25/01/2023
As part of the accompanying program of the VR zone, we will slightly leave the gaming context of the conference to return to gaming again at the end of the program with Vojtěch Radakulan.
The VR zone aims to open up the topic of the immersive tool and its possibilities within an artistic or alternative context. As part of Viktor Švolík 's project, we look around in the digitally deconstructed space of immersive video, the context of which is gradually revealed to us through patient micro-changes. Although the early stages of VR media and its contents cycle mainly in the spectacular handling of the image representation, Viktor Švolík's work goes against this primal wonder. It puts us in a different form of interaction with the staged situation.
Barbora Tauerová will tell us how to plan cities of the future. Is a civic participation that takes place in a VR voice chat different from one that takes place in a public forum in city hall? How does your avatar feel when moving though the virtual gardens? Questions like these we had to tackle when designing Spectra - a city for the future that lives across places and realities, linking existent and emergent urban spaces. The Spectra community is building a city for the future: a mixed-reality metropolis to help us imagine future urban spaces we actually want to live in, and to practice tackling the toughest environmental, technological, and civic challenges we’ll face this century.
Andrej Boleslavský is already a legendary figure in the Czech and foreign scenes. Andrej is a digital artist purposing technology in the fields of new media art, virtual reality, light installations, and physical computing. During the conference, he will cover his VR works that take inspiration from contemporary dance, choreographic thinking and digital technologies. He will focus on considerations and challenges while creating in the context of a small artistic production.
At the end of the block, the winner of the Chalupecký prize Vojtěch Radakulan will return us to the context of playing through a multi-channel immersive situation. A game in which the design area of Human-Computer-Interaction returns to the level of Human-Human communication. Was the transformation of the operator into a user a revolutionary moment in the field of HCI, or do we once again become communicators of the resulting solutions through the complexities of the systems with which we interact on a daily basis?
After the end of the program, we can try out games from Ondřej Trhoň 's curated selection of games from Itch.