of the 3D assets we created for Food Run and The Crate Escape were also re-used for Rush Hour.

Once again, virtual long-distance group hug with Josh Nadelberg, Amber Long and the rest of the splendid Toys for Bob team for having us! 😊

#Crash4 #CrashBandicoot4 #CrashBandicoot #gameart #3dart #levelart #3dmodeling

Might be hard to believe, but today marks our penultimate Crash Bandicoot 4 portfolio output. 😭 Here's the environment c...
14/04/2021

Might be hard to believe, but today marks our penultimate Crash Bandicoot 4 portfolio output. 😭 Here's the environment concept work yours truly did on The Crate Escape!

ArtStation: https://www.artstation.com/artwork/rAwxN6

Concept artists:
Johannes Figlhuber (Lead)
Brun Croes
Maximilian Degen

As always: Neon City-sized tip of the hat to Josh Nadelberg and the rest of the superb Toys for Bob gang for letting us helm the environment work on the [email protected] Dimension.

#CrashBandicoot4 #Crash4 #CrashBandicoot #levelart #conceptart #2dart #gameart #gamedev #artproduction

And if you've played Crash Bandicoot 4's Sn@xx Dimension, you've surely noticed all the vehicles that whiz around in Neo...
14/04/2021

And if you've played Crash Bandicoot 4's [email protected] Dimension, you've surely noticed all the vehicles that whiz around in Neon City. Let's take a closer look at some of them! :3

ArtStation: https://www.artstation.com/artwork/B1KE29

3D Artists:
Agelos Apostolopoulos (Food Trucks)
Yuri Konoplev (Railcar)

Concepts provided by the lovely bunch of Toys for Bob and done by Brett Bean! Thank you! 😗

#Crash4 #CrashBandicoot4 #CrashBandicoot #gameart #3dart #3dmodeling #levelart #foodtruck #artproduction #gamedev

If you've seen the delicious Food Run concepts in the previous post and haven't played Crash Bandicoot 4, you're probabl...
13/04/2021

If you've seen the delicious Food Run concepts in the previous post and haven't played Crash Bandicoot 4, you're probably wondering about how our 3D work on that level turned out. Wonder no more! :3

ArtStation: https://www.artstation.com/artwork/VgRmmg

3D Artists
Manuel Virks (Lead)
Benjamin Sauder (Lead)
Rodrigo Mizuno
Jonas Kunert
Gabriel Hanna
Jan Wyss
Frédéric Fouque

Many of the 3D assets we created for Food Run and Crate Escape were also re-used for Rush Hour.

As is tradition, the biggest of tips of the hat to Josh Nadelberg, Amber Long and the rest of the superb Toys for Bob team for letting us helm the environment concept work on the [email protected] Dimension and 3D work on two of its levels. 🥰

#Crash4 #CrashBandicoot4 #CrashBandicoot #gameart #3dart #3dmodeling #levelart #artproduction #gamedev

Hello, hello, fellow friends! On we go with our Crash Bandicoot 4 portfolio pushes - only two more to follow after today...
13/04/2021

Hello, hello, fellow friends! On we go with our Crash Bandicoot 4 portfolio pushes - only two more to follow after today. Food Run is the first level of the [email protected] Dimension, and things are off to a challenging start! Yours truly got to do both, concept and 3D work on this one. :3

ArtStation: https://www.artstation.com/artwork/nYPnmE

Concept artists:
Johannes Figlhuber (Lead)
Simon Kopp (Lead)
Jean-Brice Dugait
Brun Croes

As is tradition, the biggest of tips of the hat to Josh Nadelberg and the rest of the sweet Toys for Bob crew for letting us helm the environment concept work on the [email protected] Dimension.

#Crash4 #CrashBandicoot4 #CrashBandicoot #levelart #conceptart #2dart #gameart #gamedev

G'day, people of Facebook! The finishing line is in sight when it comes to our Crash Bandicoot 4 portfolio output - time...
12/04/2021

G'day, people of Facebook! The finishing line is in sight when it comes to our Crash Bandicoot 4 portfolio output - time to dive into one more setting that yours truly got to helm the concept work on. :3 Welcome to ... [dramatic pause] ... the [email protected] Dimension!

In Rush Hour, Dingodile and Tawna have to master the challenges the busy sci-fi city life throws at them.

ArtStation: https://www.artstation.com/artwork/R3dxDD

Concept Artists:
Simon Kopp (Lead)
Ilka Hesche
Brun Croes
Max Degen
Thomas Michaud

We didn't do the 3D work on this one, but Rush Hour is re-using and re-purposing a good amount of assets our 3D team built for the other two [email protected] levels.

As usual, big art high-five to Josh Nadelberg and the rest of the splendid Toys for Bob gang for having us! And tip of the hat to the 3D artists involved here! 😘

Stay tuned for more [email protected] snacks to follow tomorrow!

#Crash4 #CrashBandicoot4 #CrashBandicoot #gameart #conceptart #2dart #artproduction #gamedev

Hey, hey everyone! Weekend, eh? Eh?! Due to the way Facebook works, you may have missed some of our Crash Bandicoot 4 ou...
11/04/2021

Hey, hey everyone! Weekend, eh? Eh?! Due to the way Facebook works, you may have missed some of our Crash Bandicoot 4 output in the past days. No need to worry though as you can find it all in one place as usual: https://www.artstation.com/airbornstudios/albums/2720504 . :3

That said, expect other content to hit our portfolio in the near future as well as our friends over at Blizzard kicked of this year's Overwatch Archives event last week. May have contributed a thing or two.

Lastly, yours truly also had a hand in the Dangerous Dux for Fortnite. Enjoy! 3D work done by Victor Pancrazi (Megg), Christian Rüsseler (Webster final blockout, HP, LP & bakes), Christian Fischer (Megg backbling) & David Fraaß (Webster backbling). 👏👏👏Concepts, early Webster blockout & base textures provided by Epic Games.

#Fortnite #FortniteBR #Overwatch #CrashBandicoot4 #Crash4 #gameart #3dart #3dmodeling

Ain't nothing rubber about these duckies.

Grab the Dangerous Dux Set now!

G'day, people of Earth! Before we complete our Crash Bandicoot 4 portfolio-vagranza next week with one more setting your...
09/04/2021

G'day, people of Earth! Before we complete our Crash Bandicoot 4 portfolio-vagranza next week with one more setting yours truly got to do concept and 3D work on, here's a selected few bits and pieces that aren't a part of any of the levels we were involved in. Check the captions for more info!

ArtStation: https://www.artstation.com/artwork/VgRVP8

As always, the biggest of tips of the hat to the terrific Toys for Bob crew for having us!

That's it for today. Have a good weekend! 😊

#CrashBandicoot4 #3dart #conceptart #3dmodeling #gameart #Crash4 #CrashBandicoot

Greeeeetings, everyone! By finding hidden Flashback Tapes, the players can unlock secret levels in Crash Bandicoot 4 tha...
08/04/2021

Greeeeetings, everyone! By finding hidden Flashback Tapes, the players can unlock secret levels in Crash Bandicoot 4 that provide some extra challenges beyond the regular levels. Because those, after all, are super-easy to complete, right? ☺️

Yours truly got to do 3D work on 8 of the Flashback Tapes - all of which are represented in this gallery! Level names listed in the captions.

ArtStation: https://www.artstation.com/artwork/28XQQv

3D Artists:
Manuel Virks (Lead)
Benjamin Sauder (Lead)
Rodrigo Mizuno
Gabriel Hanna
Jan Wyss
Jonas Kunert
Frederic Fouque
Romain Durand

As usual, big hugs to the folks of Toys for Bob for having us! Level art was done based on TfB's greyboxes and mood & prop concepts done by John Loren and Khoa Viet. 😘

#CrashBandicoot4 #Crash4 #CrashBandicoot #gameart #3dart #levelart #artproduction #gamedev

Well, well, well... there's still some concept and 3D environment work to come, but this post is pretty much a wrap on o...
07/04/2021

Well, well, well... there's still some concept and 3D environment work to come, but this post is pretty much a wrap on our 3D character work on Crash Bandicoot 4. 😭 Going out on a high note here with another boss yours truly got to do 3D work on - none other than N. Gin! Enjoy!

ArtStation: https://www.artstation.com/artwork/oAey5B

3D Artist: Tim Moreels

Concept provided by the great ladies and gentlemen of Toys for Bob and superbly done by Nicholas Kole! Thanks a bunch! 🙌

#Crash4 #CrashBandicoot4 #CrashBandicoot #NGin #gameart #3dart #3dmodeling #artproduction

Hello, hello! Slowly finishing up our portfolio updates with 3D character work we've done on Crash Bandicoot 4. Which in...
07/04/2021

Hello, hello! Slowly finishing up our portfolio updates with 3D character work we've done on Crash Bandicoot 4. Which included the Geometry Warrior outfit for Crash and the Totally Tubular outfit for Coco! :3

ArtStation:
https://www.artstation.com/artwork/v2KyOx (GW Crash)
https://www.artstation.com/artwork/ZGmxQZ (TT Coco)

3D Artists:
Florentine Postema (TT Coco HP)
Yuri Konoplev (TT Coco final HP, LP & textures, all of GW Crash)

Huuuuuge tip of the hat to the sweet folks of Toys for Bob for having us! Concepts done by Brett Bean (GW Crash) and Oleg Yurkov (TT Coco)! Crash base done by TfB, Coco base done by GFactory.

(We already posted Coco's Geometry Warrior outfit a while ago: https://www.artstation.com/artwork/nYlr8E .)

#Crash4 #CrashBandicoot4 #CocoBandicoot #CrashBandicoot #gameart #3dart #3dmodeling

Hello again, fellow friends! As you may or may not remember, yours truly did concept work on the final level of Crash Ba...
07/04/2021

Hello again, fellow friends! As you may or may not remember, yours truly did concept work on the final level of Crash Bandicoot 4. However, we also contributed a bit of 3D work to it: Neo Cortex's Pod and its base. :3

ArtStation: https://www.artstation.com/artwork/48Lkg2

3D Artists:
Simon Kopp (Neo Pod Base blockout)
Joao Sapiro Josue (Neo Pod HP, LP & bakes)
Jan Wyss (Neo Pod Base HP, LP & textures, Neo Pod textures)
👏👏👏

Neo Pod blockout provided by our friends over at Toys for Bob. Concept work done by Nicola Saviori. Thanks for having us! 😊

If you missed our concept post with our work on The Past Unmasked, you can find the goods here: https://www.artstation.com/artwork/earXR6 .

#Crash4 #CrashBandicoot4 #CrashBandicoot #gameart #levelart #3dart #3dmodeling #NeoCortex

And then we have this colourful duo from Crash Bandicoot 4's Crash Landed level: meet Shnurgle and Mama Shnurgle! :3 The...
07/04/2021

And then we have this colourful duo from Crash Bandicoot 4's Crash Landed level: meet Shnurgle and Mama Shnurgle! :3 The former takes Crash and Coco along for a ride (also: HYPER-ADORABLE), the latter can be seen stampeding around in that environment.

ArtStation:
https://www.artstation.com/artwork/Po1GQr (Shnurgle)
https://www.artstation.com/artwork/L3XmKw (Mama Shnurgle)

3D Artist: Yuri Konoplev 🙌

Concepts provided by the charming folks of Toys for Bob and done by Nicholas Kole. Thanks so much! 🥰

#CrashBandicoot4 #CrashBandicoot #Crash4 #artproduction #gameart #3dart #3dmodel #3dmodeling

Now please enjoy two Crash Bandicoot 4 weirdos from the 😲 department. (Is the Transforming Platform actually a character...
06/04/2021

Now please enjoy two Crash Bandicoot 4 weirdos from the 😲 department. (Is the Transforming Platform actually a character? Or a prop? Or both? SCIENCE DOES NOT KNOW.)

😲

ArtStation:
https://www.artstation.com/artwork/ykWoOx (Transforming Platform)
https://www.artstation.com/artwork/ELWbRe (Toad)

3D Artists:
Agelos Apostolopoulus (Transforming Platform)
Manuel Virks (TP blockout and tech R&D)
Yuri Konoplov (Toad)

Concepts provided by the sweet Toys for Bob gang; toad concept done by Brett Bean. Thanks!

#Crash4 #CrashBandicoot4 #CrashBandicoot #gameart #3dart #3dmodeling

The Spirit (https://www.artstation.com/artwork/283wkJ) wasn't the only N. Sanity Island dweller yours truly got to do 3D...
06/04/2021

The Spirit (https://www.artstation.com/artwork/283wkJ) wasn't the only N. Sanity Island dweller yours truly got to do 3D work on for Crash Bandicoot 4. Up for some more? Let's go!

ArtStation:
https://www.artstation.com/artwork/oAeWNW (Villagers)
https://www.artstation.com/artwork/3dnvOE (Jungle Walker)
https://www.artstation.com/artwork/WK5GRG (Spider)

3D Artists:
Tim Moreels (Villagers)
Alexandra Graap (Jungle Walker)
Yuri Konoplev (Spider)

👏👏👏

Concepts provided by the fine people of Toys for Bob and done by Brett Bean. Thank yooouuu! 😗

#Crash4 #CrashBandicoot4 #CrashBandicoot #3dart #3dmodeling #gameart

Hey, hey! Well, this is a BIG one. And deservedly so! But how did it all start?"They want to do what?"Eyebrows were rais...
01/04/2021

Hey, hey! Well, this is a BIG one. And deservedly so! But how did it all start?

"They want to do what?"

Eyebrows were raised when Toys for Bob handed over the briefing and the gameplay greybox for Off Beat to our 3D team as the scope of this level certainly was ambitious. Or as industry insiders would say: yuuuuuuuge. Ultimately, it's been an absolute pleasure to work on this joyful and playful setting! :3 Lots of people involved since some of our character artists joined to take care of the floats among others.

ArtStation: https://www.artstation.com/artwork/aYJleR

3D Artists:
Manuel Virks (Lead)
Benjamin Sauder (Lead)
Rodrigo Mizuno
Jonas Kunert
Jan Wyss
Gabriel Hanna
Frédéric Fouque
Benjamin Sauer
Svenja Rösner
Tim Moreels (Character Lead)
Florentine Postema
Yuri Konoplev
Johan Mai

👏👏👏👏👏👏

Off Beat-sized tip of the hat to Josh Nadelberg, Amber Long, Mike Stout and the other fine ladies and gentlemen of Toys for Bob as well as Rob Duenas, Nicola Saviori and Vinod Rams for doing the heavy lifting on the concept side of things. 😙

If you've missed our previous Off Beat character work posts, check out the timeline here or simply head over here: https://www.artstation.com/artwork/aYJleR

#CrashBandicoot4 #Crash4 #CrashBandicoot #3dart #gameart #levelart #3dmodeling #3dmodel #gamedev

To follow up on our previous two Crash Bandicoot 4 posts: how about some more Off Beat dwellers and sights? :3 Like... i...
01/04/2021

To follow up on our previous two Crash Bandicoot 4 posts: how about some more Off Beat dwellers and sights? :3 Like... it's ya boi Spyro! In float form, that is. Along with two other familiar float companions. And then some!

ArtStation:
https://www.artstation.com/artwork/nYxR4o (floats)
https://www.artstation.com/artwork/w6dWJL (Crusher)
https://www.artstation.com/artwork/aYJxGL (Skeleton Propeller Hat & Skeleton Juggler)
https://www.artstation.com/artwork/AqLxom (Cannon)

3D Artists:
Florentine Postema (Spyro & Pura floats, Cannon)
Johan Mai (Eruptor float)
Yuri Konoplev (Skeleton Juggler/Propeller Hat)
Tim Moreels (Crusher)

👏👏👏

As usual: big thanks to Toys for Bob for having us! And tip of the hat for the concept work to Vinod Rams (Crusher, Cannon, initial Skeleton pass) and Nicola Saviori (floats, final Skeleton concepts)! 😚

#CrashBandicoot4 #Crash4 #CrashBandicoot #Spyro #spyrothedragon #gameart #3dart #3dmodeling

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