RiftForged

RiftForged RiftForged - The 100% Deterministic Physics Sandbox Action MMO Made By One Guy!

05/29/2026

Root-bound custom animations are set! Time to get the Rifle animations done (since I finalized the gltf2ozz pipeline) and get VFX running! Time to throw each other to infinity and beyond!

05/24/2026

Skill Issue!

Finishing the environmental and building kits for the world builder and player housing placement systems.
05/22/2026

Finishing the environmental and building kits for the world builder and player housing placement systems.

Fix the export! Now I can set up weapon offsets, test VFX and get the custom animations rolling!
05/18/2026

Fix the export! Now I can set up weapon offsets, test VFX and get the custom animations rolling!

Moving the modified Quaternius assets into the cel shaded renderer, testing lighting, and realizing I need to apply my m...
05/18/2026

Moving the modified Quaternius assets into the cel shaded renderer, testing lighting, and realizing I need to apply my mirror modifiers!

Working on the Inverted Hull Cel Shading renderer and shaders right now. Slowly coming together. Cannot wait to show onc...
05/10/2026

Working on the Inverted Hull Cel Shading renderer and shaders right now. Slowly coming together. Cannot wait to show once it's done. The art is going to *POP*!

Want more solo game dev content? Make sure to follow and join the discord!
https://discord.gg/JzsZY8uF8X

05/07/2026

Here's an example of Black Holes and Gravity Manipulation in a 3D 3-Port View. This is a working example after debugging Continuous Collision Detection for players. Before this, players would be thrown Mach 4 into - and through - the terrain. Now, players stop abruptly, allowing the server to calculate their Mass and Velocity (as well as the properties of their equipment). This turns Players into High-Velocity Siege Weapons. Looking forward to testing some of the results.

From Left to Right at the top we have:
Top Down, Front, Side views.

Remember to follow along for more Solo Indie Dev Content, or jump into the Discord!
https://discord.gg/JzsZY8uF8X

Finally the Quaternius Models are swapped over to the RiftForged Shader System. Today I will be working within my HLSL s...
05/07/2026

Finally the Quaternius Models are swapped over to the RiftForged Shader System. Today I will be working within my HLSL shader system and C++ renderer to get the inverted hull cel shading down, make the models "pop", set up the full Socket Remap system and ID Canonization for each item. Then I will be going over loose ends in the alpha crafting systems and tightening them up to match the asset design system.

Progression and Ascension are done, Specializations are in game and some of the Physics Manipulation abilities have been tested. Black Holes work, Gravity Manipulations work - all that is left is to create the Arial Animation System, the RiftStep Targeting Hint System and update the combat to snap-to for Aerial attacks within a set distance.

Looking forward to watching everyone throw each other into the air and fly around!

Remember, to see more solo indie game dev follow along or check out the Discord!
https://discord.gg/JzsZY8uF8X

Right now I am redesigning Quaternius Assets to match the Cel Shaded design and reworking the HLSL shaders to match toni...
05/06/2026

Right now I am redesigning Quaternius Assets to match the Cel Shaded design and reworking the HLSL shaders to match tonight.

05/04/2026

Huge thanks to those still following along on the journey.

Open Alpha is still live, with many changes coming like physics-manipulation abilities like black holes and aerial manipulation. Looking forward to showing off some of the mechanics.

Address

596101 Highway 59
Woodstock, ON
N4S7W1

Alerts

Be the first to know and let us send you an email when RiftForged posts news and promotions. Your email address will not be used for any other purpose, and you can unsubscribe at any time.

Contact The Establishment

Send a message to RiftForged:

Share

Category